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Why isn't auto aim a toggle feature yet?

Genuine question cause auto aim has only just messed me up and never helped. I know this is mainly a problem for us controller users but it would be very nice to just toggle the feature on and off like in most games instead of forcing it. And for me personally since the walking dead update i've been having way more of these auto aim whiffs. Thoughts?

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Answers

  • dbd900bach
    dbd900bach Member Posts: 938

    I think it should definitely be a toggle feature. Not just because it can lead you to unintentionally miss, but because there survivor players who know how to intentionally exploit it to make a killer purposely miss.

  • TWS001
    TWS001 Member Posts: 394

    Playing on PS5 and controller, the amount of hits I miss that are completely inexplicable and should be unmissable, far far outweigh the hits it gifts you that probably should miss. Extremely annoying and frustrating mechanic.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,537

    It's just a core feature of how lunges work. If it didn't exist then you'd slide off the Survivors when lunging instead of hitting them.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    The problem with aim dressing is that it forcibly changes a killer’s attack before hit validation occurs.

    The concept of aim dressing is really great. But it really should be doing hit validation BEFORE it forcibly yanks a killer’s camera or forcibly turns a lunge into a short M1 attack.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814

    killers would be too powerful if they weren't afraid to lunge; before it was old DH keeping them in check now it's the auto aim /s

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    never helped

    Aim dressing in DbD will never help killers. It makes hits look nicer, which is basically something only survivors will care about. Killers don't care how it looks, they just want their hits to connect. Every killer player would disable aim dressing if it were an option. That's why it's not an option, because aim dressing isn't for killers: aim dressing hurts killers so the game looks nicer for survivors.

    To back up what I'm saying a bit, here's a post from a dev:

    aim-dressing.png

    As the dev says, auto aim gives you a hit you otherwise would not have gotten. Aim dressing doesn't do that, but it can cause a hit that should have connected to miss. There is no reason any killer ever would have it enabled.

    far far outweigh the hits it gifts you that probably should miss

    The situation is worse than you realize. Read my post/dev quote: DbD doesn't gift you hits you should miss. Aim dressing only takes away hits you otherwise would have gotten.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    You are interpreting the dev incorrectly. Aim dressing can give killers hits they otherwise would not have gotten, but the killer has to aim their camera correctly for this to happen.

    This is because a killer can hold the lunge button, and Aim Dressing will automatically replace the lunge with a short M1 attack, when the survivor is within range of the M1 attack. This means the killer doesn’t need to manually let go of the lunge button when they want the actual weapon swing to happen, and they can do this because aim dressing exists.

    And the majority of the time, this works correctly, but it can cause aim dressing to steal hits from the killer, because it’s forcibly altering killer attacks before hit validation occurs.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I absolutely hate that the game will turn my lunge attack into an M1 if I'm too close to the survivor. I have to back away from generators if I want a hit instead of a forced grab, and even then I'm not great at judging the distance and will sometimes have my lunge turned into an M1 and thus an attempted grab despite having backed away. When I tell the game I want to lunge, it should lunge, I don't care how close I am, it's my decision. ugh. I hate the way some mechanics in this game function.

    Anyway, from what I remember (and unfortunately I don't have a source, so I'm going off memory and might be wrong), hits are validated twice: first the cone in front of the killer is checked to see if the survivor's hit box is in it (first validation), then the killer's camera is yanked, and then the hit is validated a second time. The killer's camera being yanked is the aim dressing, which only happens after the hit was validated the first time. If the killer wasn't going to get the hit, the aim dressing doesn't happen. That second validation is where losing the hit can occur.

    If anyone has a source that verifies or corrects that, I'd much appreciate it. I hate going off fallible memory for things like this.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,786

    I don't know. I'm honestly just confused about the auto aim situation in DbD because every time a developer comments on it they give a convoluted explanation of how it's not auto aim — it's aim dressing. Which, to me, sounds like the exact same thing but apparently there's an important enough distinction between the two to warrant correcting the language.

    Semantics aside, all I know is that I semi-regularly get robbed of hits because the game snaps my camera in the wrong direction or turns my lunge attacks into quick attacks, and I really wish it wouldn't do either. But they seem incredibly reluctant to change it for some reason.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    If we really want to argue semantics, it’s functionally an auto-aim system, because it changes a killer’s attack before hit validation.

    As in, BHVR is blatantly using the wrong word choices when they call it aim dressing. In order for it to be aim dressing, it would need to change a killer’s attack after hit validation.

  • Wolf65
    Wolf65 Member Posts: 97

    There is an auto-aim in the game? Isn't that an urban legend?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    This game functionally has auto-aim, but BHVR wants to call it aim dressing, even though that is an invalid word choice.

    “Aim dressing” forcibly changes killer attacks before hit validation, which is exactly what an auto aim mechanic does.

  • Wolf65
    Wolf65 Member Posts: 97

    Which is basically not "auti aim", because true auto-aim would HELP me hit my target, which this is not. So why call it auto-aim?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    If the killer's attack is changed before hit validation, then it's auto-aim. If the killer's attack is changed after hit validation, then it's aim dressing.

    Also, "aim dressing" can technically auto-aim an attack, because it is disconnected from hit validation. For example, if a survivor is next to the killer, and slightly too far right for a short M1 attack to hit, the proximity checks from "aim dressing" might think the survivor is "close enough", and yank the killer's camera to the right, and then short M1 attack. And since "aim dressing" yanked the camera to the right, the short M1 attack hits.

    The basic idea is because the proximity checks are disconnected from hit validation, "aim dressing" can both steal attacks from the killer, and give attacks to the killer.

  • Wolf65
    Wolf65 Member Posts: 97

    My dated memory of this, was it only "yanked" the killer after the hit check. But my personal experience was, that my weapon got missaligned with objects. The classicsurvivor vaults a window, I thought, it should be a clear it, but I got a bonk on the windowframe. So still have issue wirh it being called "auto-aim", when in my experience it rarely benefits me.

  • Choaron
    Choaron Member Posts: 818

    Because even auto-aims are spaghetti-coded in this game. 😌

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,692

    This video is proof that Aim Dressing works this way. The giant thing on the left side of the screen, is recording my keyboard and mouse inputs.

    You can clearly see my camera getting yanked, and my lunge attack forcibly being changed to a short M1 attack, but the survivor doesn't get hit.

    This can only happen if Aim Dressing forcibly changes a killer's attack BEFORE hit validation.

  • Chadku
    Chadku Member Posts: 777

    Fun fact.

    DbD Mobile had auto Aim toggleable.