http://dbd.game/killswitch
Ok guys, how fast would this idea end poorly?
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i cant stand ppl with this mentality. hindering the evolution of a game because YOU dont want something. typical dbd players. accessibility options get turned off by half the player base, do you think they're a waste too?
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nice to see someone with a brain
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turn it off then? no would be trying to stop you. just because you dont want something doesnt mean you have to disregard everyone who does want it because you have few issues. i have social anxiety too, doesnt stop me wanting to be able to communicate with my team mates in team based games.
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Putting a color filter in the game takes way less time and effort than a full on voice chat.
I just do not think giving the most toxic playerbase ever a new tool to be s**** towards eachother.
Mr TTVstreamer with 5 viewers will not tell me helpful info, he will curse my entire bloodline to die of tuberculosis because I dropped shack pallet.
ALSO, this would only work in USA and maybe Australia. Not everyone is english.
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you're literally grasping at straws, im sorry but first its "nobody will use it" then its "too much effort" then its "no one will speak english" lmfaooooo. Also you're so self centered, not everyone who plays dbd speaks english.
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When its off how would you be able to communicate? We assure you over 80% would have it muted after the first week or so at best and a lot sooner at worse, meaning you wouldn't be able to communicate after that time with a majority of the players. If you wanted to communicate with people why not invite them to a discord or something? That way you can chat with people who'd actually want to chat.
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you cant assure anything because its never been implemented, meaning you have no idea how anything will play out. your only reason for not wanting it is based on "what ifs". therefore is not reasonable.
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When I am playing solo I definitely do not want to be hearing voice comms from anyone
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oh so this is a straight up lie. I was an avid TCM player and can say with experience it made TCM 1000000% times better and majority of the time if someone didnt speak, you ask them to speak and they spoke. dont just come on here lying to people man.
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You want the entire catalogue?
Ok.
Things that would render it a disaster and waste of precious time that could ne spent doing ANYTHING else:
- DbD community has proven numerous times that they WILL be annoying and a**holes towards everyone and anyone. They managed to create toxicity out of thin air. This would give them a free reign.
- Both Discord and SWF exist already, why the hell bother with making this basekit?
- Most people would mute it, and the option HAS to be there, so the better part of the community will ignore this. So you will mostly talk to the air. (What a good use of dev time!)
- Language barriers. Don't pretend you would easily understand a russian or a korean or a czech or a german, or literally anyone who speaks a different language than you.
- Not everyone has a setup that can support voicechat. There are people who are glad they can play the game on a 8 years old crusty computer.
- If we have learn ANYTHING from the devs, their code can break easily, and on the simplest of tasks too.
- There are already other measures being done AS OF NOW that are trying to adress this exact thing.
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yeah we're done here, everything you say is just a lazy excuse. its nearly 2030 and you're advocating to NOT have comms in a multiplayer videogame i cannot cope. good bye.
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half used or not, if they dont want to use it. fine. and if they do, congratulations everyone is happy.
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consoles still take the backseat to pc
Absolutely. And PS5 doesn't have enough games on it for me to justify buying one. I know, optimization is legitimately difficult, but BHVR doesn't even do basic QoL things that would benefit all consoles like give us hotkey shortcuts (actually, they took a bunch away the past couple years), instead making us use the cursor as if an analog stick is the same as a mouse when it's absolutely not. Game menus, Vecna's spell menu, those things are designed for PC players only. Console was not taken into consideration. Plus, still no dead zone or response curve settings for controllers.
Oof, this isn't an optimization thread so I shouldn't go off-topic, but my main reason for posting on the DbD forums is to—politely as possible—rant in BHVR's general direction about how badly they messed up their console ports. I've been going off a lot for the past few years about how their particle effects are terrible for performance, especially on console… they just added fog grenades and the new TWD "map" is a festering dead zone of particle and lighting effects, so it's good to know that adding Bloodweb clutter and the most disappointing map ever is more important than the game functioning well. I admitted optimization is difficult, but not making it worse creating new problematic elements would be a hell of a good start.
Oh hey, actually, I can go back on topic: adding voice communication within the game would almost certainly make performance worse. Doing a simple Google search, I see players in other games complaining that performance takes a hit with in-game voice chat. There's also a possibility BHVR would need new servers dedicated to voice chat. I mean, who here thinks DbD's servers are good? Now imagine adding a new load to those servers.
My social anxiety is not why I think it shouldn't be added. I simply expanded on my personal reason for why I wouldn't use it. (Notice, I didn't say other people shouldn't use it. I said I wouldn't use it. I then thought that since I didn't give a reason, it came across as overtly negative, so I added an edit with a reason and tried to make it clear it was personal.)
I do think it would be a bad thing to add to the game, and I have multiple reasons for thinking that. For one, in terms of my experience when I would receive random chat invites, the majority of those players were young. Many, many high schoolers. Some junior high . No, that's not a surprise, but it is a point against adding voice chat to a rated M game.
I also mention in my reply to someone else (directly above my quote of your post) that voice chat would almost certainly hit performance. In a game that is already notorious for terrible performance. It would be a new load on servers that are already constantly complained about. Don't forget, when the servers have issues and players get kicked, the players also get penalized.
Another thing, players who turn voice chat off would be viewed negatively by many who do use it. It'd be nice if the effect of a feature you don't use would be neutral, but that's extremely unlikely. Players get mad about the perks teammates run, 3-mans see the random as their own personal sacrificial goat, and there are DbD players salty about people using anonymous mode. Those are things I've seen said and things I've experienced, and none make me think in-game voice chat would have a neutral effect on those players not using it.
Those are three of the reasons I think adding voice chat would have a negative impact on the game. Off the top of my head. I didn't even mention how likely it is that players would use in-game chat to be toxic, people could just mute it (unless it can't be turned off… Red Dead Redemption Online had that issue and it sucked, being forced to hear people's music poorly transmitted over their cheap mics did not enhance the experience), but it's a reason many other people give for not wanting chat added.
Post edited by TragicSolitude on4 -
You realize your also basing on "what ifs". After all, "what if" your wrong? Above you say that inTCM if you asked them to speak they spoke, yet thats not always true, infact once when one of us spoke he was actually told to shut up. "What if" something like this happens? Mute it? Then our prediction above begins happening. Unable to mute it? Well thats a bad box of chaos to open. Even if we are basing on "what ifs", it does not detract the fact of theres currently things like discord for people who want to chat with each other.
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I've gone back and forth with people on it for a long time now. The idea that someone can call us a slur and we don't have to go do something incredibly drastic to ourselves or someone else is alien to the community.
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I played TCM for hundreds of hours. For the first month or so people would talk. After that it almost never happened. You got people with mics more when playing family but even then it was rare.
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TCM relies alot less on sounds than DBD does. Not being able to hear Dredge slithering or Myers breathing or Ghostface's cloak flapping or Pig growling or the Devour Hope hex totem burning because your team mate loves the sound of their own voice will get old fast, trust me.
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I still feel it’s better start to something less prone to chaotic behaviour, like prompted chat or developing gestures
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I don't care for it at all and it goes against the Dead By Daylight formula for me.
Organic, quiet communication between players has always been the funniest and most disarming aspect of the match.
There's a coup de Grace, but we won't get into that just yet.
Survivors crouch spamming, nodding and pointing. Killers shaking their heads and meleeing a generator sort of thing. That's part of what makes DbD magical.
Survivors in a tight little congo line or dancing or bobbing heads is very cute and disarming to Killers in a certain way, and there is an anonymity to it all. It's refreshing to come in from the slur-filled audio chats of Call Of Duty and Halo into something so blatantly silent and devoid of noise. As a survivor, audio is a massive component of the game - hearing heartbeat, lullabies, killer audio cues, skill check warnings, even hearing an injured friend nearby to heal them. Having folks yap over it all would become a problem, it would mess up a lot of what makes DbD special, and it would likely NOT add to the experience in the long run.
At very, very low levels communication may be helpful, but the amount of toxicity in the playerbase would only grow in how problematic it is. I know we'd like to think that the non PC player in your lobby would be so polite and demure if only they knew you were in that locker - but prepare for the whiplash of reality when some guy has his mic on and you hear his breathing and parents washing dishes in the background alerting the killer to your shared location.
Get ready for players to start feeling less secure because speaking up is going to make strangers creep on them because they sound effeminate.
Prepare yourselves for toxic memers blasting THE VENGABUS IS COMING at 9000% volume
But here's the coup de grace
Remember when players weaponized flashlight clicking to cause seizures in sensitive rivals and annoy the rest?
I bet you all the money in the world they'd do the same thing with the audio system and, if anything, just spam slurs to annoy others.
One of the best things about Dead By Daylight is the externalization of the vocal community with the advent of Discord.
People can be safe and warm up to strangers and eventually chat with them as friends on their console platform, Steam, or even a third party app like Discord in the long run.
Overall, survivor gameplay is extremely - I mean EXTREMELY simple.
- You repair generator.
- If bad guy chase, engage chase.
- If need, unhook.
- If can, heal.
- Bad guy near no see, hide.
- If flashy save yes then do.
- Glowy Skull is cleanse.
- Toolbox if panic.
- Tee bag at exit
It's a very, very, very simple formula. Seeing who's on generators, healing, and in chase takes care of almost all the needed communication at any point.
I can see survivors being able to use VC to talk before and after matches - but for WITHIN matches, it does not add any mechanical or logistical benefit, will cause massive amounts of problems, and behavior has enough problems trying to track down abusers even without an entire sensory format of communication being open. There's just so little to gain and a lot to hate.
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Ok, let's say they do add comms, that is undeniably a huge buff for survivors. In response, survivors would almost definitely receive compensatory nerfs or killers pretty much across the board will get buffed...
Now as time goes on, more issues come up with people being toxic so more and more people just opt out of using the voice chat. However, because it's still part of the game, the survivor nerfs/killer buffs remain, even though many people aren't going to be using VC so for those people, the game will undeniably become more difficult.
I'm also European, we have many people who speak different languages on our servers. That's not an issue for DbD right now, but if we add VC with the expectation of it being a buff for non-grouped survivor play, it won't end up working. So even if everyone in the region were dedicated, non-toxic and effective at communicating in their language, it wouldn't benefit us. We would just be stuck with whatever balancing changes they'd make as a result of VC and the once in a blue moon match where people actually understand each other.
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once again, mute options are available with every game which includes communications.
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and its boring. NEXT!
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How are you gonna say i'm asking to bring comms to dbd based on "what ifs" then "what if" your next question. makes no sense.
Also im not basing anything on what ifs, its a fact that comms would make dbd fun again, comms makes everything fun. rather than adding buffs to surv that arent needed which inevitably makes the killer role feel even more awful to play.
and about being told to shut up…. MUTE!
and lastly, i want comms in dbd FOR SOLO Q. idc about premade swfs on discord. thats not what im talking about. AND EVEN THEN, how is everyone so againt the idea of comms in dbd then so fine with people using discord like make it make sense it sounds like you just want to gatekeep comms from solo q players or something like i genuinely cant find a reason that isnt you guys just being scared of social interactions lmfao.
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I have noticed that using the mic within certain games can tank performance significantly, even on PC.
As someone who used to play a lot of Counter-Strike, there was one update that completely broke the in-game voice chat for me, and caused my game to freeze for like 2-3 seconds whenever I used push to talk, which was really annoying. Even to this day, I see performance dips whenever I talk in the game.So, I can only see that problem being amplified a lot on a console, especially when factoring in the difference in hardware, and a good reason why it should not be a thing yet.
I could really see them using D-pad functionality for certain things, like Vecna's spells, which must be a pain to use with a thumbstick, or for other actions. I mean, does the game even use the D-pad for anything on consoles? If not, then there are essentially 4 buttons on the controller that serves no purpose at all.
Also, when it comes to optimizing games for consoles, I remember when PUBG came to the consoles, it was practically unplayable, thanks to the inconsistent performance. It too is built on Unreal Engine. The game ARK: Survival Evolved is another example where the optimization was terrible, even on PC. It ran like crap, no matter the settings used.
I know many consoles use a checkerboard rendering technique, to make games run smoother, as opposed to the traditional rendering method used on PC, but does Unreal Engine support that render technique?
Of course, there are settings that could be tweaked for consoles, in order to make the game run smoother. Upscaling such as AMD FSR could be useful, since it renders the game at a lower resolution and uses upscaling techniques to sharpen the image, making it appear like you are playing at the native resolution.
Some settings, from a PC player's standpoint that often tanks performance are:
* Antialiasing (image smoothing), and more specifically multi-sample antialiasing (MSAA) is much more taxing, depending on the number of frames used for reference (2x, 4x or 8x). This could be rectified with using FXAA (fast approximate antialiasing), which is much less taxing on the hardware, and does not look that much worse than 2x MSAA.
* Particle Effects - Very taxing on the CPU, depending on how many particles needing to be rendered.
* Shadows and Lighting
* Post-processing effects - Also includes certain settings for lighting and shadows. These settings are probably the most taxing settings on the graphical hardware, and are not that necessary from a gameplay perspective.
No idea what the standards are for consoles, but if it is like running the game on medium settings on a PC, I can see that it might be tough to run well on certain maps.
Speaking of which, I have noticed a huge framerate drop when playing on Nostromo, if you happen to pass through the steam vent as it goes off.1 -
…your "what ifs" are what your assuming will happen if in game coms came while our "what ifs" are based on what we're assuming will happen. For example you say in a previous post:
no they wouldnt, idk what bubble you're living in but every game where comms is available to be used, it gets used.
You assume they'll be used, when theres been people on this thread going "nope" to it.
Also im not basing anything on what ifs, its a fact that comms would make dbd fun again, comms makes everything fun.
…Yea no. Coms in fact would not automatically make dbd fun,. Thats an opinion, specifically your opinion. Your welcome to your opinion, but you can't claim it as fact, especially when theres some like us who would find coms…unwelcome. If you want an example, please refer to our (his?) being told to shut up.
and about being told to shut up…. MUTE!
Remember how we get to the point where 80% or so people will stop using coms within a few weeks? Its because people will keep muting from **** like this. Meaning our prediction becomes less a "what if" and more of an actual fact.
and lastly, i want comms in dbd FOR SOLO Q.
If a majority of people would mute the coms, then it wouldn't do any good. The reasons would vary from person to person, but they would not want to talk/hear others talk. Again your going to say something along the lines of "then just mute them if you dont want to hear them, but this is for the people who want coms" but thats where the issue we've been repeating and your ignoring is. If a lot of people are going to mute, then this is for a few which already has a solution via outside parties. Next is "you don't know that for sure", which is true, we don't know for certain what would happen, but you also do not know for sure that a majority of people would use coms. Both is just guess work, but then consider how the dbd community is considered highly toxic (and I think we're being mild here).
People are "so fine" with using discord because its made up of people who they want to chat with. The people who want to be able to vocally communicate with each other have an avenue to do so without the risks of having to mute everyone, listen to random people criticize how they play, listening to background conversations, etc.
i genuinely cant find a reason that isnt you guys just being scared of social interactions lmfao.
Outta curiosity, have you actually read any of the many valid reasons that people posted?
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I have noticed that using the mic within certain games can tank performance significantly, even on PC.
If performance dips in other games with voice chat, then DbD would be doomed.
does the game even use the D-pad for anything on consoles?
Only for survivors, and that's the up and down button for the two survivor gestures. Killers don't use the D-pad at all. Since Vecna's release, I've been asking BHVR to map his four spells to the four buttons on the D-pad, but there's been complete silence in response. The D-pad isn't used in the menus, either. The menus rely on using the analog stick to move the cursor. It's clumsy and annoying and it likes to freeze, especially when selecting a character. I really miss the hotkey buttons for doing things like going to the previous/next character and for accepting a SWF invite; BHVR removed those a while back and has ignored requests that point out how important things like that were for console QoL.
No idea what the standards are for consoles, but if it is like running the game on medium settings on a PC
I haven't played on PC to compare it, but it's probably something like medium settings on PS4. It's almost certainly some form of low settings on Switch, which has basically no anti-aliasing whatsoever, is missing a large amount of foliage (sorry, Trapper), and is much lighter on the particle effects.
Of course, there are settings that could be tweaked for consoles, in order to make the game run smoother.
I'd love it if BHVR would tone down the particle effects and the lighting and shadows. The PS4 fans spin up and sound like jet engines in certain map areas where there are heavy light and particle effects. Smoke and fog and dust motes floating in the air are things that the game could absolutely live without. Audio, though, is essential to gameplay, and even with headphones on the fans are louder than skill checks or the killer's TR.
I have noticed a huge framerate drop when playing on Nostromo
On console, Nostromo has always had framerate problems. It often has a pretty low/choppy fps from the moment the player loads in, though it's better than it was on release.
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Dropping two comments and not even reading it all ? I'm spoiled today.
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