Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

So they can keep doing that for longer

vol4r
vol4r Member Posts: 892

Was it blight tunneling at 5 gens? Well, yes.

Atleast we had some hope for a week.

image.png
«1

Comments

  • BbQz
    BbQz Member Posts: 414

    Best strategy why change? You honestly should be happy. How silly would it be to load up a competitive game and your doing your best to win, only to find out the other side was handicapping its self by playing nice so you could run around and play.

    I do that for my daughter when we play since she's a child I would be pretty disrespected to find out people I compete with doing that to me.

  • BbQz
    BbQz Member Posts: 414
    edited September 7

    I'm sure the blight that got close to 2000 game win streak played plenty of them lol. That's what happens when you don't play easy you get wins.

  • xPrinceHarlequinx
    xPrinceHarlequinx Member Posts: 192

    because they didn’t need any additional input to confirm it was an awful idea. It was on the right track though. I would have liked to see them modify some numbers, maybe reverted a couple things and then extend the ptb, like they do the event modes, to gather more information that way we aren’t being left at a net loss as a community.

    The slugging change was actually well done. The only thing they could have changed was have it work like the anti-camp meter and have it pause if there are survivors nearby that way it doesn’t get out of hand at pallets, or with flashlight/flashbang/sabo squads.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777

    Maybe then they'll bring the changes back

    This is more directed @ the entire topic, but I'm using this comment to bounce off of. They are bringing the changes back. It feels like people around here haven't actually read the statement that was put out? They're taking the time to iron out some very rough edges, and then we'll get the systems back to test in a future PTB. The systems we had punished scenarios far outside the scope of simply being "anti-tunnel" or "anti-slug" and a number of Killers had their entire kits rendered useless due to oversights (Legion and Twins to name a couple). It's very clear to anyone who isn't incredibly biased that these changes were not yet suitable for a live release. Which is why they made the correct call to postpone things.

    I'd understand this kind of backlash if they'd said "Yep, we're scrapping the changes and never going to do anything ever again to try and combat these issues." But that's clearly not what happened.

    They didn't even wait to let console players have a chance at trying out the new changes.

    This gets brought up every time we have a PTB and every time we have to reiterate the same response — this is the fault of the companies that make the consoles NOT BHVR. Unlike Steam, console platforms require expensive and time-consuming certification processes for updates that aren't feasible to go through for one week or so worth of testing. In an ideal world, everyone would be able to test the PTB, but BHVR can't realistically make that happen. The ball lies in the court of console companies for that — complain to them if it's something you want.

  • CompetitifDBD
    CompetitifDBD Member Posts: 842

    Being mad about tunneling at 5 gens is understandable, especially if the mf is playing Blight. Inexcusable

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777

    so shoutout to the devs for pulling out a carpet pull

    The PTB stands for public TEST build. These features were never guaranteed to be coming to live in the next update, and the fact they aren't has nothing to do with the "toxic parts of the community". It has everything to do with the fact that these changes were objectively NOT ready for a live release. That's the whole point of the point of a TEST build. They try out a feature, and if it works, it comes to live, and if it doesn't they postpone it for further work (which they've done here) or scrap it entirely (which they have NOT done here).

    People reading the postponement as an endorsement of tunneling either don't understand the purpose of a test build or a willfully misconstruing things.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    The PTB changes wouldn't have prevented a good blight from doing that btw

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777

    Yep. The sheer number of people advocating for a clearly underbaked system like that to hit live servers is actually scary.

    It's been eye opening to see how many people around here do not understand the game at all.

  • cogsturning
    cogsturning Member Posts: 2,101

    A few people have said this. I've noticed an uptick too. The irony is, in making random people miserable in your form of "protest," you're going to 1) inflate your stats artificially 2) increase discontent and discourse amongst survivor players and 3) generate more numbers showing the excessive prevalence of these tactics.

    Kinda shooting themselves in the foot there.

  • BbQz
    BbQz Member Posts: 414

    Do you honestly think some one could play 2000 games with out getting a really good squad?. Not to mention even if a fresh new account was made they would have maxed the MMR in the first 100 or so game win streak. The simple answer and if you watch the footage is tunneling + slugging + S tier killer is just not a situation survivors can deal with. The game isn't balanced around it at all.

    But most players don't play optimally even why in the killer role they don't tunnel as hard as they should and slug as much as they should I'm sure subconsciously people don't like it happening to them so they shy away from it until some artificial line in the sand was crossed and they use it as a tool to win or catch back up.

  • vol4r
    vol4r Member Posts: 892

    I am feeling like playing survivior aswell, lately.
    Especially after they announced the measures we NEEDED and postponed it to god knows when.

    I can't play killer with 8-12 minutes queue time aswell. Maybe queue times will become better once 2v8 is gone.

  • Wolf65
    Wolf65 Member Posts: 97

    What does that screenshot prove? That Blight is a high tier killer? Does that tell anything about any killer? If you have a balance issue, how about asking for a nerf to Blight instead wanting to nerf EVERY killer?

  • Wolf65
    Wolf65 Member Posts: 97

    Good. Keep doing that, but for gods sake, keep general killer alone. I like to play different killer than Billy, Nurse, Blight. So stop with nerfs for all killer. When I startet playing DBD back in the days, I was a TRAPPER MAIN. Absolutly not viable anymore.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    That screenshot doesn’t give enough information. Is 1 generator repaired, and all the other generators are at 0%? Is 1 generator repaired, and 3 generators are at 99%?

    It doesn’t make sense to have anti-tunnel rules based on the number of generators, because survivors would just 99% generators.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    Timber mentioned something like that too and I'm still skeptical that they'd be able to implement a special queue for Fog Whisperers only. But I will say if that is true, it's pretty terrible (in my opinion).

  • n2njauwu
    n2njauwu Member Posts: 300

    come on, both sides are just as much obnoxious, dont throw it to just killers,

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,297

    Billy?
    I hardly ever see any billys anymore. Like 9/10 times when I hear a chainsaw on the map, I see Bubba.
    I do see the odd nurses and blights, but for the most part, I see killers that often play in more scummy ways.

    I find getting matched against Billy to be a breath of fresh air, and I never feel bad about losing against him, because he takes a considerable amout of skill to do well with.

  • Rick1998
    Rick1998 Member Posts: 465

    the thing is pretty mucha nyone who cares about this game would be fine with this behaviour of hard tunneling being punished. However that is not what was in the PTB , they went overboard with it that it punished all killers for simply playing the game .

  • Rickprado
    Rickprado Member Posts: 892

    As far as i know, survivor perks that get disabled in endgame are anti-tunnel perks, mostly because they could lead to lose lose situations for killers.

    Since is tunneling is something that happens before the gates are powered its understadable why they deactivate when all gens are done. They would be doing more than they are intended for if they could be used to with powered gates. Also, that's the reason they are quite strong, because they punish one certain playstyle.

  • Abbzy
    Abbzy Member Posts: 2,091

    Tbh I think if that blight was very good and skilled he could 3k or 4k even through the antitunnel changes and tunneling punishments but fact is 10 seconds delay with unhook notification can make huge difference and I might be wrong because with all those effects after unhook there is big chance to slip away and stop that tunnel atleast for some time forcing him to spread hooks and presure on other survivors. This antichanges were stoped because they would punish this blight who would deserve it but same punishments would hit trapper getting first kill on 4 hook stages one gen left from powering the gates which isnt good at all.

  • Wolf65
    Wolf65 Member Posts: 97

    So what are the most encountered killer? I don't know, because I do not enjoy playing survivor. Never did. And I don't own any killer past Oni.

  • Reinami
    Reinami Member Posts: 6,598

    When the blight is tunneling that 1 person, what is the rest of the team doing? Why is the person going down so quickly when they are hard focusing that single person? They should have the entire map of pallets available to them? I'll give you the first down, but by the time tunneling is clearly established you should have plenty of time on the unhook to run somewhere strong like main building or shack. Which at that point if the blight is chasing you they are going to lose the game, unless you go down super quick at shack. But at that point its a you problem for going down quickly at what is arguably the strongest structure in the game for survivors.

  • Batzu
    Batzu Member Posts: 15

    Just chiming in to say you started this post talking exactly how I would if I were to bounce off a topic.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,297
    edited September 8

    Lately, I have run into so many Bubbas and Ghouls, and for some reason, Sadako and Myers

  • vol4r
    vol4r Member Posts: 892

    guys, I decided to become a villian… after 5-6 years of playing the game.

    It will be more and more… might aswell go for streak!

    image.png
  • vol4r
    vol4r Member Posts: 892
    image.png

    I am not stopping until nerfs!

  • runningguy
    runningguy Member Posts: 771

    thats your mistake right there…downed you early. thats skill issue. i mean the killer needs to win a chase 8 times for that to happen (twice per survivor to down them) if the killer hooked you all instead of slugging then the killer won. same applies to being slugged. you wouldnt expect a potential comeback if all are hooked, maybe you would expect that? the abandon option is there because its unanimous the killer won so you can get to the next match instead of remaining slugged.

    its interesting that i knew this would happen. survivors complained about being slugged for 4 min so bhvr gave them what they wanted, a way out. now thats not good enough, they dont want a way out they want another second chance.