Once again killer wins
Comments
-
I don't think it has anything to do with the devs. All of our official references are outdated, so Nightlight is at least something to go off of. It'll never be totally accurate, but it's what we have access to.
3 -
How is your least likely outcome for a 60% kill rate a 2k? It should be dancing around 2-3ks per match with a few 4ks and 0ks in-between. That's how %s and averages work. And if your claim 1,2,3ks don't exist and it's 4s or 0s your getting more 4s the 0s
1 -
Yeah even I dissagree with him on some other topics he has some valid points maps got buff and even those that didnt needed that like asylum,macmilian estate etc. which is still nerf to killer especialy weaker m1 killers with no good antiloop.
-6 -
was gonna put this to because i tried some of these maps day one and they were ROUGH
-2 -
2k and 3k is what it SHOULD be but, in my experience (and seemingly a lot of others, if the forum is a good gage), it isn't. My killer matches are usually either 4k stomps or 1k tragedies. That still meets in the middle around the 60% KR. Matches that feel even are desired but rare.
6 -
If you don't trust Nightlight, that's fine.
Then how often does the killer win?
We could look at players who have tracked their own data over long periods of times (and been around the 60% KR) showing 2ks to be the least likely occurrence (possibly behind 3k with survivor escaping completing the gens if you separate that from 3k via hatch).
Or if you don't want that
We could use logic and discuss how the game is a snowball type thus resulting in most extreme outcomes, making a 2k the least likely scenario. If we're having extreme outcomes a 60% kill rates necessitates more 4ks vs 0ks.
Or if you don't want that.
We could say that mathematically we have no idea for sure. It could be anywhere between 80% and 20% (though the 20% requires a loss rate of 0%).
The point being you said that the most common result is 2k. You have no evidence that is true and are just trying to dismiss the evidence people do have. Even if we throw out everything others have, your answer is still incorrect, because the answer would be - 'we have no idea'.
Post edited by crogers271 on8 -
40 seconds in he's already outing his own echo chamber. "Universal agreement the system was bad" definitely didn't see that on the forums it's arguments on both sides for a week before the PTB + during + after. Basically as all streamer are they are the problem with video games. Given a soap box to stand on people forgo there own opinions for that of the guy holding the microphone.
8 -
Still he is right on this one, antitunnel was overtuned with punishments and maps buffs are going through even there are maps that didnt need more paletts at first place which means this patch will be still killer nerf even without these antitunnel changes.
-2 -
That's how %s and averages work.Not really, that's how a bell curve would work. Data can be messy. You can have an equal distribution, an inverse bell curve , or data sets that don't comport to any straight forward model.
And if your claim 1,2,3ks don't exist and it's 4s or 0s your getting more 4s the 0sYes, that's exactly what he is pointing out.
4 -
You don't understand.
Your claim that a 60% killrate -will- produce a majority 2K scenarios is incorrect. Take any 60% KR dataset from Nightlight and you'll see that 60% KR can produce a minority 2K scenarios, which means your assertion otherwise is unfounded.
What makes you think 60% KR must result in majority 2Ks?
1 -
Don't forget the being humped on the ground while you're bleeding out for four minutes.
Bonus if the killer stands on you the entire match so no one can even try and rescue you!
5