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2v8 Killers Could Use Balance Adjustments

Killers Like Trapper and Nemesis seem to underperform while Legion is the most played applying too much slow down.


Here are some balance suggestions I’ve thought of.


Trapper:

  • Give him Iridescent Stone as a 2v8 basekit but increase the time from 30 to 45 seconds. (No compensation nerfs)


Nemesis:

  • Increased the number of Zombies in a trial from 2 to 3.(no compensation nerfs)


or

  • Increase Zombie movement speed by 35-50%. (no compensation nerfs)

with the increased map sizes in 2v8 zombies are a lot less effective at camping/chasing survivors off of gens. Either increase their movement speed or give Nemesis a 3rd zombie to help reduce gen pressure when he’s being played.


Legion:

  • Reduce feral frenzy duration by 1-1.5 seconds

It’s too easy to chain hits in 2v8 make it a little more challenging.

Comments

  • Whitey
    Whitey Member Posts: 32

    Even in 1v4, Nemesis should be getting at least an additional zombie on map per infection stage. Why ink ribbon+eye weren't included is beyond me, but in this mode, it's more like stars badge movement speed + ink ribbon should be default.