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Badham Preschool needs to be reworked, it’s awful

thatonemoth1311
thatonemoth1311 Member Posts: 7
edited September 3 in Feedback and Suggestions

Ok, I know a BHVR employee isn’t going to read this and just magically decide they need to fix Badham Preschool, but please if you see this at least read it.

Why is this map still the way it is? Eyrie got changed a year or two after release, and that map was just as bad as Badham. I’m genuinely curious why no one has looked into adjusting this maps balance, it’s awful.

I play a decent amount of killer, I’m not expert but I’m not a novice either, but Badham is just so busted. It’s too safe and too huge. It’s basically impossible to pressure without Pain Resonance, it just doesn’t feel very fair, and I’m not one to say something is or isn’t fair. All is fair in love and war yknow.

But in all seriousness it’s the only map in the game that’s this EASY to play as well. I have about 2000 hours on DBD and about 1500 of those are survivor hours. As someone who plays a LOT of survivor, this map is just way too easy to play.

To go into some detail, even vaguely, the gen spread to map size ratio is ludicrous. The map feels massive, had what feels like a million pallets, and has 3 buildings at any given time that can be ran with basically zero effort that are almost entirely safe. The way that survivors can string together the loops on this map is just silly, there’s no other map quite like it, and that’s not a compliment. I’m just saying that maybe, if a map has 3 safe buildings, one having 2 pallets and the other having a god window, I just think that maybe, MAYBE, it should be considered for a change of SOME kind.

To sum it up, TLDR style, Badham Preschool (all variants, but specifically 1) are far too large, safe and easy to play for even half decent survivors. I’m not asking for the map to be made tiny and impossible to play or anything, but please consider taking a look at its numbers and think about adjusting it to make it more fair for both sides.

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