What will happen with killers like sadako?
With the new changes that will be coming into the ptb, sadako will undoubtedly be nerfed into the ground even if it's not a direct one. We'll be basically punished for utilizing her power correctly and getting an early kill, will there be any updates to her kit IF the anti-tunnel goes into the main game?
Answers
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Depending on the penalty for the killer and the buffs given to the remaining three survivors, it's entirely possible that eliminating one player early could prove advantageous. The irony lies in the development team's short-sightedness—just months ago they were desperately trying to counter Go Next, yet now they've released patch notes that could actually encourage it.
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Reading the notes, you'd have to eliminate the "last player hooked" specifically, and before 6 hooks.
So even if this triggers, you can insta down the condemned survivor, hook someone else, then come back and mori to bypass the penalty. This is entirely within the killers control.
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It will most likely be adjusted to existing proc perks such as pain res, grim that require 4 unique hooks, 6 hooks is too much not ideal 4 is more ideal for general population to hit.
And im going to guess that they will most likely add onto it that if players die by their own mistake as in self sabotage unhook attempt aka not hit their checks or be left to die by the team hitting that gen repair bonus for remaining trial.
Depending on the bonus that is of course.
6 hooks is too much 4 is ideal and viable as its always been for many killer perks to proc fully
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But why should the Killer have to go out of their way to accommodate a Survivor’s mistake? And not just a simple mistake at that, but one they’ve made repeatedly throughout the match.
You have to be throwing to get Condemned versus the average Onryō, I just don’t see why they should be given a potential second chance in this situation.
I don’t know, maybe I’m biased because I’m an Onryō player, but these changes do seem like they’ll unfairly affect Pig and Onryō, where an early death is usually the Survivor’s fault.
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I don't see any of this as a viable argument, honestly.
If eliminating a player early wasn't worthwhile, we wouldn't be in a situation where tunneling is not just meta, but out of control.
You're creating this hypothetical scenario where survivors are basically brain dead idiots, and you expect that isn't just going to be a free win?
In what world do you have Schrodinger's survivors where one is capable of nothing but errors, yet the other three are so cracked that you're going to have a massively difficult game winning an early 1v3.
You also seem to be missing that this only turns things off if the "idiot" survivor was the last one hooked. So in the "worst case scenario", slug him, hook someone else in 90 seconds and go mori him. This is entirely within the killers control.
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Well, first is we haven't seen any values yet, and literally no one has tested it. So claiming to know how balanced it is right now is simply conjecture and all I have to counter is conjecture.
But honestly 4 seems far too few. It's pretty trivial to hook trade and get to that many, even while tunneling.
This needs to be impactful enough that killers change their play style, even a little bit. Which is why so many people are terrified they won't be able to adapt right now.
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Well currently existing killer perks fully reach proc potential at 4 unique hooks which means thats what worked for so many years.
The value 6 is more like a BHVR showing that they are taking matter serious and raw on paper what they came up with.
There are dev notes stating that the changes are not final and bound to change pre ptb and post ptb.
If you ask me value 6 is far fetch and for top killer roster is reachable before 2 or 3 gens pop but weaker end killers will be struggling and left with 1 or 2 gens and wont be able to zone out much as they will struggle on hooking to reach 6 hook states before they can even kill or mori.
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It would be way healthier if its value 4 and it goes this direction
First hook → gets unhooked →down the survivor that went for unhook -> injure the one that escaped if you found them → hook them they are on 2nd state → find remaining 2 with mini bbq →let them unhook so its already 3 hook states →hook remaining survivor C that went for unhook -> get ability of now mori final kill without getting penalty and still keeping 3 gen zone
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By the time u reach 6 hooks which means 3 survivors can be morid or sacrificed, the gens will be very much done and the 4v1 pressure still remains in game and 4 or 3 stacked swfs will generally have their full team standing.
Unless u run like blight with meta addons and perks that will oblige the 6 hook state and still upkeeping this
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Oh also keep in mind most of my matches when i play as killer in higher mmr lobbies they will most always rather focus gen when its 2 gens or 3 remaining and there is a survivor on death hook bleeding out and that usually happens at exact 3 hook states.
This will have to be heavily tuned in so people who self sabotage by going next wont trigger the whole perma buff for remaining trial and if they get left to die when people are just focusing gen and killer is busy with chasing one survivor.
I see it a lot in my lobbies
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In what world do you have Schrodinger's survivors where one is capable of nothing but errors, yet the other three are so cracked
The world in which DbD has a barely functioning MMR system, aka this world. It’s not uncommon for one or two survivors on a team to be noticeably less experienced than the Killer and their teammates. Not necessarily to the point of being “brain dead idiots” (a very extreme interpretation of what I said) but enough for them to make poor decisions or not engage with some of the rarer Killer’s counterplay due to inexperience.
It’s one of the reasons solo queue is so complained about — because experienced players get paired with teammates who repeatedly make rookie errors. Is it every match? No. Does it happen regularly? Yes.
that you're going to have a massively difficult game winning an early 1v3.
Notice that I never mentioned winning. Realistically, unless the numbers are crazy, the 1v3 is still going to be massively in the Killer’s favour. I’m not complaining about that, I’m complaining about the awkward stop-and-start gameplay that could arise from this.
So in the "worst case scenario", slug him, hook someone else in 90 seconds and go mori him.
This is what I’m concerned about. Having to do this song and dance to avoid being punished for a Survivor’s misplay is silly.-1 -
They could make getting condemned easier and change it where a fully condemned survivor is now exposed. They might also change it were you can only Mori a condemned survivor after they have been hooked twice
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Survivors who ignore tapes get a bonus if I give them the eye is what will happen.
Otherwise, if they do tapes, they'll prevent themselves from getting that mori and potentially win, especially on maps with good tile RNG.Funny enough I wouldn't be against this change. With the condemned on hook mechanic too, that survivor will have to be EXTRA scared being stuck at full condemned.
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Only a person who doesn't even play Sadako would say something as ridiculous as this.
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