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2v8 Killers Could Use Balance Adjustments
Star99er
Member Posts: 1,529
Killers Like Trapper and Nemesis seem to underperform while Legion is the most played applying too much slow down.
Here are some balance suggestions I’ve thought of.
Trapper:
- Give him Iridescent Stone as a 2v8 basekit but increase the time from 30 to 45 seconds. (No compensation nerfs)
Nemesis:
- Increased the number of Zombies in a trial from 2 to 3.(no compensation nerfs)
or
- Increase Zombie movement speed by 35-50%. (no compensation nerfs)
with the increased map sizes in 2v8 zombies are a lot less effective at camping/chasing survivors off of gens. Either increase their movement speed or give Nemesis a 3rd zombie to help reduce gen pressure when he’s being played.
Legion:
- Reduce feral frenzy duration by 1-1.5 seconds
It’s too easy to chain hits in 2v8 make it a little more challenging.
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Comments
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Even in 1v4, Nemesis should be getting at least an additional zombie on map per infection stage. Why ink ribbon+eye weren't included is beyond me, but in this mode, it's more like stars badge movement speed + ink ribbon should be default.
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