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tuffs of hair myers is terrible (rant about the myers rework)

I've said it in the ptb that I've never liked this change, new myers just feels so clunky and restrictive to use he just feels way to different to what he once was, so I'm glad tuff of hair rarity was reduced to a uncommon, that being said tuff of hair myers is awful as it isn't even close to old myers in the slightest

-Pursuer mode is 24 meters instead of 16

Evil incarnate is 40 meters instead of 32

-He no longer holds his knife down while in evil incarnate

-it ends at 40 seconds instead of 60 seconds

-He now moves slowly while having an animation meaning you can no longer stealth attack a survivor

-stalking range is now 32 meters instead of 40 meter

Stalking meter decays if you haven't stalk a survivor for a while

He still has aspects of the new myers that I don't like thus I don't find tuff of hair myers enjoyable, it feels like I'm playing a literal knock of version of old myers which makes me wish they'd never even reworked him in the first place in my opinion, I genuinely could not comprehend these changes

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Comments

  • Skitten56
    Skitten56 Member Posts: 560

    I appreciate that they tried to preserve old Myers for those who love him, but yeah as you point out, this add-on just completely fails to create the old Myers experience.

    BHVR needs to fix this add-on if they don't intend to do a full revert of his power.

  • Abbzy
    Abbzy Member Posts: 2,341

    Worst part is slaughtering strike its feel so bad, long animation when it poped and breaking paletts with it it must be fully charged and its slow super slow recovery for mayers from doing it not to mention sometimes he just stabs palett insted of destroying it. If we compare current new mayers with billy he can destroy paletts faster and then get behind survivor in seconds same with oni he has normal destruction cooldown when in blood furry, 32 meters terror radius not to mention mayers strike has lowered turn rate a little it feels which is not needed with its speed even oni doesnt have when he is charging his attack plus mayers has nor mal speed and 6 seconds cooldown so its more for moriing survivors and downing them in open or unsafe loops. Tier 2 has 24 meter terror radius which isnt great but has more buffs no.

    All I would change is strike ability to destroy paletts having it remowed and give him 20% break or 25 when he is tier 3 then make strikes turnrate normal or same as pigs ambush which is attack that reminds me it most and give him stalking range back to 40 meters because there is now noice notification when he is around 50 % of stalk or he is stalking survivor for longer time which is overkill in stalking either make it more stealthy with 32 meters range or change it back to 40 meters.

  • Remy
    Remy Member Posts: 27

    Exactly, he feels like a generic killer now. Myers could have used maybe a few tweaks, but don't completely change the way he works. Its really hard to be a stealthy killer now. My biggest gripe is missing the old Vanity Mirror…if you have to kick a gen, if they're hiding nearby, "Ah, there you are, and you can go back to being stealthy in hunting them down. Now, you kick a gen, there goes your 4 seconds. Really a big fail with just this add on, as most of my presets are built off Vanity Mirror.

    Scratch mirror is trash, and that's the one they kept. The only time you'll do well is playing against newbie players. Once players know you're scratch Myers, you don't stand a chance. Devs probably thought its what Myers main want as you have all these Peekaboo Myers YouTube videos. But if you really want to be skilled in being a sneaky killer, old Vanity Mirror is basically THE Myers power that totally makes him different than other killers. Now Myers feel like another generic killer.