Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Can we do something about killers BP category?

198b861842640-screenshotUrl.jpg

Recently survivor post game pb category have been changed to accommodate survivors and to make them easier to achieve (which is objectively good), and I wonder if the same can be done for killers too, since the change to each category going from 4000 BP each to 10.000 BP each it has been harder to complete them, let's start with each bp category and see what their problem is and what I could suggest do fix them:

DEVIOUSNESS

Deviousness is the only one which I consider OK, on some killer you can full it pretty quickly (xenomorph and lich) and on others is much harder (houndmaster, Kaneki), but it's not a problem alone, the only suggestion I could give is to revisit the killer who don't get enough deviousness for the use of their power and upping the gain a little bit

BRUTALITY AND HUNTER

Brutality and hunter, contrary to deviousness are a bit more complicated to full it, stealth killers have much of a harder time completing the hunter category, since their job is to ambush survivor and not so much to achieve long chase, 1 shot killer have much of a harder time completing the brutality category, and there's another problem with this category, the problem is that killers who injures survivors with their power don't get awarded with brutality bp (the only one who does it I think is huntress if I recall correctly), some for example like pig gets awarded with even more deviousness point by injuring survivor with the dash, and springtrap did it in the past but it has been moved to deviousness for justified reasons

The fix I could give to hunter is to award more progress to killer who have some form of on demand stealth into their kit (Ghostface, pig, chucky, springtrap, skull merchant, wraith, ecc...), or maybe upping the "survivor found" category from +200 to +400.

For brutality I could suggest upping the pb given when peaking pallets, walls and generators from 100 to 200 each, and of course give killers who injures survivors actively or passively with their power the +300 BP for injuring a survivor, and when a survivor has been downed in 1 hit (with power or addons on perks) award a +600 BP bonus called "exposed hit" or "right where it hurts"

And for last maybe for the disconnect bonus when someone DC in the match the BP awarder instead of being only for brutality maybe it could be universal, awarding pb in each category and not only brutality

SACRIFICE

And for last the bane of my existence, in the 5 years I've played this game, I could only max this category once, and it was on the last iteration of 2vs8, the closest I could get in 1vs4 is in the image I put up in at the beginning of the post, to achieve that I almost 12 hooked all survivor while sacrificing them during the endgame collapse, and if I have to do that EVERY GAME to farm efficiently I'm sorry but it's not possible, so here's my fix: we could do this in 2 way, the 1st way is just to upping the category for hooking a survivor up from +200 to +500 and when they're sacrificed upping also that amount from +200 to +500 and the entity summoned category from +500 to +700, the 2nd way is simple, when all 4 survivor have been hooked at least once without anyone reaching 2nd state we get a huge +1500 BP bonus in the sacrifice category, and when all 4 survivors have been hooked 2 times without anyone dying, we get another +1500 BP bonus to the sacrifice category for correctively spreading hooks without tunneling (maybe call it "sacrificial lambs" or "fair play" or "entity's favorite" idk).

And 1 last thing, meme addons have been considered since their inception to be just a waste of addon slot, completely useless and never used, and sincerely I still don't understand why they were even created to begin with, 1 simple fix I could give is to discard all of them and give all killers 1 common BP addon, just for equipping them you don't get any advantage but in return you get +100% bp bonus at the end of a match (pretty much the black goat book addon for ghoul but instead of being only for deviousness is for gained BP post game)

Thanks for reading and I hope this gets implemented in the future cause it's really jarring not being able to farm bp even when 12 hooking everyone.

Comments

  • Zuiphrode
    Zuiphrode Member Posts: 501

    It's dumb that you don't get iri Devout if one single person gets morid or dies on hook. If the entire surv team is killed it should always be an iri.