The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Wiggle Meter

Saphhira
Saphhira Member Posts: 16

A lot of times, the killer will drop down the basement stairs from the side. I feel like this should impact the wiggle meter for the survivor by letting a (small) chunk of it fill up. The same goes for when the killer drops down from a second floor.

It just feels odd that the killer isn't impacted at all. >>

Comments

  • Crisll
    Crisll Member Posts: 8

    The killer actually has no punish of heavy falls, for example, when survivors falls, they need about 1,5s to start running efficiently again, meanwhile the killers keep their speed and they are not affected. It's not a bad idea, but I don't think it's actually necesary.

  • Saphhira
    Saphhira Member Posts: 16

    @Crisll said:
    The killer actually has no punish of heavy falls, for example, when survivors falls, they need about 1,5s to start running efficiently again, meanwhile the killers keep their speed and they are not affected. It's not a bad idea, but I don't think it's actually necesary.

    I know that they're not affected when running around like normal. I feel like they should be affected when carrying a survivor. They are hauling a wiggling body on their shoulder, there should be some difficulty when falling. :p

  • Runiver
    Runiver Member Posts: 2,095

    A penalty for drops would just make some spots, such as thompson house and ironwork facility to be unhookable areas again, which is not a desirable effect.