New mechanics
Hello everyone.
Just wanted to check back in to beat my drum again. Been a while.
Been checking out the event modes. I like the diversity. These are fun distractions from the major issue that I have.
That issue is generators.
I wish generators weren't the only way to escape - or at the very least I wish there were perks that passively did generators for you while you do something else.
For example:
• Interact with a totem to give it a permanent boon that will add 1 charge to the nearest generator every 5 seconds. All unbroken totems can be blessed with this. Has a different aura and classification than blessed. Idk. Sanctified.
• Sacrifice an item to gain 10 charges on a generator.
• Gain crows over time. Performing a hide in locker animation removes crows. While in a locker the number of perching crows will grant 1 charge per crow per 5 seconds to a nearby generator.
• Create your own hatch by performing a rite of passage. Once summoned the hatch will need to be unlocked with a key.
• Summon a pet companion firefly that will guide you towards nearby objects. Toggle what kind of objective you want to find by intetacting with the pet.
• Repair the gate directly costing 10 generators worth of charges.
• Collect fragments to slip between the real world and a spiritual world temporarily. Collecting all of the fragments will unsummom you from the trial.
•Add Stumbling, tripping, and vault skill checks
• Add broken bone and torn muscle injuries that cause limping or reduced manual dexterity.
• Add distinct mini-games that are more than just hold button to make number go up. Press button to prevent number go down.
Idk. Just make new stuff.
If you need ideas - i'm an open book.
It's sort of the only thing i like to do anymore.