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Killer Creation: The Plague

Tarvesh
Tarvesh Member Posts: 765
edited February 2019 in Feedback and Suggestions

                              The Plague

                     


As always, Power and Perk effects are listed in tier order of 1/2/3.

Backstory:
The closest thing that anyone knows about The Plague’s real name is “Patient 0”. The plague was an experiment conducted by the Japanese government in an attempt create a cure-all for every disease known to man. It was their hope that Patient 0 would be able to simply walk around and naturally spread its cure through basic interaction with everyday people, and that they would in turn pass the cure on in a cascading effect which would immunize the entire human race in a matter of months.

They decided to test the treatment in a mall in Tokyo. Unfortunately, they had starved Patient 0 for several days before releasing her into the mall hoping that she would first begin with purchasing food and interacting with the staff there since this was an optimal vector area for the cure to continue being spread. They did not know that their genetic manipulation would take over whenever the host was malnourished and would cause Patient 0 to revert to a baser form of creature which only focused on consumption.

When Patient Zero was released, she seemed dormant for several minutes until a couple checked on her. At this point, Patient Zero attacked the couple and killed them, feasting on their bodies until the virus, which had mutated, reanimated the couple and they too began to attack, devour, and reanimate others.


Powers
Undead: The Plague is just a vessel for the virus which contains it, and the vessel in no sense alive. It is unaffected by Flashlights, is not stunned by pallets or other effects that could stun a killer.

Infection: The Plague adds an infection counter to each character it brings into a dying state. Whenever a character has two infection counters, they must be fully healed within one minute in order to remove one counter. If a character is not healed within one minute, that character dies and 15 seconds later return to the game as another version of The Plague but does not gain any bonuses from the Killer’s perks, addons, or offerings (but they are now a Killer and share the same powers as The Plague).

Speed: The Plague starts with a base speed of 110%.

Perks
Fueled By Hunger: The Plague’s base movement speed becomes 80%. Whenever a chase begins, its speed become 100% and increases and additional 2% every second the chase continues up to a maximum of 150%.

Shambler: The Plague’s movement speed is reduced by 10/15/20%, it’s terror radius is reduced to 20/10/5 meters. Strikes on healthy survivors have a 25/60/80% chance to instantly bring them into a dying state.

Virulent: Whenever a survivor is healed, the Survivor who healed them has a 10/20/30% chance to receive 10/30/50% of the damage they healed from the injured survivor. If a survivor heals themselves, the heal has a chance 5/10/20% chance to fail at removing an infection counter.

Map:
The Plague launches with the Tokyo Super Shopping Center map. It is a single level hexagon map with  Ruined and destroyed stores, back hallways, and kiosks. Mannequins in the stores can help to confuse killers and survivors alike. Arcades, restaurants or others store will all have different lighting and sounds to also confuse players and keep their senses trying to adjust to their surroundings.

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The whole point to this build is to try and give people that undead plague experience in whichever version they desire. Some people like the classic slow zombies, others like the fast runners. 

I also wanted to make the character have the ability to change the game on its head, and create a situation that would mimic a zombie outbreak by giving The Plague the ability to gain team members and turn it into a possible 4 Killer vs 1 Survivor game.

I hope you guys enjoyed the Killer and I hope you’ll look forward to my next Killer Creation.