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Anti Slug Suggestion

Mr_K
Mr_K Member Posts: 10,335

With the recent changes tested during the PTB I would like to suggest an alternative to the anti-slug system.

The PTB version while making slugging a short term inconvenience removed the legit reasons why it's done.

  • Survivor down at a pallet with known survivor in the area.
  • Survivor down in the open with a known flashlight survivor.
  • Survivor down but another objective is taking priority.

The first two instances are outside the killer's control with the third requiring a choice between getting a hook vs losing a gen. While 90 seconds in this situation may be rare it does add up and purposefully so in many SWF matches. We see this today with power struggle where the second survivor only needs to distract the killer long enough for the perk to activate.

Lets look at the situations where the killer slugs for the torment of the survivor.

  • To bleed out a single survivor.
  • To bleed out the entire team.

The PTB does not solve the first one, bleeding out a single survivor. If the killer wants one survivor to bleed out they can make it happen depending on generator progress. Being able to pick themselves up does not prevent being slugged immediately after and every 90 seconds after that.

The PTB did solve the later, bleeding out the entire team. Downing an entire team takes time unless they group up in a small area. The PTB almost guarantees survivors are able to pick themselves back up before the fourth survivor is slugged. Even if the killer was able to slug all four they won't have enough time to hook all of them before they are able to stand back up. (Unless they're all in the basement then the game is over)

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My suggestion in lieu of the PTB version would allow survivors to pick themselves back up but only when it becomes the goal of the killer to torment the survivors. It allows the killer to still slug and gain pressure from it.

From the PTB I would keep:

  • Recovery is automatic.
  • Survivors can move faster over time.

My suggestion:

  • Survivors can pick themselves up if n-1 of active survivors are slugged or hooked.
    • In a 1v4 a killer can slug up to two survivors. At three, survivors gain the ability to pick themselves up.
    • This prevents a 4 survivor slug.
    • This would scale with 3v1 and 2v1 where the killer cannot slug more than 2 or 1.
      • This solves or mitigates the slug for the 4K as the slugged survivor will always have the ability to pick themselves up.
      • In a 1v1 the slugged survivor can always pick themselves up. The killer has the ability to mori so there's no reason why the survivor must be left on the floor.
  • The speed of recovery is based on how many are slugged and taking into account how many survivors are active (Not slugged or hooked).
    • In a 1v4, one slugged survivor recover speed is normal, 2 slugs is faster, and 3 slugs it's rapid. This will scale based on how many survivors are still alive.
      • In a 1v1 the survivor's rate of recovery would be rapid. The killer should have the time to get the mori but not enough time to bleed them out if done over and over.
    • Once survivors gain the ability to pick themselves up they don't lose it until they are picked up by any means.
      • That way once one survivor picks themselves up the other two don't lose the ability.
  • Survivors when picking themselves up gain the endurance status affect.
    • Ideally this won't be needed as multiple survivors need to be down and the killer cannot camp that many at once. Mostly for the 1v1 scenario.
  • The anti slugging system does not disabled during EGC.

With these changes the killer still has the option to slug survivors for pressure without feeling that the survivor will just pick themselves up. Another survivor must still help them outside of perks. This allows for them to go after the flashlight survivor or chase the survivor threatening the pallet save without losing pressure.

If killer targeting one survivor is still viewed as an issue then you can implement a proximity system like you did for facecamping and allow that survivor to pick themselves up if the killer is staying near for too long.

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