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The dead zone changes NEED to be reverted for several of the maps listed (though some can stay)

328
328 Member Posts: 20
edited September 3 in Feedback and Suggestions

Some maps like Haddonfield absolutely needed to fill in their dead zones. But Ormond?? Goddamn CROTUS PENN ASYLUM??? This has got to be a joke. The devs seem to think that dead zones are an inherently bad thing that shouldn't be in the game, when in reality they're an important balancing tool that ensures some maps aren't too strong for survivors.

Maps that are already good for survivors and SHOULD HAVE dead zones (i.e. revert the dead zone changes): MacMillan, Autohaven, Crotus Penn, Red Forest, Yamaoka, Ormond

Maps that are bad for survivors and should have FEWER dead zones (i.e. keep the dead zone changes): Coldwind, Haddonfield, Swamp, Borgo

If this goes through unchanged, maps like Asylum, Red Forest, and Ormond that are already survivor-sided and frustrating for killer will become utterly miserable for killer to play on.

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Comments

  • gerolau
    gerolau Member Posts: 136

    i disagree to ormond currently being survivor sided but yeah some of these extra pallets are silly. theyre great on coldwind borgo and kinda haddonfield but some of the others are mad over kill.

  • SuperCookieHero
    SuperCookieHero Member Posts: 2

    Have you even seen the pallets? the strength of the pallets have been reduced significantly.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,353
    edited September 3

    Revert Autohaven, Prenn Asylum and any Mac Millan map that ISN'T Skull Merchant's map. The others are fine and understandable.

  • dramafinesseXD
    dramafinesseXD Unconfirmed, Member Posts: 150

    this is like the best change they have done all update lmao