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10 design shifts/new identities I really want to see.

UndeddJester
UndeddJester Member Posts: 4,962
edited August 16 in Feedback and Suggestions

10. None Are Free - Added effect: Once active, the first time each Survivor enters the Killer's terror radius the Survivor will scream, to distinguish it from Cruel Limits as a more dangerous late game perk.

9. Better Than New made THE altruistic medkit perk, with something like better charge efficiency and healing speed for using medkits altruistically. Currently we have no incentive to use mwdkits altruistically.

8. Shattered Hope changed to give some kind of passive buff to the killer for every currently broken totem in the trial, e.g. more gen progression lost on gen kicks. This gives us an alternative perk that benefits the killer even if their hexes get wiped very quickly.

7. Map Iri changed to show all revealed map auras (and the aura if the map itself) to the rest of the survivors when channeled. Maps at base changed to just show gen auras on use without the pillar of light, also grant more charges. This keep maps more about terrain oriented as a opposing choice to keys.

6. Undone logic reverted to gain 1 stack per good skillcheck, and 3 stacks per great skill check. This would make a great anti toolbox gen rush perk.

5. Hardened can now be actived by completing actions in any combination of 2 chests or totems. It and Calm Spirit also prevent scream sounds when falling. This gives these perks a unique use case to be useful even if no other scream effects are in play.

4. Lightborn buffed to only be immune to Blind effects (blind splash, stun while carrying survivors and lunge disabled), but still be considered "blinded" for other game effects, and allow the killer to fake being blinded.

3. Boons increased to 28m and given a 50% basekit increased boon speed if the boon is already lit. Boon range is made sphere to reduce effective radius on different floors. This let's survivors be a little more proactive with their boons, and perhaps even use them more aggressively.

2. Hexes generally reworked to only become lit the first time their effect is procced or they gain a token for the first time. Haunted Ground and Retribution automatically light when any other hex does, or after 60s of the trial starting. This gives Hexes a little more consistent value across the board and encourages more usage of maps.

1. Invocations can be done simultaneously and have unique penalties relevant to their bonuses. Only 1 players Invocations can be actived at the Salt Circle at any time. This improves the scalability of Invocations and allows them to be balanced individually instead of trapped in the limited current Invocation mould.

Comments

  • Birken13
    Birken13 Member Posts: 144

    The "Instead of snuffing Boon Totems you destroy them" part of Shattered Hope should be basekit, especially if boons gets buffed.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Shattered hope should be like Weave or Human Greed

    On top of being able to break the totems, it should reveal survivors who enter a boon radius for x amount of seconds.