http://dbd.game/killswitch
Ok guys, how fast would this idea end poorly?
Survivors now have voice chat and their talking can be heard by the killer.
How good or bad would this fully be?
Comments
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Terrible
35 -
It would be really bad. I mean built in voice chat is a bad idea in and of itself, and making it audible to the killer would do two things:
- Render it kind of pointless for coordination
- Encourage its use to BM/taunt the killer more than for teamwork
Seriously, it would be like a dream come true for people who fantasize about talking smack to the killer, but not much good otherwise. I mean I consider myself a good sport and I say things out loud during a chase I wouldn't want the killer player to hear, and you know a lot of survs would be intentionally really nasty, and it would be near impossible to police that stuff.
And that's on top of the pile of reasons build in VC would be a bad idea
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voice chat would save solo q but no one wants solo q to be fixed it seems.
anyone saying it would be bad has never played any other multiplayer games, buff killer if you need to, but comms would revive whats missing from solo q, whether people would like it or not.
-14 -
Majority of players would turn it off very quickly…
Proximity chat can create some fun situation, but in most cases it will be used for insulting others.
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I just want voice chat only in custom, where we can just having a button to activate in before match, for playing with friend, not with stranger
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it would go so badly. I can already hear the people taunting the killer, children being mixed in voice adults generally bad, the sexism comments, the gay charm comments, and the person raging that they died when they’re the one that did the corner gen at the start of the match. No, just no. I’ll party up if I wanna talk to others; there’s other ways to bridge the gap.
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Its a neat idea, but discord removes the disadvantage. Carnival hunt i believe is doing that, and its interesting, but once you get organized teams using discord its over.
-3 -
5 second for some TTV being banned thanks to players in lobby
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Racism, ear-shattering noises, people with awful mics talking like they are in a crypt, music blasting, arguments, people yelling at you in a different language and so much more.
This would await us with voice chat.
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IImmediately disable it considering how toxic the DBD community is.
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no they wouldnt, idk what bubble you're living in but every game where comms is available to be used, it gets used.
-6 -
"mute player"
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or you could party up with your friends
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tell that to all the 60%+ solo q players, or people wanting to play with their crossplatform friends
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there’s an app called discord everyone that plays cross platforms uses it. It even transfers to my PlayStation. I play with ppl on pc in a party chat, on discord.
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you're acting like i dont know what discord is lmao, i play with my friends on discord regularly, but if solo q ever wants to have a "feel good" play, comms is the only thing that can and will ever revitalise it. no amount of QOL will ever bring what comms could. youre so condescending for no reason
-2 -
Muting the player defeats the point of having the VC function, as I am not going to turn the dude who is calling my SWF-mates slurs over a gay charm or a uwu username back on just in case he has some information about the killer's location. If it becomes a proximity chat VC function, that is worse, because now I can spend the entire match chasing you around and screaming at the top of my lungs so the killer knows where you're at at all times!
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I’ll just disable it or quit playing soloQ all together if I can’t. When I play soloQ it’s because I don’t want to talk to nobody. I’m just trying to chill out. You’re asking people to disable a “hypothetical feature” because you can’t be bothered to use discord? I’m not acting like anything you were the one saying “what about cross platform” and didn’t like the answer you supposedly knew about. Where’s this 60% of soloQ? If voice is that important to you start a group chat and party up. The resources are there.
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that’s fine, but basically means this system will be half used
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It would be an endless wave of insults, screaming and other unpleasant consequences of voice chat.
I would mute it immediately.
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I remember one time coordinating an escape plan with a kid in F13 and met up but he bamboozled me it was actually Jason Vorhees :( i can't believe i fell for such a classic blunder
occasionally you'd be talking to somebody, then all of a sudden your convo gets interrupted abruptly as your friend screams and mic gets cut off by being killed.
the vc in Friday was annoying at times but it had its moments. I don't think it'd fit dbd but I've had some interesting encounters
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Why does the killer need to hear? Unless its proxy chat then that makes sense, but if its just a vc with map wide audio, theres no point.
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Like who cares? It's a rated M game. So what if people say no no words on the internet. They should just add voice chat to the game in general I would love some before and after game banter with the killer. In game not so much how would it work if you were hiding in a locker and your dog barks. I'm fine with proximity chat for survivors though would be really cool
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If this was added and there was no way to turn it off, I would stop playing this game altogether and I'm not being hyperbolic.
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Also people don't realize that voices give people identity the nerds you see raging at you in text chat would do it because your nothing in there eyes just a name on the screen but voice chat while people still say crazy stuff they generally treat each other better. If you remember the Internet in the late 90s early 2000s people had incredible fun with voice chats
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not to sound annoying but the devs made it very clear VC will never be added to dbd
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This, and if you take a step back and look at it for even a minute it's pretty clear why. The language issue alone makes it a non-starter.
And as long as people have Discord, there's no huge loss for those who want it and can actually make use of it
The most we'll ever see in terms of built in comms would be a basic text wheel or something. Integrated VC isn't a thing that is going to happen.
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Yes.
I can guarantee half of the people would turn it off instantly, so it would eventually go to waste.
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There's no world in which I wouldn't immediately turn it off without using it once. If there were no way to mute it, I'd either play without audio or I'd uninstall the game.
Edit: Maybe I should specify I have social anxiety. I'm not being contrarian or negative, I really really would not be able to continue playing if I were forced to have voice chat on. Every time I've tried meeting people through DbD and playing SWF, I've gotten more and more uncomfortable with each session until I started hiding my online status at all times (this was before DbD's in-game friend's list, which totally ignores PS4's online status setting and would mean even more problems). It did not help that basically any time I had any interaction with anyone from the game, they always seemed to still be in high school. Being an adult talking to someone in high school only made it more uncomfortable. I think even without social anxiety I would absolutely hate being forced into that.
Post edited by TragicSolitude on7 -
Unless you enjoy hearing every slur under the sun every time you down a Survivor, I'd say it's a bad idea.
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You think majority of players in Dota use voice chat?
Sure, it gets used by some players. But at what game it is used by majority? You would need game where basically majority of player base is competitive for voice chat to be used.
And I am in a bubble… lol0 -
Firstly itl be weird to hear sable as an old man or 12 year old. Or any other characters not having their voices.
2nd, people alredy use the end game chat to do nothing but argue and blame eachother or yell at the killer for their actions.
3rd, everytime you mess up a skillcheck itl start a full on arguement.
4th the killer will now have even more ways to find you.
5th the children and people who love blaring music because voicechat exists - will be in every 2nd game.
6th Everytime you knock someone down as a killer you will be yelled at all the way to the hook and as you leave the hook.
7th if t bagging at the exit gate wasnt bad enough you now have 4 people talking smack to you while they do it.
8th there is no tactical value to voicechat that can be heard by the enemy when discord exits alredy
9th the killers who like to just make people miserable will now have 1000 more ways to do so.
10th you alredy have to make sure you arent going to get up and do something else soon while playing dbd, but now if anyone is in the room making noise everyone will hear it.
11th. The voiceacting for the characters would then become pointless as their voicelines would end up drowned in the sound of whoevers playing them.
12th. Everytime a mistake is made itl be allot worse then the 4 second staredown you get now.
13th. Allot of players are not comfortable with using headsets in games to talk to others and this would take some of the "casualness" out of survivor as now people will be demanding that you speak when u dont want to.
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For me its a double edged sword
On one hand, I would absolutely love to sort of "roleplay" and just mess around sort of like in Friday the 13th
On the other, being called a slur a few too many times might not be the most pleasant experience
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Our community can't even handle end game chat, and thats only even available to a limited portion of the userbase. Though even for the ones who aren't, people still send direct messages on consoles to show off the depth of their character.
Not only are you introducing a worthless mechanic if for most people the default would be to disable it entirely, but you're also expanding on an existing balancing quagmire: Comms via SWF are already an advantage, but they aren't directly targeted with balancing considerations because they are independent of the game itself, among other reasons of varying validity. If you were to make it an integrated mechanic, you would then have to balance around having it enabled, which would indirectly nerf anyone who doesn't use them. Or ignore it and make almost every perk or mechanic that relies on surprise to be useless. Either way its going to be negative for a pretty relative portion to anyone who it would possibly improve the game for. Just stick with discord or console party chat systems.
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It would be absolutely terrible, regardless of the toxicity that would come with it. This already happens often enough in Hunt, where people crank their soundboard to full volume to completely ruin the acoustics for the other player… and that community is overall much more mature. In DBD, it would be a complete disaster.
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Is this a post of positives or negatives? Your really giving me mixed signals here.
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All 100% negatives.
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It would not save solo-queue at all. F13 and TCM both had voice chat built in. They were rarely used and when they were it was 50/50 at best whether it would be used for the intended purpose. Now try and tell me that the DbD community wouldn't be at least as bad if not worse.
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Dbd does not need voice chat (even if the engine actually supported it). In addition to toxicity, you'd get trolling, and (especially if the killer can hear it) bargaining. People would absolutely work with the killer, even though it's against game rules.
What would be useful is either a ping system, or even just a pre defined set of common phrases, like "I've got the save".
You can prevent spamming automatically, it doesn't need to be moderated, and isn't prone to, let's just call them "content issues" or other abuse.
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When I originally posted this, DbD was in a very different state than it is now… so I definitely see the issues some commenters have brought up about the VC being nasty for killers if you get a particularly mouthy SWF. But I do think it still could add an interesting fun twist and interesting gameplay. Plus having the option for all parties to toggle it on or off is a good feature. If you don't want to use it, don't. if you do, go for it :-)
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You should come and banter with me and @HeroLives sometime. We don't bite
Often times we band together a group of people and doing customs too.
And yeah, we are both adults2 -
Have you ever been in a social situation where everyone is busting each other's balls but it's pretty playful/casual and then you have that one person that doesn't get it and they take it to heart and storm off and kinda ruin the whole thing? No one will ever admit it, but that one person is the DBD community.
You're right that comms would save solos by bridging the gap between them and SWFs. Like any comm system, it'd give you the ability to opt in or out as well. But no matter how you package it, the devs and the community will always reject it.
BHVR has managed to change the way the game is played in all kinds of ways, veering heavily away from the hide and seek model, but they are still adamant that a lack of information is vital while ironically the game is gearing up to be tourney ready; Killers reject it wholesale because it eliminates the age-old "but SWFs cheat by using comms" argument and gives them less to feel victimized over; and Survivors are terrified of being called mean names, as if this is the first game they've ever played and they can't handle social interactions that aren't always the most pleasant.
This is all my opinion, naturally. But I do believe it to be true.
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yeah we got a little group of like 5 people. All chill. Some join the voice chat but don’t talk, but texts in chat. No pressure to play if you don’t feel like joining. Kinda come and go as you please type of group. People run whatever they want. We meme sometimes. Everyone’s respectful. I take pictures of Hyena getting moried daily. All adults. If you wanna join we can add you to the group, if not that’s cool too.
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they could go the overwatch route and just record vc other than that vc would be really cool
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Swfs would create code words to communicate that the killer wouldn't understand, and solo queue would either not bother talking and if they did would just lie about their location etc and confuse not just the killer but their team mates too.
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Thank you for the offer, that is very kind. It's nice to know there are other adults playing.
I don't play DbD like I used to, though. I mostly play when my irl friend wants to play, it's an activity for us to do while we spend time together, so we hang out and focus on doing challenges or something. The console optimization issues, the bugs, SBMM, the console optimization issues, we'd have moved on and uninstalled if it weren't for the PS4 and Switch cross-play that allows us to bond over our shared struggles to overcome performance problems and do things the game wasn't made to handle… you know, like drop pallets, hit skill checks, the really hardcore stuff. lol
Post edited by TragicSolitude on2 -
More worse then a Cod lobby every slur and insult in the book would be used
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On paper, sure, but in practise it would ruin the game. People aren’t going to want to play if they have to deal with people insulting you all the time, terrible mic quality with TVs, fans, and baby’s in the background. A ping system is all we need.
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yeah I also think they could look into optimization for consoles. I dare not play this game on my ps4. It runs better on ps5, but even then consoles still take the backseat to pc. Which makes me sad because like they quickly let pc go up to 120 fps, but ps5 can do 100fps and have been capped at 60fps for a long time. Makes me salty ngl. It feels like favoritism. I tell hyena sometimes I feel like cross play was a bad idea because the performance differences, even though I like playing with them.
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I have a even better idea :)
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