Dead By Daylight: Survivor Perk Concepts
Hey guys. Wanted to make a post of some survivor concepts I came up with over the past couple years. Some may seem off or needing tweaked but all just fun concepts that would be a cool and fun addition to dbd. Enjoy :):)
thanks for reading 🥹❤️
Comments
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Sorry for the long writing! Here are my thoughts on your perks! (only did around half cuz i was getting tired sorry)
Sliver Sharp: interesting idea; not sure when u made this but quick gambit exists
Wits End: Might be an old of yours idk but the 10% status lasts longer will be too op especially with like spring burst or Lithe
Teamwork Evasion: Come and Get me exists BUT i really like the idea of having the ability of dropping pallets faster!
Essentials: I really like how you added multiple different activation types so in case you can't do one you can do the other and still get the same benefit. I have no complaints, honestly it could even be a free perk for everyone.
Teamwork Power Hungry: I also really like this concept however I feel like a lot of people are saying that SWFS can just abuse it since there isn't a cd between stuns. Maybe like a 30 second cd could be justifiable
Demonology: I really like the concept of a new item but still sight is just easier to use (again might be on old idea)
Inner Conduit: I like the concept of just like a black hole consuming something and feels pretty balanced although i would make a slight adjustment in making the cd 70 maybe 80 buts that's my opinion
Resistance: (old one prob) Old MFT and how the community reacted to it… that's all I'm gonna say LOL
Boon: Silent Apparition: I honestly like the concept of a quick and quiet boon. I would also add that the survivors don't make any sounds when doing any rushed actions because when survivors vault they make a faint sound. Optionally I would make so that all footstep noises so when a survivor vaults, they don't make a sound nor notification AND don't make any footstep noises so killer cant just track from that too
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I can’t find out how to reply 😭
Anyways, Demonology and Still Sight seem similar, but I created the perk to help out your entire team compared to where Still Sight is only for yourself. As the same with Silver Sharp, looking at that perk, yeah it’s basically quick gambit lol, but it was for a team efficient idea if that makes sense.
I also created Resistance as a rewarding perk. Old Made For This rewarded you just for being injured, which rightfully is unfair. Where Resistance only gains 1% haste every 25 seconds. If the killer injured you by any means or leaves you in chase, that haste is removed until the next chase and the same cycle repeats. It’s a reward for players that do well for long chases.
thank you so much for the reply btw ❤️
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It’s the quote feature at the bottom of someone’s comment.
Also np :D I hear u and understood ur thoughts clearly0 -
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