http://dbd.game/killswitch
Haddonfield map is ridiculously weak to play on.
Please add more pallets or something it’s too many dead zones. That map i hate playing on for survivor
Comments
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from extremely survivor sided to allmost an instant loss against most killers
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Weird i always seem to well on Haddonfield as survivor
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Do you guys play at all? Haddonfield is ten times better recent patches, they made spawn way better than it was.
Still slightly killer sided, sure, but it's definately not worst map anymore.-1 -
It really depends. Sometimes it's decent, other times it's not.
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To this day I don't know why the one side of main has nothing anymore, where there used to be a house.
Wasn't even a problematic house at the time.6 -
It must be a specific killer thing because I think haddonfield is rough for most of the cast. Survivors have huge lines of sight and can pre run immediately and if you lose one of the street gens the game is over without playing a mobility killer.
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I just wish it would go back to the old version, but only layout and lighting wise.
(By layout, I mean the map size, road width and house placement, NOT PALLETS AND WINDOWS)
The new one feels like a highway running through a ghost town.
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I'd say a little more than "slightly" killer sided friend. If you don't have Balanced Landing, you just get creamed. The windows in the house are also trash, you just fall into dead zones no matter how you try to mind game it.
You've get about 3-4 reasonably good pallets that can spawn between the police car, the 2 in house of pain (hope my terminology is right... I was never good at structure named), the truck and the car clusters. Youve then got 3 mediocre pallets that can spawn by single cars, the sheds and playground seesaw/climbing frame, and then the rest are trash pallets in the houses and hedges around the edge of the map. All of these are low walls, so there isn't much in the way of mind gaming or dodging projectiles, you just have to greed as much as you can before you must throw and run as they break.
I think the core structure of the map is OK... I don't like that huge dead zone next to the Strode House on the left, especially as the decent vaults for Strode House are literally leading to that deadzone... but everything else would be mostly fine if the gaps in the walls next to every window were each replaced with a breakable wall. It would mean that Survivors can at least get 1 use of each building before being cooked pretty much every time.
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They definitely can add another loop on left side of main house, I absolutely agree. Breakable walls? Not in every house, but good idea too.
Why I say it's slightly killer sided now, because it really depends on killer you play against. I had very rough games here as Artist, for example, even before spawn buff. Simply because everyone prerunned me and gen control isn't a thing on this map too. Stealth killer suffer here too, since you see half map frome second floor of any house.
Against strongest killers, who can get rid of pallets quick, yeah, it's still weak map. Against low to mid killers it's completely fine map now imo, my main problem with it as survivor – empty main street – is solved. At least I have something to work with and chain loops more frequently.
We have a lot of survivor sided maps, so, as soon it's not absurdly empty as before, it's ok to have some killer sided maps.
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