http://dbd.game/killswitch
I'm tired of having to face windows opportunity in 90% of survivors build
Every match, survivors are using this perk, if not just two, then all four survivors are using this perk. Why does this perk need to be unlimited? Why isn't there a cooldown? Why can't survivors be punished for not knowing where the pallets are? It's very easy for a survivor with this perk to stay in a chase for a long time, even if they're completely inexperienced. Pallets and windows are the only things that can stop the killer in this game, so why on earth can the survivor see them infinitely all the time? Why can't I see the survivors infinitely all the time?
I'm tired, every match I have to deal with this
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It's a training wheels perk, in the sense that the value of the perk starts to have limited returns once you understand the maps and pay attention to them. Much like how Spine Chill used to be. Nerfing it would only make Survivors less efficient in chase and they'd have a harder time learning it, which I don't think would be very healthy for the game at all.
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Yh its constantly appearing in every match the most used surv perk.
Its essentially an auto-pilot for people who don't want to pay attention at worst and at best it gives crucial in the moment information with no down sides.
But like with vigil for some reason powerful perks like this dont have conditions or down sides.
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The perk is beginner friendly, its not even that good tbh. If anything AND theres a meme abt it, it hurts other survivors when someone runs it, because that player with it is just gonna run to every pallet and waste it, just because they know its nearby and usable.
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meh, just a small tip if you really care that much, all blindness add-ons and perks counters windows of opportunity
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Then when everyone eventually learns the maps you will whine about whichever meta perk they replace windows with. "Why does everyone have unbreakable now. I'm tired of going against it every game" People aren't going to drop windows and put a meme perk there instead. Could be a healing perk, anti tunnel perk, exhaustion perk, etc. It will be something strong regardless. The way this rant is written in general is weird. You're basically complaining that you can't stomp inexperienced survivors harder.
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In my opinion it needs some downtime/downside and now that maps have same kind of ability there is no reason to have a perk that is just the same ability in steroids. It was fine when it had the cooldown originally but only became this common after the cooldown was removed back in October 2021.
To the people who claim its just a training perk. Then why you can see quite many content makers running it even those that play survivor and are already really good at looping . Main reason is the amount of information you get from it is ridiculous. Anybody who is very good at running loops with WoO they can extend the chase time to even extreme levels.
I am one of those people who don't like braindead perks that take not real effort or have no real downside and WoO is one of the main braindead perks the game has. Its usage numbers also hint it to need some downside as currently it has none and the trade off of one perk slot for unlimited information of all loops you come by is totally worth it as for survivor knowing where windows and pallets are is the most important information you need in this game. Not to mention when you know the loops already by just seeing the aura of the windows and pallets on the loop you will know what loop it is and how to run it effectively before you even really see the loop.
Post edited by Wezqu on-5 -
This perk will be always popular because of solo Q. I honestly love any means neccessary too, because it shows which pallet is dropped, where the chase happens…
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Once you start playing against more experienced survivors, you won’t see the perk as often, but the gameplay will feel the same or be more difficult. Survivors eventually learn the pallet and window locations on their own. Windows is essentially a training wheels perk for beginners, and most intermediate or veteran players don’t need it.
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It’s a training perk because most intermediate and experienced players don’t use or need it. Survivors naturally learn pallet and window spawns over time. I don’t always need it myself, except on newer maps, and even then I just bring a Map instead since it frees up the perk slot. If it’s a map I already know, I can swap the item. If it’s a newer one, I keep it.
Bond is in the same category of perks meant to balance things for solo players. It shows survivor auras so solos can coordinate without voice chat. SWF doesn’t need it because they already have comms, but perks like this exist to give solo queue and newer players a fairer chance.
On the killer side, mind games are part of the skill curve. If survivors extend chases with perks like Windows, killers have to adapt and learn how to play loops instead of expecting mistakes. Killers also get plenty of aura reading perks that give them information, so it balances out.
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Use addons, and perks with Blindness and watch just how bad they really are at finding a Pallet.
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and we are tired of going against the same aura reading perks every game by killers. Not to mention noed which is still in like 80% of games.
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Turns out when a perk heavily reduces your mental strain and prevents you from just auto losing chase because the tile was used it will be very popular. It's a complete non issue.
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You know, for a "training wheels perk" it still gives the pros immense value… Because even all maps and tiles are randomized, and it also tells you if a pallet you knew about has been thrown by another survivor already.
But fact is, it is THE most used perk according to nightlight, which definitely says something. Many builds utilizing windows are strong meta builds, and they have very decent escape rates.
I think if bhvr simply looked at numbers.. the usage rates and escape rates, like they do with pretty much everything else, this perk is going to be on the chopping block sooner or later.
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THIS
I always find it interesting that people only mention the "it's good for newbies when you don't know the pallet locations" when they do not want the perk to be nerfed but everyone seems to never mention that it also helps you by knowing when a pallet has been thrown or destroyed in a tile.
A lot of killer hits are done by the survivor running into a tile with a pallet that it has been destroyed already without the survivor itself knowing it. This can happen with both noob and pro players, the only way to know that there is no pallet here would usually be if you see it being used or see the looping in that place and think that "maybe" will be used, but with WoO you just know if that tile has a pallet already used or not.
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And also like I said, the randomization. A lot of tiles are randomly generated throughout the map, and then they come in different shapes and varieties. Then on top of that, their orientation most likely differs too.
Windows of opportunity will tell you exactly where the windows and pallets are without having to have spent time visiting that tile and memorizing it.
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I think it's fine the way it is. It's essentially a mirror of Zanshin Tactics, except Zanshin doesn't show breakable walls.
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It's popular because any experience level benefits from it.
Rookies use it to learn tiles and spawns. Solos get to know what resources remain. Intermediates can extend chases further. And veterans combine all that to expertly waste as much time as possible.
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