http://dbd.game/killswitch
you should fix Stagger whilst your in the middle of fixing things that make dbd feel crap
make it shorter or something, being unable to interact with anything for what feels like an eternity after falling makes the game feel clunky and awful to play and usually always ends in death, especially if its a window vault into a drop down, killer vaults after you, by the time the killer lands your just finishing staggering and are dead. drop down into unhook when the killer is camping also = death because their is no unhook prompt as you removed prompts during stagger animation.
i liked how smooth it felt before that patch it was added.
at least give killers a stagger if you don't want to fix this.. i will admit i would prefer a revert over a killer stagger, because killers would have their famous "swing for distance" when falling tech and survs wouldn't feel so helpless without balanced landing after falling from a height.
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I always found it weird how survivors could just vault over windows fast and they can vault over pallets.. but for killers, these pieces of wood that can so easily be traversed by an ordinary human being are insurmountable obstacles. The killers are otherworldly, inhuman beings, or simply fueled by the entity's power, yet a mere window slows them down immensely.
But then, survivors fall from a height and get REALLY slowed down. Killers aren't slowed at all. Why does this behavior get flipped on its head when falling?
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