http://dbd.game/killswitch
Fog Vials Rework
While fog vials were pretty bad on some maps (where it looked like a damn blizzard), you made them essentially useless now. Especially the iri addon.
Having played on both sides, giving them charges was fine (only 2 though?). No need to lower the opacity as much as this, maybe dial it back a little? I'd hate to see these go the way of chalk pouches/broken keys etc :(
Comments
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Fog Vials were kind of spammable on release, and when combined with the Iri add-on could be quite a nuisance if multiple survivors had them, so I understand why they received changes. That being said, the changes have gone so overboard that these items are now useless.
IMO, they should either:
- Revert the charge nerf but keep the reduced opacity allowing for infinite uses but weaker LoS blocking.
- Or revert the opacity nerf but keep the limited number of uses, allowing for stronger LoS blocking when used but they need to be used wisely. Although only 2 uses is very stingy, they should at least double that.
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I agree, I'm glad they wanted to tweak them too but yeah this is overkill!
That might be a decent tradeoff, or at least a middle ground between the new opacity and old one.
Because yeah, 2 is way too stingy for charges either way 😭3 -
They have options.
They can either revert them to being infinite, or revert the opacity.
Alongside these changes:
- Return the range to 10 meters.
- Make it so EVERY killer works in the cloud.
- Ensure that the effect is relatively same on every map.
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I think there's a better middle ground at the very least. Could even put the 10 meter on the iri addon to make it worth it.
They really need to do something here, especially since people already want them removed from the bloodweb to avoid "bloat".
If that isn't telling that the vials need a rework, then I don't know what is. 😬1 -
I agree that fog vials need some sort of tweak. They were really fun to use but feel a bit too nerfed. I think that they should either keep the limited charges or keep the nerfed opacity, not both. Or they could come up with some other solution. They just feel a teeny bit too useless at the moment.
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Exactly, there needs to be something. I don't want to see an item that was fun (and added more challenge on killer side) stay as junk. Also makes me worried for the potential of other new items down the line if this is how bad things get gutted. :(
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Fog Vials needed to be like every other item where it had limited charges and balanced around being limited. I personally feel like any survivor resource that is made infinitely usable is bound to end up largely useless since stacking usually ends up being the core problem.
It's just a shame BHVR prefers to double nerf rather than experiment with changes.
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I agree with the above quotes maybe yall can give us 4 or 5 uses of the fog vial or limit it in make the fog opacity stronger. But yall can't do us like this u going 2 make a item that was so fun 2 use virtually useless
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Yeah, the double nerf was really unneeded. I do hope they try to experiment more to find something that works instead of leaving these to rot
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4 charges and 3 with iri addon with ptb effect sounds good. 2 is just miserable
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The fog vials are STILL really obnoxious on some maps. There is zero counterplay for the killer, when an item looks like this, has 2.7 times the area of fog crystals, and deletes scratchmarks, and deletes survivor noises, and deletes auras.
BHVR needs to fix the opacity bugs, so people can actually figure out what 33% opacity is supposed to look like. Because some of the screenshots where the fog was barely noticeable might be bugged too.
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Fog vials are counterplay to aura reading. So you’re saying that you want counterplay to counterplay? Basically you’re saying you want the advantage to always be one-sided and if the outcome isn’t in the favor of the side that you want it to be then it’s not good.
Considering the aura reading that exists in this game on the killer side. Where you get aura reading, simply for existing on the map, or opening a locker, I would say that you don’t need MORE advantages.
Killer: gets aura reads for existing/ opening a locker as many times as they want in a matchSurvivor: “open 3 chests, cleanse 2 totems, repair a generator and heal another survivor for a full health state and we’ll let you activate a perk that you can use once per match … oh and the killer gets to see your aura when you do lol”
But … “fog vials have no counter play because they take away my 87 advantages for 10 seconds ohhh no 😱”
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- Fog vials are supposed to be the counterplay to easily seeing the survivor. The primary focus is supposed to be the visual fog effect. The counterplay to fog vials should be survivor noises and aura reading.
- If the primary focus of fog vials is supposed to be the AoE "quiet mode", then the visual fog effect should be very weak.
- Fog vials should never have a strong visual fog effect AND be an AoE quiet mode. That is too many things happening at the same time.
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The same can be said for something like friends to the end, which makes the survivor exposed and gives the killer their exact location. Too much going on at one time, but I bet you don’t want any changes to that.
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That perk only does that effect to the obsession, if a non-obsession survivor is hooked. And if that is going to happen, the obsession can just easily dodge the aura reading with a locker, and wait for half of the exposed timer to end before leaving the locker.
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