Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Toolboxes - An idea on how to make them more healthy

THE_Crazy_Hyena
THE_Crazy_Hyena Member Posts: 1,276
edited September 3 in Feedback and Suggestions

I noticed in another discussion with @jesterkind toolboxes being mentioned as a problem, and I can see why, especially when it comes to gen-rushing.
I think there needs to be a pass done to toolboxes, in a similar fashion to the recent map and key reworks.

Here's how my idea would be like:
Removed: Worn-out Tools (brown), Mechanic's Toolbox (green/blue), Commodious Toolbox (green/blue).
Changed:

  • Toolbox (yellow/green) - Your basic toolbox, that comes with 24 charges total (a little over 1/4 of a generator's progress, or 4 hooks worth of sabotage)
    Repair speed - +40%
    Sabotage speed - +50%
    Unlocks the Sabotage ability
    Rarity changed to Brown.
  • Engineer's Toolbox (purple) - A repair-focused toolbox, that comes with 24 charges total.
    Repair speed - +80%
    Does not unlock the Sabotage ability
  • Alex' Toolbox (purple) - A pure sabotage-focused toolbox, that comes with 24 charges total.
    Sabotage speed - +100%
    Unlocks the Sabotage ability
    Can not be used on generators
    Rarity changed to Yellow/green
    Updated model to differ from a repair oriented toolbox
  • Event toolboxes - Changed to have the same values as the basic toolbox.

New:

  • Entity's Toolbox (Red) - A powerful set of tools that are seemingly forged from the fog itself.
    24 charges.
    Repair speed - +75%
    - Upon spending all charges on repairing a generator with this toolbox, that generator gets a one-time immunity to regression events. This action locks out the special sabotage benefits. - These benefits does not work with Brand New Part.
    Sabotage speed - +100%
    - Upon spending charges needed to sabotage a hook, the affected hooks will respawn 30 seconds later than normal. - This action locks out the special generator benefit.
    Unlocks the Sabotage ability.

Add-on pass:
Removed: Instructions, Clean Rag, Cutting Wire, Spring Clamp, Protective Gloves and Grip Wrench.

Reworked/changed:

  • Scraps (brown) - Adds 6 charges to the toolbox - Simple as that.
  • Wire Spool (yellow/green) - Adds 10 charges to the toolbox, when combined with Scraps, it gives a maximum of 40 charges.
  • Socket Swivels (yellow/green) - Gives a +50% increase to generator repair speed, at a cost of 33% toolbox efficiency
  • Hacksaw (green/blue) - Gives a +50% increase to sabotage speed, at a cost of 33% toolbox efficiency. Rarity changed to yellow/green
  • Brand New Part (Red) - Changes the toolbox repair interaction to "Install Brand New Part". This takes away 20% (18 seconds) of the generator's total charges, at the cost of consuming the toolbox upon use. Removed the skill-check interaction.

New:

  • Timed Charge (Purple) - Changes the toolbox sabotage interaction to "Install Timed Charge". This action blows up, and permanently disables the affected hook for the remainder of the trial, at the cost of consuming the toolbox, and rendering the survivor Broken for 120 seconds.
Post edited by Rizzo on

Comments