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Why not make the shrine of secrets have every perk all the time?

ManOMaker
ManOMaker Member Posts: 368
edited August 20 in Feedback and Suggestions

No, this is not a feedback or suggestion…

Everyone knows how god awful the shrine is, where it's practically impossible to get the perks you want without waiting millennia just for the chance of it being in the shrine.

I have theorized that it would be so awesome if the shrine just had every perk in it always so that newer/players who can't pay are able to get the builds they want at any point, but I have had the idea shot down in the past.

So like why not? I literally see no downsides to it…

Post edited by BoxGhost on

Comments

  • ManOMaker
    ManOMaker Member Posts: 368

    Context: I already have every character and perk unlocked, but I have many friends who lost interest in DBD due to the grind and I feel like having shrine have all perks would make it a better experience. However, I have had my ideas shot down by other already experienced people because usually the mindset of "I had to grind so they should too."

    we are not crabs in a bucket…

  • MDRSan
    MDRSan Member Posts: 744

    We totally are crabs in a bucket though. We shouldn't be, but we are. :P

    My cynical side tells me the reason they don't do this is because they want people to buy characters with real money for their perks. By randomly offering them in the shrine they can SAY you don't need to spend money to get all the perks while making it prohibitively difficult to actually do.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I think a shop that has all of the cosmetics, charms, and perks available at all times for different levels of currency would be a good idea. Make it easier to spend real money, encourage the same amount of shards, and give BP as a third option. It's about as good of a currency sink as you can get too. I don't think BHVR needs to be as aggressive as they are with monetization, but it's something that would at least benefit them enough to consider. I'm just not entirely sure they actually would do that, despite how anti-player the rotation/exclusivity system is.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I wouldn't call that cynical, just realistic. Iridescent Shards don't pay BHVR's bills. They need people to spend real money for the game to survive. It's a live service game with dedicated servers and devs constantly working on new content, players only spending money once to buy the initial game and never paying again would be the death of DbD. But BHVR also doesn't want DbD to be a total "pay to win" game, because that would be bad for business, and besides, people playing a lot to grind Iridescent Shards is good for player numbers, which are also important.

  • ManOMaker
    ManOMaker Member Posts: 368

    These are true, yes, but having such an improvement to DBD's extremely lengthy grind would greatly improve newer players incentive to play the game more and get whichever perks they want.

    If a player is incentivized to play more, wouldn't it also be rational to think that they could end up having more investment into the game in general (either in characters, or skins, or getting others to start playing as well)

    As things are right now, it takes 35 Hours of straight gameplay to grind enough shards for 1 character…

  • gerolau
    gerolau Member Posts: 136

    the people in the thread already put it nicely but like think about it. considering how they feel to play, would nearly as many dbd players buy michael, bubba, ghostface, sadako, demo, or any other powercrept/not super strong killer if they could just buy PWYF, BBQ, IAE, all of sadakos perks, and surge after grinding some time? even straying from the "bhvr want muney" standpoint, this would lead to even less perk diversity than we already have and more people hopping onto the game for the first time with a full set of meta perks on kaneki (or whatever equivalent annoying killer you desire). where you see people having the ability to get what they want i see people having the ability to get DMS pain res lethal and BBQ whenever they want, and if they can do that why buy anything else but the best perks

  • CompetitifDBD
    CompetitifDBD Member Posts: 825

    They need to rework how the shrine works. I think its fine to get licensed perks if you dedicate and work for the perks. Maybe you can do special challenges and in game achievements linked to a chapter's release, then once you complete that you can purchase perks from that chapter with shards.

  • ManOMaker
    ManOMaker Member Posts: 368

    Every killer you mentioned in the first part this is a killer I enjoy playing. Sure, players would no longer be forced to buy a killer they don't like just for their perks, but why should they have to?

    If players could buy the best perks from the get go, then yes, there would maybe be less perk diversity, but, it would also massively help new players be able to compete in higher mmr brackets. You straight up do not see high mmr killers/survivors who haven't spent real money on DBD and that's a little sad to me.

    And also, if a player could buy the strongest perks straight away, it could also mean that they could buy they funnest perks right away! If a player wants diversion for the funniness, needing Adam wouldn't stop them!

    Say a popular content creator releases a video including a rarer-seen perk in their build, if anyone could get it whenever they want, then that perk's usage would go up greatly! Which would actually increase perk diversity!

    Again, I can only see it as a good thing.

  • ManOMaker
    ManOMaker Member Posts: 368

    I do agree. I think your idea is a good one! I personally prefer the more accessible option, but making players work for them is great, as long as it doesn't get too grindy, which is the main issue to begin with…

  • crogers271
    crogers271 Member Posts: 3,242

    So like why not? I literally see no downsides to it…

    and

    but I have many friends who lost interest in DBD due to the grind

    The grind is the point. It doesn't work on/appeal to everyone, but it does for a lot of people. The Shrine also has enforced scarcity (get it now!) is meant to keep people invested / coming back so they don't miss anything.

    It's an element of live service / games that has become more common over the last few decades in gaming. DbD is going into its 10th year so I highly doubt they see the model as anything but incredibly successful.

  • Kerkvlerk
    Kerkvlerk Member Posts: 134

    It might sound harsh to some people, but honestly, there’s nothing else to this game besides the grind. Once you have all perks at level 3, what are you really going to do then?

    Like others have already mentioned, if Behaviour doesn’t make money, they can’t keep the servers alive. A lot of survivors and killers cost just 125 or 250 auric cells, that’s literally €1.25 or €2.50. If that’s too much, then honestly, you probably shouldn’t be playing this game.

    And it’s not like there aren’t options, on Steam the DLCs and main game go on sale 4–5 times a year with 50–80% off (except for the newest one, of course).

    I’m not trying to offend anyone with this, just sharing my opinion.

  • ManOMaker
    ManOMaker Member Posts: 368

    I understand that the model DBD has is successful, hell, I love the game.

    But would making the grind easier really be harmful? I highly doubt it.

    I would rather have it be easier. The game's grind may not appeal to all but then surely making the grind easier will make it more appealing?

  • UndeddJester
    UndeddJester Member Posts: 4,956

    I don't think that could ever work... however I do think the shrine should definitely be bumped to at least 4 perks either side.

    I personally would make it 6 perks a side, where 2 new perks are added every 3 days, and the 2 oldest perks rotate out.

    I'd also consider a "lock in" mechanic where a player can lock 1 perk in the rotation at a time, so if they see a perk they want, that they can't afford, they can lock it and still be able to save up and purchase.

  • ArkInk
    ArkInk Member Posts: 1,023

    I'd redesign it so that rather being 2 random perks on each side every month, the shrine is personalized to 4 perks on each side for characters you don't have unlocked. Not the best fix, but one of the best that I can imagine BHVR realistically doing.

  • ManOMaker
    ManOMaker Member Posts: 368
    edited August 19

    https://forums.bhvr.com/dead-by-daylight/discussion/454166/why-not-make-the-shrine-of-secrets-have-every-perk-all-the-time#

    I do agree that many play the game continuously just to complete the grind, but, idk it may just be me, but I keep playing the game cus its fun?

    And yes, some characters have gotten pretty cheap, but think of it from a brand new players perspective. Even if every single non-licensed character were to be 125 auric cells, with all licensed still being 500, it would be 23,000 auric cells, which is still quite an amount considering that buying DBD itself still costs money.

  • ManOMaker
    ManOMaker Member Posts: 368

    Why not? Please explain.

    Though I do see how your idea would definitely be better than what currently exists…

  • UndeddJester
    UndeddJester Member Posts: 4,956

    Well, if all perks were available at all times, I think there would be issues with license holders.

    Perks do also bear imagery and references to licensed content as well, and BHVR will have had to make a deal with licenses to allow them to distribute that content for free with the existing terms of the shrine.

    With that in mind, even my suggestion likely wouldn't be doable unless BHVR ensure they only list a licensed perk in the shrine a maximum of once a week (like they do now).

    Not that I exactly know that there is a deal in place... but I wpuld feel safe guessing that there is.

  • ManOMaker
    ManOMaker Member Posts: 368

    That is fair. I can understand that being an issue. I don't know how the license agreements work myself so I can just only hope that it wouldn't be an issue.

  • CompetitifDBD
    CompetitifDBD Member Posts: 825

    I think if you do the generic achievements linked to each dlc (not the map based ones,) you should be allowed to buy the perks that come with that chapter. They could make more achievements if they really wanted to, but giving more ways to unlock perks is always welcome, especially when it doesn't really impact marketing

  • crogers271
    crogers271 Member Posts: 3,242

    But would making the grind easier really be harmful? I highly doubt it.

    I don't have any insight into their data, but the whole point of grinds is to find the right spot that invests players without seeming impossible. It used to be a lot slower in comparison to what it is now.

  • Jay_K
    Jay_K Member Posts: 527

    I guess it comes down to if new players are happy to pay to win. If your happy to P2W then you will just buy chapters and sink 1 mill bp into those characters to unlock the perks. If your not you will sit and grind out irry shards for shrine of secrets.

  • ManOMaker
    ManOMaker Member Posts: 368

    A game being known for being pay to win is never a good thing…

    I understand that this is the way DBD is, but if I were to be just introduced to the game and found out how P2W the game is I might not have been so inclined to get invested as I did. But thats just speculation…