Pouch of dirt, could be a fun item idea. Instead of fog vial.
Works like pocket sand, beginning of the trial you spawn with an empty pouch, unless you have an add on which spawn with a charge in it, when used it loses the add ons but it can be refilled by crouching, which will prompt a 10 second bar, has like 3-5 skill checks, which gives the pouch a charge back, but the add ons are random which gives it the different effects, say one add on is like tactical stone, dirt has a stone in it - killer stunned for 3 seconds, another can be like mud - blinds killer for 2 seconds, last could be like fine dirt - smoke screen like the fog vial
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Imagine a baby trapper getting stunned over and over because a swf keeps chucking rocks at his face. Do you think he's having fun?
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that’s why it would be random when refilling, each add on would have different effects, but it’s not like baby killers don’t get bullied by swf all the time, rather than a cooldown period survivors have to actively fill the pouch again with skill checks to do so. Not all add ons would be a stun, like the replacement for fog vial, just a cloud of dirt where scratch marks are hidden in it
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The balance of the game looks like this because everyone is whining "but bully swf". Surely, balance game even more around top tier 4man to make the game even more miserable to every other teams. :D
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we already have dirt in dead by daylight, shes called the skull merchant
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Given that not doing that would just mean "lets balance this thing around the survivor's entire team being lobotomized" you'd be letting anybody with actual coordination get away with murder. Making solo queue less insufferable at the cost of buffing swfs is gonna make the game as a whole way shittier. The devs will have to either find a way to allow solo queue survivors to coordinate better (although the odds of most survivors using that coordination is unfortunately low) or find a way to buff individual survivor strength without buffing teamwork, which is very difficult.
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lmao I immediately thought of this.
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... "But suupaalf 2000kill streak" - as if the community isnt judging killers by the best/most annoying to face players and tactics.
Surely we're allowed to hold both killer and survivor to the same standard, right?
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Feels like we're losing sight of the main topic here but…
Many killer content creators hold many records. Killer win streaks in the hundreds and in some cases even THOUSANDS.
Just curious, what are some of the bigger survivor win streaks?? I can't imagine they are anywhere near this large.
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