Killer QoL
With the upcoming antislug and antitunnel it's time to debate about base game killer changes, here's my suggestions:
→ 3 generators most away from you will now be locked untill first survivor is downed (corrupt basekit)
- Corrupt will now block every gen for 30s the first time each unique survivor enters dying state
→ Decrease stun duration from 2s to 1.75s
→ Increase damage dealt to generator when kicked from 5 % to 10 % (will be additive to damage perks as it is now)
→ When every unique survivor has at least one hook stage, the next downed survivor can be killed by your hand
→ Decrease basic attack cooldown from 2.7s to 2.5s
→ Decrease boost granted to survivor from 1.8s to 1s (note: this affect only weak killers)
→ Increase survivor time to perform all vaults by 0.2s
→ Increase generator regression per missed skillchecks by 12 % (was 10%)
→ Ebony mori basekit
Comments
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Oh no, no way.
Why would you make survivior experience worse on era of DC, giving up etc?
Killers already have long queues! You want to play against bots?
- Base-kit corrupt is terrible idea - new players already have difficult experience.
- Stun duration is fine - stuns should be rewarding for surviviors. Especially now, that almost every new killer has ability to hit surviviors through pallets, windows.
- We don't need more then 5% regression bonus.
- This is terrible idea. Would change the game into free win for killers. Early kill is always winning condition, unfortunetely.
- Decresed attack cooldown with the speed boost would literally make people 2 tap in dead zones. NEVER do that.
- Vault are terrible now, we can't make them worse. People are getting stupid hits a lot of times. We need better hit validation, to get less hits through vaults, if anything.
- No, why would we make it more?
- Nope. It takes a lot of interaction for survivors.
Your take is actually bad, no offence. If we need changes, we need survivior buffs to make the gameplay more appealing.
Now if we want to win games, we need to be as efficient as possible. Survivors need some breathing room.
-2 -
If anything, we should be buffing killer chase perks, to make them more appealing.
If killers with have lower kill-rates after the changes, they will be buffed accordingly, don't worry.
We just will need to give bhvr some time, because that will be big change.
1 -
This is not quality of life. These are buffs.
0 -
If they genuinely buffed chase perks to compete with game stall chases would last so short for survivors they'd barely have a chance to interact with the killer. I don't think that'd be fun for anybody.
I also don't think killer is in such a bad state that we need a new 6.10 patch
-1