Heya Devs!! Coming here on a positive note!!
I got a lot to talk about, but I'm going to focus on one thing. I have a suggestion for the anti-tunnel!! Make the killing a survivor gen block happen if they're hooked and are killed WITHOUT another survivor being hooked first, and BEFORE 240 seconds are up. Think a REALLY long endurance to being killed. Because if killers want to tunnel, they can suffer the consequence. However, if they want to avoid this penalty, they'll have to wait four whole minutes, or hook someone else. Then that way if killer has to hook the survivor for pressure and isn't TUNNELING tunneling them, it's more fair for both sides. Another idea is something along the lines of hindered and more less intense penalties. Like perhaps 50% regression speed, 10% hindered, something extreme enough to make killers play in a way everyone enjoys, but still make sure it's a game EVERYONE enjoys. Because lets face it, some survs who run into a wall, body block and be arses, or just need to be sacrificed in the name of pressure and a 4k, they're out there. And not everyone is going to have an amazing match each game.
I assume it's a "Go extreme and edit it down" instead of needing to buff these effects. But after watching Otzdarva and some other streamers, as well as playing myself, the anti-tunnel effects are pretty heavy. Specifically the blocked generator one.
Have a wonderful day, BHVR! Hope you guys have a great day, and thanks for making this game I play way too much.