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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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🚨 Anti-Tunneling and Anti-Slugging features got delayed 🚨

MoZo
MoZo Member Posts: 758
edited September 6 in General Discussions
Post edited by MoZo on
«13

Comments

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    This is crazy. Do they realize how killer-sided this community is. Like of course killers are going to complain about learning to adjust and actually play the killer.

    Like I've said before, the loudest voice in the community will control the flow of the game. Even if it's causes unfair gameplay for the opposing side.

  • Crowman
    Crowman Member Posts: 10,095

    If no one made an uproar about the changes, they would have just been pushed live.

  • Smoe
    Smoe Member Posts: 3,306
    edited September 5

    Yes, but that's not what i replied to.

    People genuinely believed that bhvr would go through with these changes as they were, regardless of people's feedback.

  • Shinkiro
    Shinkiro Member Posts: 393
    edited September 5

    And here comes the us vs them.

    People on BOTH sides that are actually capable of rational and objective thought were agreeing how god awful and game breaking all these changes are, because they are. That's how you know how bad this was.

    Your second sentence is literally what you are trying to do to killers right now, forcing unfair and aisine gameplay.

    There's nothing wrong with taking the time to get this right for both sides. Anyone moaning doesnt want that.

  • Dadeordye
    Dadeordye Member Posts: 466
    edited September 5

    Hope EVERYTHING else EXCEPT Myers having a dash comes the way they are to live, specially Ruin at 150%.
    Also more pallets in realms like Crotus Prenn Asylum Realm should not come.

  • CLHL
    CLHL Member Posts: 428

    Trying to implement these changes while ignoring the peculiarities of 40 killers was bound to fail completely. I'm afraid many people won't like this, and the backlash is already inevitable and deserved for proposing something like this without considering all the possible consequences.

    The game has been self-balanced around tunneling since its inception. You can't expect only 4 killers to be viable overnight. If you announce a perk overhaul and the first thing you read in the patch notes is nerf after nerf to the perks that slow down the match, you're obviously not being realistic with your proposal. Because the pace of the game is the biggest concern for both sides, the survivors don't want to lose in a matter of minutes, but neither do the killers.

    This should result in someone getting fired, but we know that won't happen until it's too late.

  • dark_hunter92
    dark_hunter92 Member Posts: 59
    edited September 5

    Please, explain how this is us vs them?

    You know what was god awful and game breaking? Ever since the idea of "meta shakeup," there have been lots of nerfs to survivor gameplay and perks. But you know what's crazy? We adjusted, learned to play with what we had. You wanna know the outcome? We've learned to loop, be team players (for the most part), coordinate, unless you were new.

    Then, it became more of a challenge for killers. They either got outplayed and resulted to tunneling and slugging, or learned to play and got better. You can't sit there an tell me you play survivor and say it's fun and fair.

    The killers that never adjusted and learn to play kept on tunneling and slugging, making it their goto strategy. It's fine in certain games, but not all the time. You abuse the style, you ruin it for everyone.

    Also, if you play the game as intended and not comp style, you'll soon realize how much you've given a buff as the killer than the survivors get theirs.

  • CLHL
    CLHL Member Posts: 428

    That's how the world works. If you're a waiter and you keep dropping trays, you'll get fired.

    Just look at the forum right now. It's burning with discontent from the survivors. And all because of a problem that they themselves created by proposing radical changes without considering all the possible consequences. This whole PTB has been one giant case of negligence.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    I'd say this is for the best. They are on the right track with some of this stuff, but they do need to make some pretty significant changes and if they feel they need more time to do it the right way, I'm 100% okay with that. I just hope they don't abandon it completely or make it too ineffective in the process.

  • cogsturning
    cogsturning Member Posts: 2,099

    We should start a betting pool. Whoever wins can use the money and buy themselves a new cosmetic to get tunneled out in.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 468

    Well considering it's anti face camp it works as intended. Previously you could literally face camp a survivor out and no one could do anything about especially when hook grabs existed. It is and always has been anti face camp not anti proxy camp or complete anti camp in general.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Thank goodness. It was so overturned and overshadowed

  • Shinkiro
    Shinkiro Member Posts: 393

    I really dont get why this is so hard for people to understand honestly.

  • tjt85
    tjt85 Member Posts: 1,652

    I understand the caution and potential risk to their bottom line if they don't get this right. I get it, these changes rock the boat. They're not conservative. But I hope BHVR can hold their nerve and give Survivors something substantial at the end of all this. It's honestly frustrating to see the community not even willing to give these changes a real shot on the live servers. I was looking forward to seeing what impact the full fat versions of the new systems would have on just playing the game the way I usually do but nah, it's too much to ask for the wider community to get a chance to test things out. *Insert popular DBD content creator here*, reddit, twitter, the steam community forum etc said it was all bad, so I guess it must be. But what if players outside this weird little bubble of obsessive DBD superfans might actually like the changes if they ever came to the live servers? Now we'll never know.

    Imagine if the Killer buffs go through in full but we get a watered down anti-tunnel system that's barely much better than base-kit BT… That would be the nightmare scenario for me. Or it would be if I still played much Survivor.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Ehh, i did expect them to pull this move believe it or not these were all at once given to us in PTB and judging how harsh values are and half of perk values were not really properly stacking too.

    They will most likely have to go through all of perks again in the survivor roster and killer roster and balance it from user and streamer feedback.

    Lower that 6 hook requirement before kill to 4 will be also very smart move.

    Remove basekit pop and replace it with basekit pain resonance since the gens were popping more than usual in the PTB.

    Basekit pop is just way too situational time consuming only worth running on S tier killers to just get right at the gen and rotate meanwhile on m1 killers including new myers rework its still not viable.

    I will however say basekit corrupt should so badly be brought in game and allow gen repair but at stock repair speed and you cant use any perks or items to accelerate repair speed.

    10% haste is marvelous for the amount of time you get it for allows you to travel 8meters extra depending on ongoing perk and killers.

    Killer instinct needs to come back

    Real time unhook notification and sound needs to come back

    Elusive is super fine and it really helps it should stay in game and polished way more and tiny value changes and gain from it.

    Idk if i missed anything?

    @cogsturning

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I did keep mentioning to you guys the new system will be released unchanged in PTB and that it most likely wont hit live servers at all lol until it gets hardcore polished.

  • Reinami
    Reinami Member Posts: 6,598

    Can you stop with the "us vs them" mentality? People actually care if the game is good. Its not always some conspiracy.

  • cogsturning
    cogsturning Member Posts: 2,099

    We've also discussed hook counter being visible to killers quite a bit. I'd also mentioned a unique aura color for each survivor with a corresponding HUD color. The problem with both of these is that if they don't absolutely nail the anti-tunnel, they will be wesponized as pro-tunneling tool instead.

    I might disagree on the sound notification for hook. Real-time visuals on the hub can maybe stay for those who pay attention. Killer instinct is a bit of a problem since you can't distinguish who's who with it, and it might cause you to choose the wrong mark on accident.

    Elusive is good but needs tweaking to also not be weaponized even worse than the BT protection hit. Item interaction, like flashlights and pallets, needs to be completely paused during Elusive.

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    what about what I said indicates us vs them? And do you believe that this game doesn’t already promote that behavior? What do you think maining a role is? I think what need to be talked more about is how toxic behavior is poisoning this game. What about making the game fair for both sides is “us vs them?”

  • DBD2025MakesMeSad
    DBD2025MakesMeSad Member Posts: 58

    It had to be punishing otherwise people who have always relied on tunnelling for thousands of hours will not change. If the negative to tunnelling is too weak, they will not change because it does nothing to them. It is just standard baby killers crying - Otz crying and then BHVR bow down to it. The syringes will be gone soon too, Otz doesn't like them. The survivor bloodweb at this point may as well just be removed.

  • Pulsar
    Pulsar Member Posts: 22,918
    edited September 5

    It will be punishing, I hope.

    Keep in mind, there are genuine issues with the system currently. I don't think many people have an issue with tunneling when it's done at 2 gens left and 3 hooks, for example.

    Ideally, tunneling at 5 gens, or 4 gens or at high hook stages should be more punished than tunneling at low gens and low hook stages.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Well, maybe it actually was too punishing, as many predicted, but were then insulted by and dismissed by many on this forum.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    there have been plenty of people claiming that tunneling is never ok, regardless of the situation

  • DBD2025MakesMeSad
    DBD2025MakesMeSad Member Posts: 58

    Tunnelling is tunnelling - Even with the system that was brought in killers weren't just being punsihed for tunnelling, they were being rewarded for not tunnelling too. How many examples can you give where survivors have been rewarded for not doing something to killers in a game? When do survivors even get a reward in the game? The 1 in 15 games that doesn't have someone tunnelled out from the start?

  • cogsturning
    cogsturning Member Posts: 2,099

    Yeah the ptb isn't a fair assessment. Console players have no access, or Epic players. It's so limited. It's also going to be full of people intentionally exploiting it to test its limits, which doesn't give a great idea of how average, casaul, or non-streamer players will interact with the changes.

    With each day of more and more screaming, I saw it coming more and more. Especially when I see posts like "look what happened to this content creator." Then you know something is doomed.

    I agree, they need to get it right. I'd said in another post that they should have done this separately from the new killer/survivor release. This was an absolute overload of additions.

    I think that's become everyone's (well, everyone reasonable) concern--that killers will get to keep everything and survivor, the already struggling role, will get little to nothing.

  • Pulsar
    Pulsar Member Posts: 22,918
    edited September 5

    I think in a perfect DBD, yeah, tunneling should probably go. (to your point tho, the comment above this one lol)

    I don't think BHVR can do that, but you also have to remember that tunneling has been extremely prevalent for the last four years especially. When you dangle the chance to remove the bane of someone's existence in front of them, they are gonna try to get it removed lol.

    There should probably still be some downsides for tunneling at lower gens, but not harsh.

  • Pulsar
    Pulsar Member Posts: 22,918

    The game is asymmetric, the Survivor role and Killer role are unable to be compared, as they are functionally two different games.

    So that would be the first issue.