http://dbd.game/killswitch
why are killer only players panicking
Comments
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Lol. Funnily enough, the only thing close to that in this game is when survivors all gang up with head on/ flashlights/ flashbangs.
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You should chill out dude. Let it play out on the PTB first before jumping to any conclusions.
But in all honesty, if it does go through, I am not lying when I say that I am glad that the killer "power trip" that has been going on since 6.1.0 is finally about to balance out.I do agree that survivors used to be incredibly overpowered in the past, but you killer mains has had a very easy time since then, with overpowered things on your side too.
I'm not saying this to argue, but to state the facts.As for the survivor HUD, it was made that way for the benefit of those poor souls who play mostly solo queue, which is the closest experience you can come to being in hell when it comes to this game.
At least with the status symbols, soloQ players has the opportunity to see what their teammates are up to. Those were good QoL features that were brought into the game.Also, not wanting to sound like a broken record:
I mean… they're not wrong. At this point, BHVR is like your aunt forcing you to play games with your little cousin, then standing over your shoulder telling you, "Why are you killing him so quickly? You should go easy on him. He's just trying to explore the map and have fun. Why are you so mean?"
Because who enjoys being unable to play and interact with the game for more than a minute before the killer decided to tunnel them out? I don't know a single person who likes getting tunneled out immediately.
Also due to how grindy the game is, would you have liked getting robbed of your hard-earned Bloody Party Streamer, if you got tunneled out at 5 gens remaining, barely earning any points at all, and feeling like you totally wasted a good offering on nothing.
Would you enjoy that?And no, it is not about mistakes or authority figures. It's about offering a better experience for all players. You don't have to play in a rotten way, just because you can.
I can go on for a while, but I am not going to preach for deaf ears here, like @Aven_Fallen tried
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Lol.
"I'm going to play an elimination game, as the role that gets eliminated, then cry when I'm the first person eliminated."
You know, there is a role that lets you experience the game from start to finish every time. Your offerings are never "wasted." You get to see every match to its conclusion.
Also, the game is survivor sided. I don't know what "power trip" you're talking about, but the game has literally never been killer sided. If both sides bring the best stuff and play optimally, survivors will win most of the time. The ONLY killers that have a slight edge in this situation are Blight and Nurse. Most of the killers in the game get absolutely wrecked by efficient survivors actually trying to win that don't go down in 15 seconds. Kill rates are where they are because a lot of survivors play poorly. Most of the changes that have been made recently just mitigate survivor mistakes, including this one.
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Also, the game is survivor sided
oh honey
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Yes, dear?
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Since when was the game survivor sided?
Last I checked, the average was 40% escape rate, and 45% in a best case scenario, while killers enjoy a kill rate of well over 50% on average. If that isn't killer sided, then I don't know what you are on about.
Also, survivors lost most of their "easy cheese" in 6.1.0, while killers still could face camp, hook grab, slug and tunnel to their hearts content.
Like I said, just chill out and let the patch play out on the PTB before you jump to any conclusions here.7 -
Reading comprehension at its finest.
Kill rates are where they are because most survivors are garbage at the game and aren't really trying to win. They come in with meme builds and dance around. Instead of doing gens, they're running after the killer trying to get material for a highlight reel or something. They don't predrop and shift w, like you should against 90% of the killer cast. They get greedy on gens instead of pre-running and shift w'ing into the next zip code with SB and Vigil. Instead, they want to be the next Henz getting a 5 gen chase by greeding the same pallet four times before getting the stun. And even when they do, half the time they start bagging and clicking their flashlight so they can try to CJ tech you or something. Or they'll bring a full healing build so they can watch the healing bar fill up in 6 seconds instead of 16, something that's genuinely only useful in the vast minority of heals.
You don't see killers doing that, do you? I bet almost every match you play, the killer is using the same meta perks over and over. They use the optimal strategies and are consistently trying to win every match that they play.
However, when all four survivors bring meta perks and play safely in chase and actually try to win, they usually do. The gens finish in about 4 or 5 minutes, and you get 3 or 4 survivors out. Even when the big bad killer tries to tunnel them. Because they brought meta perks like DS and OTR.
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You sir seem to be stuck in a mindset of "meta this, and meta that".
No, I do not see meta builds all the time. Often times there are variations.
And no, you don't have to play meta to do well in a game. This is what some people have a hard time understanding. I can often last a long time in chase, despite not running any exhaustion, vigil, DS, OTR etc. So that argument of yours is pretty hollow.It's all about "getting serious, while having fun". I often run pretty meme-worthy perks, because they are fun to use, but they often have really good effects hiding behind the meme facade, that seems to be overlooked, thanks to the over-usage of meta perks.
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Which is fine. I'm not saying that you HAVE to run meta perks. But don't run meme builds then complain that you didn't have the same outcome as a meta build. Or complain when the other side DOES bring meta perks and you end up losing.
Sure, you may last a long time in chase with your current builds, but wouldn't you last longer if the killer had to walk you down for 30 seconds first because you popped Sprint Burst? That's my point.
I like fighting games. My favorite was Injustice 2, and I mained Robin. Robin was very bad against projectile zoning… and guess what was the best, most used strategy in the game by far? However, I couldn't complain because I CHOSE Robin. I could have used Batman, Starfire or Doctor Fate, but I chose to use a mid-tier character. I knew his limitations, yet picked him anyways.
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I’m sorry, but I’m a little confused what you’re trying to say here.
From what I’m reading, your argument seems to be, killers always try hard, survivors usually don’t, and that’s why kill rates look the way they do. But that doesn’t really make sense to me.
Aside from the fact that this is purely just an opinion that has not/cannot be proven, you imply killers typically run meta perks while survivors only sometimes do, but that’s exactly what statistics measure: the average over time, sweaty or casual. You can’t just throw out all the non-meta survivor matches as if they don’t count, while keeping all killer matches as valid. That’s not a fair or consistent standard. Not all killer matches are sweaty, and not all survivor matches are casual. Which means that the data we have comes from games with the sweatiest of survivors, the sweatiest of killers, the most casual survivors and the most casual of killers, and those stats still show killer in the power role.
So when the actual numbers show kill rates higher than escape rates, as intended by the devs, the conclusion is that “killers are good players that always try but just aren’t strong enough and survivors are strong players that are either really bad or aren’t trying” Is that not denying data in favor of opinion?
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Can you please link or show where that is? Reason being because the dev update begs to differ. The Dev Update says, and I quote, "If the Survivor that was last hooked is Sacrificed OR KILLED, generators cannot be regressed or blocked." Killed and Sacrificed are 2 different things. Sacrificed is strictly for hooking, killed is every other way a survivor dies, including but not limited to Onryo's Condemned and Pig's RBTs. (I straight up copy and pasted that line from the dev update)
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He's straight up wrong. He's thinking of this post:
It obviously doesn't say what he says it does. It was just Ryan clarifying using general terminology. Otherwise, you could get around the tunneling stuff by bringing a Mori lol.
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