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Making the Unknown Unknowable

Cadpig
Cadpig Member Posts: 63
edited September 4 in Feedback and Suggestions

When I was gifted All Things Wicked, I thought I was getting a Survivor that was my style, and a Killer that was spooky. As it turned out, while the Unknown's lore is plenty unsettling, in actual gameplay the Unknown is quite straightforward.

I would like to brainstorm some relatively simple ways that some of the feel of the Unknown's lore can be felt through gameplay without resorting to a rework.

* The Unknown's clones that it can teleport to currently just look like the Unknown, which can maybe give you a little jump scare, but isn't unsettling like its lore.

Suggestion: The clones should look like Survivors that are in the match and randomly emote in place. Make the Survivors think they're safe when they round that corner until they realize that something's… off - just before the Unknown teleports to that spot and the Unknown tears out of the disguise.

* A key part of the Unknown's lore is its unsettling ability to imitate the last words of its victims, often leading to a new victim being lured in by cries for help.

Suggestion 1: After the Unknown kills a Survivor by any means, have them play that Survivor's voice lines randomly during the rest of the trial.
Suggestion 2: After the Unknown kills a Survivor by any means, have them play that Survivor's voice lines from wherever the UVX lands.

* The Unknown pretends to be human, but just can't quite imitate us perfectly. Its movements and actions are uncanny, though right now this really only shows on the menu and during the mori, not during gameplay.

Suggestion 1: The Unknown bends over backwards and crawls for its animations when going through vaults.
Suggestion 2: The Unknown bends over backwards and crawls for its animation once receiving Bloodlust.