http://dbd.game/killswitch
This Is Atrocious
I hate Wesker as much as everyone else in the game, but putting him in 2v8 was bad. A bad decision. Survivors have been dealing with his dash grab that you can be downed out of by the other Killer this whole time? Same reason I have a problem with Deathslinger sniping me while being chased by the other Killer so they get a down requiring the skill floor to actually be in the basement. Either disallow Wesker to put us on his shoulder from grab in 2v8 or remove his infection from 2v8. The amount of First Aid Sprays already nullifies this...if he didn't also have an mobility power.
Nemesis is worse. He gets Tier III, still has two zombies wandering around regardless of the fact that there is another Killer now on play. 1 Zombie for deterrence, not the checkmate. Or only Tier 2 so the abundance of pallets means something. He could still break pallets without me worrying about a now ranged Killer.
I was going to wait until after 2v8 was gone ftm to see if I truly felt this way. But I do. Everyone plays them and it's more of a nightmare then Wraith already makes 2v8.
Comments
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Killers TEAMING UP in a 2 v 8 mode to get a down?
Oh no!
Anyway …2 -
I am one of those who absolutely LOVE Wesker.
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I am with you on this. He is actually fun to go against
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The killers are supposed to be more powerful in 2v8 than 1v4. That’s the whole point. Survivors are more powerful than normal too.
I enjoy going against Wesker in both modes. No issues with him at all. Also, Nemesis is “worse”???He is super weak in 2v8. This is the first time I’ve ever seen anyone complain about him.2 -
Try playing as Nemesis in 2v8 and I think you will change your mind about him very quickly.
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How entitled it is to ask me to play a licensed Killer I have to buy when saying he's weak before hand.
It's great you think so. Truly. You are ignoring the presence of the other Killer. It's never going to be 1v8. Also Killers couldn't dream of reaching the level of 1v4 Survivors in this impermanent mode. This comes around every time to release more needless buffs to things that didn't need them. Guide didn't need Blast Mine or Wire Tap. Now there is no point in playing Scout unless you really want to know where the Killers are before someone gets caged.
The parts of Killer powers that add slowdown are severely needed in a game mode that is so chaotic that Killers can win and Survivors can lose. 8k is not the goal. 8 man out means nothing. That's the point. This mode is so fitting in this game that is no longer horror centric that it's mildly frustrating constantly. But maybe that's just DBD.
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I think the ppint youre missing is if 2 killers are going after 1 survivor, then there are 7 other survivors in the trial to push objectives.
I had a game the other day where a Wraith and a Spirit were on me, and I had looped them individually (twice overall) for 45s+, before their teammate would come in to make in a 2 on 1 to put me down. In both cases I ran from them as best I could and just holding W to corner and taking whatever crap pallets or windows I could reach, I wasted 10 or more seconds of both their time. In conjunction with their time to walk cross the map to support their teammate and walk back, I effectively waste 2x 20s+ of their time...
Despite me being on death hook, I had more or less single handedly won the game doing this, as it brought so much uncontested heal and gen time for a large bulk of my team.
The point being, if you're getting 2vs1'd by the killers, they are halfing their pressure, and if anyone on your team is doing their job, they you should as a team be doing better overall.
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