Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Is it wrong for me to tunnel someone if I’m at 2 gens left??

What happens if I need to get someone out the game as soon as possible in order to apply pressure is it ok for me to tunnel if I’m getting gen rushed or is it wrong?? And people are gonna say play better to not tunnel but what am I suppose to do?? Let all gens get done without securing a fair kill??

«1

Answers

  • Brokenbones
    Brokenbones Member Posts: 5,627
    edited August 15

    Not really

    When people say it's better to not tunnel, they usually mean it's better to spread your hooks between two survivors. (Example: Hook surv1, hook surv2, find surv1 again and so on) that way you'll probably have someone dead and someone else on death hook.

    But sometimes the match forces your hand and you gotta do what is best, don't worry about it. At the end of the day, only you can decide how you play no matter what anyone else says.

  • Lixadonna
    Lixadonna Member Posts: 691

    There isn't a rulebook until Survivors play a way you don't like. 🤡🤡🤡

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    As others have said, play however you like within the rules. Yeah it sucks to get tunneled, but 1) you’re not always going to be the one to get tunneled; and 2) I’ve found that in most cases when I’ve been tunneled that 2-3 teammates ended up escaping.

    Sometimes it’s required to get some pressure if you’ve fallen behind on gens.

  • Brimp
    Brimp Member Posts: 3,550
    edited August 15

    There is nothing wrong with tunneling even at 5 gens. You do you. If you want to play the killer role and kill then do exactly that. Now if you want actual advice there is smart times to tunnel and bad times. Most of the smart times comes when you're facing good survivors because unless you're playing a top 8-10 killer that can deal with all of that you will struggle.

    Against bad players might as well if you want to. If you want to meme go for it.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    No, do it at 5 gens too

  • oecrophy
    oecrophy Member Posts: 448

    Don’t let the other side tell you how to play—they’re clearly your opponents. Play how you think, how you feel, and how you have fun. Don’t overthink it—just do whatever feels right and smart for the situation. If you bend too much to what other people want, there will never be a ‘right or wrong.’ There will always be someone who doesn’t like something. And in the end, it might just be the killer you play or the perk you bring. Whatever.

    Just play however you feel you need to.

  • Tenac
    Tenac Member Posts: 74

    Sorry if this is a dumb question but I'm new to the game so what is tunneling? I see everyone complain about it but what is it and why is it so bad?

  • jmwjmw27
    jmwjmw27 Member Posts: 802

    targeting one person in particular. people dislike it because the one person will get sent back to lobby really fast while the others don’t get any real gameplay until the tunneled guy dies.

    If you want to learn more google is your friend, there are a lot of youtube videos of people discussing tunneling

  • RoxasxVT
    RoxasxVT Member Posts: 11

    As someone who plays both sides, no. It's completely fair. As a killer, you want to apply pressure. That can be at the beginning of the game, middle or the end. While tunneling can be frowned upon survivors, it's a good tactic to do. Do i tunnel? Not really unless someone is being toxic then, why not?

    That's like saying that it's not fair to camp at end game to get one single kill. It's fair.

  • Tenac
    Tenac Member Posts: 74

    I mean I guess it can be bad if you are essentially bullying someone or only targeting female survivors or something. Overall though if I see multiple survivors my instinct is to go for the one I have hooked the most. It gets me closer to victory and there would be less survivors to hunt. Camping can be similar as you know that others will come for them usually. It's all about balance though.

  • crogers271
    crogers271 Member Posts: 3,250

    It's your game, you can play however you like within some very limited rules BHVR has established.

    Don't worry about what people say in end game chat, I've seen survivors and killers say absolutely absurd things, some people just like to troll.

    It's impossible to say whether people would even call what you are doing tunneling or not without more info.

    Outside any argument about "the way the game is intended to be played", there's a few reasons not to do it:

    1: BHVR has been discussing anti-tunnel for a long time and they say its actually coming this year. If you're used to tunnelling as your strategy and they nerf it then there will be a hard readjustment period (personally I think the nerf will be the lightest slap on the wrist possible but that's just a guess at the moment based on their past actions).

    2: Its extremely luck dependent on which survivor you choose as the tunnel target. If the one you pick has anti-tunnel perks then the strategy loses a lot of its value.

    3: Against stronger survivors, especially SWFs, they'll either ignore the person getting tunneled and just gen rush or have perks to protect against it. Some people are fine winning the majority of their matches and just take the losses against coordinated teams, so its your call.

  • oecrophy
    oecrophy Member Posts: 448

    A quick 3v1 is still the most efficient play in most rounds you can make, especially against strong groups. Fresh hooks don’t really help you there. Good players know this too. The time they have some breathing room and no one on the team is on a dead hook feels low-pressure, and they turn that into maximum efficiency. So… it’s a legit strategy, use it if you feel like it.

    but trying to start a tunnel as a comeback with only 2 gens left is usually just a way to lose the match. By that point, you’ve generally lacked early pressure, and against a good team, you’re likely done. Of course, it also heavily depends on the situation and hook position - but y, at this point a "okay, i start tunneling now" is often just to late.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,228

    I see playing fairly as killer, as more of a privilege toward the survivors, until they either force your hand or start taking advantage of that privilege to make the game less fun for you. Cuz i start every round just going for 1 person at a time, if someone just got unhooked and runs across the map right into me ill just slug and find the next etc because thats still pressure on generator speeds. But if youve got like 2 or 3 hooks and they are at the last generator or 2 they are going a bit fast so you end up changing tactics to meet their gen rush with kill rush. Im not saying everytime you start losing start tunneling, its more of an adaptation thing if u want to secure a kill that badly, go ahead you played fair the first while and they flew through gens, if ur still against it and just want hooks more than kills u can just keep going as u are. But yea long story short, avoiding tunneling is an honourable gesture toward thr other players and if they at any point make u feel its not worth continuing that way, then by all means do what u gotta do lol

  • MDRSan
    MDRSan Member Posts: 744

    Personally, I start loosening my self-imposed rules at 3 gens. Once it gets to 2 or lower pretty much anything's fair game though I don't really camp unless the exit gate is powered. By that point they presumably had a chance to do some things so the match isn't just a total wash for them. If they're playing like they're super coordinated and skilled from the start then I'll start upping my game once I notice rather than based on gens. Again, that's just how I play - your milage may vary.

    It really comes down to what you're comfortable with and how much you care if everyone has a good time. A lot of killer players on this forum like to confuse playing with a bit of empathy with not playing to win which is simply not the case. They trot out the old 'survivor rule book for killers' joke because not steamrolling when you have a chance to steamroll is just unfathomable to them.

  • oecrophy
    oecrophy Member Posts: 448
    edited August 16

    I’ll take that and call it a day .. I’d rather just get steamrolled by a killer than be stuck with a team that hands them the win by messing up constantly, leaving me sitting there like, “What are these people even doing?”
    I know I’m probably in the minority here, but I actually enjoy it when the killer feels like a legit threat and every mistake really punishes you.

    For me, dying at 3–4–5 gens is often more fun than constantly feeling like the killer is overlooking things and I’m just being handed freebies.

    What I really don’t like is how so many groups get so used to those freebies that their whole gameplay revolves around it — playing out of position or acting cocky, just because they’re used to killers letting so much slide.

    But y, I’m probably one of the few who doesn’t mind getting sent straight back to the lobby the moment mistakes happen — as long as those mistakes are actually punished accordingly.

    I hate being stuck in a match where my teammates are just doing their own thing, and the killer lets it slide instead of just ending the round quickly and sending me into a match I could actually take seriously. its.. ist just super lame. IDK.

  • ratcoffee
    ratcoffee Member Posts: 2,111

    It's not wrong

    On the other hand, I've had games where I got my first down with 2 gens left, and ended up with a 4k while spreading hooks (often due to spreading pressure, actually) so choosing to not tunnel in that situation can be a learning experience and still result in a win

  • oecrophy
    oecrophy Member Posts: 448
    edited August 16

    And don’t you think that if a match is already going poorly for the Survivors (and they really messed up their early game - unless there’s an insanely strong Nurse), camping at 4–5 gens wouldn’t even be that big of a deal?

    And that maybe those really awful rounds, where the Survivors completely misplay their early game, shouldn’t be used or considered as a fundamental balance metric?

    Just out of curiosity,

    … are you really convinced that when there are 4–5 gens left and the killer is camping, things aren’t already going way wrong for the Survivors, and that the fact the killer is now proxying is actually the biggest problem? Just curious.

  • BlackJimmy88
    BlackJimmy88 Member Posts: 71

    Play in a way that you enjoy. Just be prepared to get called out if you play in a way that ensures a bad time for another player.

    Personally, winning like doesn’t feel good, so don’t really feel like wins to me. That said, while I generally prefer to spread hooks among all 4 survivors, at 2 gens I will start ignoring people still. Either those with less hooks or those who proved to efficient at keeping me distracted. I use a full aura build to help me pick my targets, though, so that helps.

    Tunnelling at 5 gens, or even spreading hooks between just 2 Survivors is only really fun for people who don’t want a challenge. That’s boring to me.

  • PleaseRewind
    PleaseRewind Member Posts: 345

    I always find it odd when people ask these questions. Is it for validation? You do you.

  • cburton311
    cburton311 Member Posts: 462

    you can play how you like, but it is a game for fun, and it requires two sides to play. The more horrible the survivor experiences the longer the killer queues. Slugging, camping, tunnelling all make the survivor experience dramatically less fun unless your a comp team or something.

    Same goes for survivors, bully squads, tea bagging at the gate, aren't fun for killers. If you win, just run out…i don't understand the sadism necessary to want to torment the losing side.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291

    It is never wrong to tunnel. Do what thou wilt.

  • Nightmarefan
    Nightmarefan Member Posts: 73

    Play how you like. Keep in mind though you aren't supposed to win every game and if you start winning games you otherwise wouldn't your just going to get harder matches(or at least thats how mmr is supposed to work).

  • Tenac
    Tenac Member Posts: 74

    I've had those. I had someone not even run away when I showed up and just kept squaring up and teabagging. The entity ate well that day.

  • drsoontm
    drsoontm Member Posts: 4,954

    It's never wrong to tunnel. You are supposed to play the way you see fit.

    (And maybe some day the devs will remove a bit more of killer agency and kill the fun of the game but we aren't there yet)

    Now, as killer, I try to avoid to tunnel. I only do it to tip the scales when the survivors are organised enough the gens pop in parallel in a few minutes. My rule of thumb is: with 2 gens left, I need a kill. That usually allows me to get at least a draw.

    One of the reasons I avoid it is that I don't enjoy chasing "the weak".

    (But if an off-hook survivor tries to tank or jumps on a gen without healing, I'll put it down.)

  • Brokenbones
    Brokenbones Member Posts: 5,627

    The best players in the world camp and tunnel basically every game though

  • Brokenbones
    Brokenbones Member Posts: 5,627

    The game only cares about kills and escapes

    Even in comp, I'm pretty sure camping and tunnelling is also the norm; even with heavy restrictions on both sides to make it as skill oriented as possible.

  • jokere98
    jokere98 Member Posts: 713

    outside of "45 second chases" there is also time to find survivors, time to pick them up and hook them, time to find another survivor. All together it can very much become ~90 seconds

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    No it's entirely a personal choice. You have to balance how fair you want to play against how much you want to win.

  • StalkingYou
    StalkingYou Member Posts: 394

    It is never wrong to tunnel anyone with a goal to win as the survivors are usually trying their hardest to win too

    Unless it's a solo q team but still you're not breaking any rules by playing efficiently

  • This content has been removed.
  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    That's the point of a comeback mechanic, which camping/tunneling/slugging are. The only crappy part is that it's one-sided because of the lack of a proper comeback for the opposing role. But that's not your problem to fix.

  • oecrophy
    oecrophy Member Posts: 448

    You don’t even need the full 45s chase at the start. While the killer is just crossing the map, survivors are already on gens. Add the first chase (doesn’t even have to be long) + carry time to hook, and usually 1–2 gens are done or about to pop.

    Even if not, the moment camping starts that early, killer normally loses 2–3 gens, unless the chase went straight into active gens (which is a huge survivor misplay).

    If the killer camps and no gens are getting done, that’s just bad survivor play, insane RNG, or zero coordination. For camping to actually pay off that early, you’d need some crazy insta-down at round start followed by multiple back-to-back downs, or survivors massively screwing up.

    Even a Lethal Billy/Blight who gets an insta-down right off the bat and decides to camp will still drop key gens if survivors properly use hook states.

  • francesinhalover
    francesinhalover Member Posts: 376

    Survs hate tunneling but killers also hate swf on comms but a-s tier killers can deal with that

    you can play how ever you want but if you care about surv feelings

    The way i see it.

    When it sucks:

    honestly i think tunnel sucks when the survs team arent that good or its a bad/new player being tunneled.

    Also if survs don't all bring items or toolboxes. Like those survs don't want to sweat just want chill games.

    If survs DC early match

    When tunnel is deserved:

    Really Good teams are probably swf on comms they have unfair advantage. You should tunnel toolbox ones,

    Sabohooks/flaslights spam, those survs don't care about your fun

    Teabags/bm at 3-5 gens. Survs teabags sometimes at 1-2 gens to get chase, not to BE toxic. Só gens get done.

    In the end, you decide lmao

  • UndeddJester
    UndeddJester Member Posts: 4,971

    The only real reasons to my mind not to tunnel are: -

    • It is highly frustrating to the targetted survivor, so if you more wanna play where everyone can have a bit of fun, tunneling is something to avoid.
    • Tunneling is very straight forward and simple as a strategy, and doesn't require you to develop skills like tracking hook stages, tracking gen progress/timings, and generally improve your macro game awareness. So if you want to improve that skill, avoid tunneling.
    • Also personally I find not tunneling makes the game a little more interesting and fun for myself, where I have to adapt on the fly, rather than eaxh gamr be repetative and boring.

    In all 3 cases, it's all purely if you want to. Don't tunnel if you wanna be nice, improve your other skills and avoid being a 1 trick, and to mix the game up and keep it fresh.

    Survivors can make it much harder/costly to tunnel, and can punish a killer for doing it if they all pay attention. It's a part of the game that all survivors SHOULD fear and play around. Though I might be withdrawing that statement depending on what teh the anti-tunnel changes are.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Addenudum: I also try to employ a 5 hooks no kill policy... but at 2 gens left, it's starting to hit that point where anything goes. If you've only got 1 or 2 hooks by this point, Survivors should absolutely be playing for hook timers, and tunnelling is fair game.

  • Valik
    Valik Member Posts: 1,365

    There's no correct or incorrect - just lame and awesome.

    You 100% CAN tunnel a survivor out. but - why would you ? You can apply more pressure to other survivors if you let them take chase, force them to heal that other survivor you could have tunneled - and it gives just a little more wiggle for a possible comeback. Survivors get to have fun, you're splitting your pressure and slowing the game, win win. Awesome.

    If you stick on that survivor and lean into them for the SOLE PURPOSE of tunneling someone out. Why ? They're wasting your time. If their friends aren't coming to take protection hits, it's because they're repairing 2-3 generators while you waste your time thirsting for the 1k. The other survivors aren't breaking a sweat and if they consider their buddy a lost cause, after that hook you're going to be chasing another survivor while the other two are repairing generators anyway. It's less fun, less interesting , and nobody is having a good time. You're still stressed because survivors are still getting things done, you're not applying pressure, and in securing your 1k the survivors are going to be more annoyed by you than terrified.

    Personally, I don't like tunneling. I'll do it if I can't find an excuse out of it where survivors are dodging out of the way to make me chase the unhooked dude, the unhooked guy is in the dead zone while their healthy teammates ate teabagging at shack, trying to use their endurance to take hits forgetting I can count, etc. But generally, it never feels good to be tunneled horribly, and it's not even some apex sweaty AAA guaranteed win strategy. You will overall have more fun and enjoy the experience more when you let the pressure roll off your shoulders and prefer to play for sport rather than hollow victories.

  • Valik
    Valik Member Posts: 1,365

    "comeback mechanic" is a funny term, because you are describing the power role employing normal mechanics of the game. Slugging is not a comeback mechanic, tunneling isn't a comeback mechanic, and camping CERTAINLY isn't a comeback mechanic.

    I don't mean to be adversarial, but I do want to clarify for absolutely everyone here.

    1. Slugging has nothing to do with "making a comeback" - you only do this when you have evaluated that you gan GAIN MORE MOMENTUM by skipping the hook process. If you are Singularity and you can teleport onto a survivor across the map in 4 seconds and get another down / if you are the Huntress and get a cross-map down with a hatchet, leaving the survivor player on the ground is because you understand that you can ACCOMPLISH MORE in the 12-20 seconds it would take to hook that survivor than securing the hook. It is not about COMING BACK - this is a normal aspect of Killer gameplay. If you know how to use it, you will use it aggressively and not often defensively. If you misjudge and cannot effectuate pressure in that window, you've surrendered a hook state for no material gain. This is not a mechanic, this is a common, normal choice any Killer player makes when they place a survivor into the Dying state.
    2. Tunneling is not a valuable COMEBACK mechanic. Unless the enemy team is very clumsy, this strategy maximizes misery and negativity in other players by a lack of sportsmanship while opening yourself up to horrendous sabotage. Like Slugging, players must EVALUATE the potential gains and possible costs when focusing on a singular survivor. Soft tunneling where that survivor becomes a target of opportunity is normal gameplay, while hard tunneling where other opportunities and health states are ignored to "secure the kill" often lose respect and can cost the game overall. To be absolutely clear, tunneling does not increase your pressure on survivors, it does not control objectives, it does not force survivors to use resources for health states, it does not waste their time, and it does not earn you fear and respect - which are two soft skills that are important to cultivate in every trial. Hard tunneling is often not looked upon favorably because the Killer player is trading their respect, pressure, and match viability for the chance that lowering the survivor team's numbers by 1 might secure them a victory in the end. It isn't a viable strategy against seasoned survivors but punishes newer and inexperienced ones because it is unsporting, unfun, and doesn't even have the decency to be self serving.
    3. Camping is not a COMEBACK mechanic. It's not a strategy at all. Applying pressure to a contested hook, returning to ensure a survivor is not around to save their friend - this isn't camping. Staying still and waiting to spring a trap on an eventual survivor savior is never a good plan. It may earn you a laugh, but it's NEVER A GOOD PLAN. You will NOT make ANY comebacks by sitting near a hook and waiting for the save. Comebacks are made when Killers APPLY PRESSURE and DECIMATE SURVIVORS by scattering them, if you're sitting in one place for almost 70 seconds waiting for the trade, you're not going to scare anything but your own killrate.

    If you want to make Comebacks, get survivors off of generators, aggressively pressure them into chases, interrupt their healing attempts and force them to waste resources, distract them and force them to hide from you, allow them to chew through their hook states with quick rebounds while the generators cool. Be swift to place hooks and cunning when you leave one perspective victim to inflict death upon another. Beguile your prey into making foolish mistakes and corral them into well made traps. Blinking aimlessly at a hooked survivor or chasing the feeble robs your appetite of the strong. Don't waste time undermining yourselves, earn that "GG WP" at the end game screen.

  • ratcoffee
    ratcoffee Member Posts: 2,111

    I mean, with the new spawn changes survivors also need time to spread out and find different gens to work on or risk gens. I'm watching the Team Invictus escape streak and they're often not all on gens until after the first chase has started (due to finding ideal gens to work on)

    I think you're also missing the point. The point is that the person you've initially responded to is complaining about killers who decide to start camping at 5 gens left, which is eadily winnable for the survivors, but it is lame and boring for everyone involved (three people need sit hitting gen skill checks and one needs to sit hitting struggle skill checks, rhe killer beeds to stand around 16 meters from the survivor, all with no meaningful interaction). Your argument is about a survivor team that has let a camping killer progress to some later stage of camping, which is not really what nakedcat was complaining about

  • ratcoffee
    ratcoffee Member Posts: 2,111

    Editing is broken on mobile, I meant "spread out and find different gens to work on or risk getting caught out trying to coop gens". Idk how it deleted that part of my post

  • TheGoone
    TheGoone Member Posts: 571