Macmillan and Mothers Dwelling Filler Pallets Need Adjusting
Hello,
I will be keeping this simple. I know the Macmillan Realm had too many overly strong pallets before due to an RNG bug, and Mothers Dwelling had a good bit of strong filler pallets plus the strong main building. It is good to move things to an extent in the other direction. However, the filler pallets that now exist on those maps are incredibly weak and not interesting to play. At least with so called "god rock" from before there was counterplay with good killer movement even for M1s and with bloodlust and killer powers. Now you cant even use killer powers because the m1 is so easy. Bloodlust makes hits even easier if that somehow happens. Chaining loops together is now punished because you don't want to leave your tile and go to a weak pallet. All of this and more adds up to reducing skill expression on both sides.
Please return to the older(not most recent) better middle ground for Macmillan pallets(even if it ends up making a couple dead zones), and please find a better middle ground for the Mothers' Dwelling filler pallets. Having pallets with essentially guaranteed hits means you might as well be playing with no pallet at all, so what is the point of putting so many weak ones on so many maps?
Thank you for your time and I hope we can get to a better place with maps.