http://dbd.game/killswitch
Remove Fog Vials from bloodwebs, please
They are receiving their 2nd nerf, limiting the use to 2 charges. The first nerf already made them terrible, basically worthless. This 2nd nerf is putting the nail in the coffin of their worthlessness. They are a really bad item, that does nothing for you. If you have no plans on undoing at least one of these nerfs, then please remove fog vials from the bloodwebs/game.
I'm glad you attempted to make a good new item, but this ain't it. I don't want my BP to be wasted on worthless items, I'd rather they go to medkits, toolboxes, or flashlights. You know, the stuff that actually does something.
Also, unless you plan to buff the success rate of map offerings, please remove those from the bloodwebs as well. Map offerings are currently useless and not worth running. I could spend 10 matches running a map offering and not getting a map I want, so I'll rather run a BP or a luck offering. I don't want to pile up worthless stuff in my inventory. I want my bloodpoints to be spent on useful things.
So please, either make Fog Vials and Map Offerings viable, or remove these worthless things from the bloodwebs. I don't want stuff that's not worth running and does nothing for me.
Comments
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I completely agree. I'm not even totally convinced keys and maps are worth their cost in BP. Fog vials (+ add on's) and map offerings are worth less than nothing and are actively just a waste of BP that the devs won't let us avoid.
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I was okay with the first nerf but 2 charges is a bit overkill, the least BHVR could do is make add ons that give them 1-2 extra charges.
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Meanwhile dragging their heels on Clown and Ghoul.
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It needs to be done when I spend 1 million BP in bulk I get nothing right now
delete fog vials and map offerings, only one rarity for each items please, less add ons… survivor bloodweb is ruined
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I agree with you. If BHVR didn't nerfed the fog vials in the first place, and let us play more around them. It was useable. After the first nerf, it became already dead.
Playing as a killer when they first launced. I had no hard time to chase a survivor through the fog. Because survivors didn't knew how to use them properly. And before players got to know how, it got destroyed. It is so silly to play on both sides with a fog vial. It does nothing. Maybe you can lose a spirit in phasing.
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im getting less BNP's and syringes too, its almost as if it was calculated hmmm.
give survs a crap item that reduces the amount of actually decent iri add ons received for toolboxes and medkits, and call it a day
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We don't need to scorch earth the item, with nerfs or removals.
This is why I've said the thing needed charges to begin with, because now people are used to that idea. It should have been strong with a few uses, that's it. It also shouldn't be a free escape as soon as you pop it like some people act like it should.
Personally speaking, I'd have rather it be an item you can activate on the ground to cover an area in fog for a good while and requires picking up again to stop it, or the killer finding the source and stomping on it to stop the effect, but not destroy the item. Throw some charges on it similar to a toolbox and you have a strategic sight blocker that could potentially counter Myers or Ghostface's stalks and the like unless they were inside the smoke.
But that's an entire rework and coding nightmare, so I'd rather it just be what it is, buffed back up and keep the charges. 3-4 of them.0 -
No fr I spending all my blood points just 2 get the fog vials 4 them 2 be basically useless. It's kinda a bummer
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The first nerf didn't make them useless at all, they were still extremely strong if used correctly people just kept throwing the non iri ones in a killer face in the open, running in a straight line then complaining they did nothing.
This second nerf however has completely killed them. They inherently don't guarantee value, even though you can get a very high success rate out of them (mine was in the 80%-90%), only getting 2 per match is simply not worth it for value that isn't guaranteed.
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Scott actually made a relly good video explaining a lot of issues with Fog Vials. On certain maps fog vials don't obscure anything really. On certain other ones they obscure too much. That's the real issue, and I really hope the devs do address it.
https://www.youtube.com/watch?v=AINElCk6h-8
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