Too many Aura reading perks / restore distortion
When I am playing killer it is too easy to find players.
I took a few months off from this game and just came back to it this week, I am beyond frustrated with the gameplay as a survivor.. Every killer sees your aura the entire game. There is no hiding, no stealth and no fun to this game anymore. The survivors had distortion to help combat the aura perks and the devs destroyed the only perk that helped anyone survive longer.
Not only did they destroy the one perk to help players combat the mass amount of aura perks, they continue to add more and more aura reading perks. The survivor perks continue to get nerfed as well.
I get the devs want to make it harder to escape but there're other ways to do that, increase the number of gens to get done, add more mechanics, etc.
It is a lack of creativity.
I am surviving maybe 10% of the games I play solo, its ridiculous.
Comments
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Don’t u think that this happens because everything except aura and gen are extremely niche or useless?
-3 -
now its aura reading again? : /
Survivors complain about aura perks but ignore the fact they still have god pallets, safe windows, and strong tiles if they play them right. Vision doesn’t down you — wasting resources does.kay… on Nurse, aura reading can be insanely strong and downright lethal.
but.. Even against Nurse, where aura reads can be strong, it comes down to spacing, understanding her limits, and punishing her cooldowns. That’s how you counter.. Every killer sees your aura the entire game.
and… what perk build do I slap on to get permanent wallhacks for the whole match? 👀 Please, enlighten me — name this magical build :D
-3 -
Exactly my point.
-2 -
Your point is only buff distortion. U aren't talking about killers stiucking here in anti stealth meta because devs afraid giving strong chase or slowdown perk, only cause few killers can use it extremely well
Survivors have heal and gen rush meta, it wasn't nerfed at all. Heal was recently buffed by return of old botany.
Old distortion was method to avoid any interactions with killers, devs decided long time ago they wanted to focus game on chase and not on stealth.
I still use distortion myself. But I also participate in chases. So I dodge lethal pursuer from start, and after chase can dodge potential nowhere to hide/bbq. Current distortion still helps you to dodge constant aura read, but it doesn't deny whole killer build, so I find it ok.
U probably want avoid killer whole game, waiting for your teammates to take all the pressure from the killer? Usually I see distortion with keys, left behind or solo survivor, so such teammates are basically sandbagging whole team. BHVR tried to nerf unhealthy way of using this perk only
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There are pretty decent anti-chase perks for killers such as Brutal Strength, Bamboozle, Blood Favor, Crowd Control.
Mindbreaker can be also good choice to counter survivor's exhaustion perks, especially Sprint Burst.
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Blood Favor and Crowd Control are hexes. They are niche.
Mindbreaker indeed good on majority of killers. But Bamboozle? If u want to bring actual value from it, u need to play HillBilly or Cannibal or other killer where windows are heavy counterplay. Or being sent on specific map. In any other case this with brutal strength just mediocre perks that save u less time rather then some bbq where u can be sure u don’t need to spend whole minute in attempt of finding a chase
-1 -
yupp.. and..
Even then, Bamboozle is super situational and often not worth it. How many structures even have strong double windows that actually counter Bamboozle? Stuff like the shack or other areas you should learn to win quickly without relying on perks like this. And especially as Billy, you can do a lot on single-window structures if you know when to charge and from which angle to curve for the hit… Bamboozle is a meme.
what he didn’t mention is Enduring… that can be pretty fun in some situations, letting you pull off a 180° flick into the pallet and get the M1 hit as soon as the survivor vaults back :D
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I think Distortion absolutely deserves to come back. It's a consistency issue if nothing else. We already have a good amount of things in the game that negate items, perks, powers, and game mechanics. Why Distortion needed to take the fall at all makes zero sense. Especially given how common Lethal Pursuer is now that all 4 Survivors spawn together.
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I understand the frustration. You try to avoid killer by finding cover near gen, but they have Nowhere To Hide, which on a lot of killers will be death sentence as you most likely don't have much resources nearby, that's why I always count that killer has bbq or NTH. It's kinda shame that they gutted distortion. They might keep the 2 stacks instead of 3 but revert the chase requirement to tr requirement that it used to be, which will keep some picks on stealh killers still very powerfull.
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Kinda funny when you think about it… killer is literally always in a chase by design. People don’t want tunneling, but at the same time some folks want back the old distortion moments where 1–2 survivors without Distortion were guaranteed to have a miserable match. And back then, most people ran Distortion super selfish just to not get found, while the rest of the team got slaughtered. Honestly, that whole design was just super unhealthy
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agree that nerf was unnecessary, with lethal pursuer, BBQ chilli, nowhere to hide, friends till the end, so many strong popular aura perks… even if you pick distortion it's gone very quickly, useless perk right now when old one was a viable pick
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That's it. You just named every aura perk that's ran. The other ones are niche or awful. Friends even tells you it's in play.
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I don't think it was unhealthy for the game. All that it did was negate aura perks the Killer brought in bursts. It had a token then charge system that could run out and at several points during its existence depending on what the Killer ran. When Lethal Pursuer first dropped, it would decimate the perk instantly. Its last iteration pre-nerf was in a good spot where players got value out of it, but it could still run out. Essentially what the nerf meant is that stealth and aura are more important for one side than the other and that's why it's inconsistent.
I don't think the argument of it being unfair for anyone not running Distortion holds a lot of water either. You could make the same arguments for several perks in the game ranging from self-pick up perks to self-healing perks to anti-tunnel perks. The specific goal, in my opinion, was to make stealth less viable and player aura more viable for one side only. It's why Distortion was changed to encourage chase.
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Definitely. People will still run it, but it's not like Dead Hard where you could do anything to it and it'll still be a top pick.
That still doesn't justify the nerf in my opinion. No perk you bring into the trial is guaranteed to give you value. Additionally, a lot of DBD's mechanics are designed to shut down elements of the game. Like if you bring a heal build to a trial with Plague, Legion, or even Nurse's Calling with the right Killer. Or likewise if you bring a quiet build to a trial against Doctor. Naturally it stands to reason that if you bring an aura build as Killer, someone might be able to counter it.
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No
-8 -
came here to say just this, distortions nerf was partially due to the fact that the playstyle it encouraged was in and of itself anti-teamwork with other survivors if the user simply just chose to make it that way. i agree that right now it sits in a weird spot of being too crappy to be usable, but a complete revert would mostly just reward the ratters than make it feel nice to use again. they gotta make it easier to get off, but not so easy that someone can ignore the match to play hide and seek all game.
and no, the new crows arent that big of a help in this case since they got turned down. the whole issue with survivor stealth seems to boil down to having no effective way to determine the difference between someone actually trying to be stealthy due to a present threat or someone being stealthy because they want to skip the objectives and try to get hatch
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From my experience and observation, Distortion has mostly been used by really selfish players who were only looking out for their “personal escape” and constantly tried to avoid the killer. No teamplay, no cover, no “ 1-2 people on dead hook,I’ll take this chase so the rest of the team is safe.” Sure, the perk itself isn’t to blame, but that’s how a lot of people played it.
You know what I think would be cool? They should make Distortion significantly stronger—but as a team perk. Instead of protecting your own aura, it could protect someone on your team, like the person with the most hook phases, or whoever is currently the most vulnerable. I’d be totally fine with that from a killer perspective too.
Bring the perk back—make it a team perk that protects the member of the group who needs it most.
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we had a solution with infinite smoke bombs RIP :(
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That's fair. It was an incredibly rare thing for me, but DBD essentially runs on anecdotal evidence.
I think that rework would make it even more dead in the water than it is now. Not that it's a bad idea for a perk, but it's not attractive to players that would want to run Distortion. Just look what happened when they tried that with Wake Up. Plus it's a conflicting message when they reward us individually and punish us for things beyond our control, which seems to encourage being selfish, while changing our perks to promote teamwork.
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It's true that aura reading perks are really shameful ! (or not)
That's probably why the most aggressive builds mainly contain... anti-generator perks...😁
I was wondering when players would start complaining about distortion... skill issue, I guess 😏
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I completely agree.
I would add that if someone used Distortion, it didn't necessarily mean they were selfish and were going to hide away for the whole game.
Some people used Distortion at the right moment, while also being able to take chases.
Others, of course, only used it to benefit themselves, that's clear 😱
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Too many aura reading and too many endurance.
But sadly nobody cares, game should be more action. (Modern gen thing i guess) Stealth players are mostly ignored.
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Yeah no. The killer needs to find survs as part of his objective. Being able to permanently neutralize an entire category of killer perks with one surv perk was OP. It's not going back.
-2 -
They shouldn't restore it as it was before but they definitely should buff / rework it.
Leave it chase oriented but make it so you start with 3 tokens instead of 1
Change it so you gain 1 token for every 10 sec of chase intead of 15 up to a maximum of 3-5 tokens instead of 2…
So if you had a good chase you get rewarded for it and recharge all your tokens, sometimes you don't even get chased in a match so it makes perk utterly useless
Sometimes I don't really get this devs at all
> they say time and time again how they want useless 0% used perks to be viable and not dead
> they buffed Distortion to become usable and not awful (it wasn't meta tho), more people started using it since they were fed up with aura readings on either Nurse or Huntress etc
> they kill it again so absolutely nobody use it lol2 -
Current distortion even stronger than before, the only difference is you actually need to play the game to get it, instead of being rat whole game and ignore any interaction with killer and get rewarded for it.
-5 -
It's so strong that I haven't seen one in like 100 matches xdd
2 tokens for chase is very weak and sometimes you don't even get chased in a match.4 -
distortion is 100% worthless, so worthless that if you want to stealth or "rat" you have to take Object now, and perk designed to be the opposite of Distortion.
Rats were a minority. Otherwise I can say Bond is a rat perk, because the last 3 people I've seen use it have explicitly done so to team up with the killer. but I'm not gonna say that, because that's not how most people use it. it's a confirmation bias.
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Exactly.
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That's a good point. Using Bond + Open Handed to kite Killer to other Survivors or to avoid Killer altogether is an old strat.
😎
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