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Krasue is what happens when they balance/design the game for spreading and committing to hooks.

SpringMyTrap
SpringMyTrap Member Posts: 752
edited September 24 in Feedback and Suggestions

I dont think I need to elaborate on what EXACTLY is wrong with her power. There is a lot. Most of that is fundamental that cant be solved with nerfs.

If you are here, you most definitely experienced how Krasue feels in chase. Either as or against, it doesnt matter, you can tell how cheap and uninteractive, yet brutally efficient she is.

They buffed her because they got stats and feedback from PTB with the "systems" that eradicated the necessary evil of this game's design that bottlenecks killers SPECIFICALLY from being like Krasue.

She is a killer made for an average casual dad with twenty children working 25/8 shifts killer player who is expected to get their 60% killrate, but having to win double-triple amount of chases for that. What did devs said on the stream? Oh yea, she is meant to be "scary hunter hunting survivors" or some other generic stuff that Im perceiving as "we went extra mile out of our way to make new killer unfair in chase because it's not fun for casual killers to be ran for 5 gens".

Krasue is COMPLETELY out of balance in the game design where killers have enough strategic agency to threaten survivors with tunnelling or slugging, moreover, Krasue's main (and basically only because everything else just doesnt work well) counterplay is taking hits, thus inadvertently encouraging killer to slug which doesnt work when killer isn't massively punished for doing so.

Designing / balancing killers the way Krasue was is a HORRIBLE mistake we're seeing play out LIVE.

Dead by Daylight isn't Alien Isolation or any other "scary" PvE horror game. The killer is NOT MEANT to be a juggernaut that instakills you on sight unless you press a button and waste a very VERY finite resource. The killer is NOT meant to be a dummy that plays "fair" giving players chances or being FORCED into giving them by some weird complex set of guardrails that tell you that you arent actually allowed to chase THIS survivor or you MUST pick THAT survivor or get massively penalized / give them massive buff.

If the game goes this direction, it turns into PvE like that however, except it would lack all the story and atmosphere that make or break such games.

All that would be left is a feeling of frustration of helplessness that you can't do anything the moment killer spots you and that your fast chases mean nothing because you cant stop gens.

Let's not break the game over the knee just so that killers like that can be "balanced". Let's not break what is already working with ACTUALLY fun and interactive killers like Wesker, Springtrap or Unknown. THESE are the killers that offer the best for both casual and competitive playerbase and they should be what the game is balanced around.

Post edited by Rizzo on
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Comments

  • XDgamer018
    XDgamer018 Member Posts: 693

    what killers should bhvr think of when creating fun killers that are strong enough to hold actually work but also fun to play as AND against? (killers like demo who are seen as fair SUCK to play since demo currently is very weak)

  • UndeddJester
    UndeddJester Member Posts: 4,945

    Damn, beat me to it, and said it better than I could...

    The new benchmark for DBD is very concerning... Survivors got so much stronger, but no one noticed because of new A and S tiers non stop for the past year and a half.

    We live in a world where Huntress is no longer considered A tier... AFTER getting buffed.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    yeah, Im the kind of a person who was dying on a hill that xenomorph is A tier if you're good, but looking at all that, yea, nah, that's just a different dimension of power.

    and these are "easy" and "medium" difficulty killers so far. We have yet to see their vision of the "S tier" killer with that benchmark.

    They might unironically try to powercreep nurse next time.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    Can we please give it more time for people to learn more about her before asking for nerfs?

    Last time when Springtrap were released so many people telling he's broken and needs nerf, then a month pass somehow people agree he's just mid-tier.

    I think the same's going with Krasur. IMO she's about just as strong as Singularity, only easier to play. If you think Singularity is okay, she's probably okay too.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    Honestly, the only thing I've found overpowered is the flight. It can be used mid-chase, with no slowdown, recovery, and no need full energy means she'll always right on your back. It's like Spirit without charge time, no need to wait for fully charged, and she can see you directly.

    I played some games where I purposely not spamming it mindlessly, and the chase becomes much harder to get downs and hits.

    Anything else is fine for me though.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    That sliding actually needs some practice, and the penalty of missing it is quite huge too, as the recovery is really long. If you remove her sliding she'll be very clunky to play, like Wesker that stuck at the slightest edge.

    Like I said, the flight is what makes her strong, because even if she missed, she can immediately catch up to you.

  • Blizer
    Blizer Member Posts: 77

    Oh im not saying that she takes no skill, but once you do you get things down… there is very little survivors can do against a good Krasue in her current state

  • XDgamer018
    XDgamer018 Member Posts: 693

    but shoudnt we reward a person for learning a character?

  • brewingtea
    brewingtea Member Posts: 700

    Exactly. At least wait until Friday, THEN nerf her. If that's long enough for the PTB, it should be good here.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    From recent killers I would say Unknown and Animatronic went well…

    Otherwise most fun killer to play as and against? I would guess Wesker. Decent chase and mobility, but he has his limits you can use while playing against him.

    Killers who ignore basically anything you can do as survivor while being easy to play are simply not going to be popular to play against.

  • tes
    tes Member Posts: 1,160

    Never balance roles in game around casual players

    Another non skill killer who were buffed because of non skill PTB

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    i mean, either way they were balanced around bad / casual players, it was just a matter of HOW was that accomplished.

    casuals cried too hard about being bullied and tunnelled/slugged, well, here we go, this is the first half of that.

  • tes
    tes Member Posts: 1,160

    Every killer that was released after Hound Master is designed for new players only and have very little of progression. But ofc they overbuffed them by numbers or have extremely braindead mechanics. And it’s 4th killer (if don’t count Myers rework that has same principle) already that shares this tendency. I don’t even share widely accepted “Animatronic is fine” point just because he isn’t op. His teleports are very lazy mechanic and his main power instead of punishing u after missplay encourage with 4.6 speed and haste add-ons. I despise such approach

    Just because they failed to teach players how to play the game and separating casualty from enthusiasts... It's so lazy giving broken toys as crutches only to claim about some need of anti tunnel later. And they doing same for survivors. Let’s create broken concept of anti tunnel, to justify buffs for already strong killer. I don't appreciate this from both sides no matter what. Killers should stay strong, but they HAVE TO be designed around player being able to do a little until he actually master it. Like Oni, Huntress, PHead, Artist. Or stay casual, but mid as Nemesis with low progression from the start.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited September 25

    Animatronic is in fact fine because all the "noob friendly" stuffs don't come at the cost of agency of the survivors.

    He gets 4.6 for throwing axe regardless if he misses because he shouldn't be stuck as 4.4 for 7-10 seconds without power when any other 4.4 has access to their power almost immediately or have 4.4 due to small collision and being their own power.

    Doors can be as boring as you want, it doesnt matter in this context.

    He doesnt get like "axe autoaim" to help people who dont want to bother learning aiming or some other insane mechanic like ghoul or krasue do.

  • tes
    tes Member Posts: 1,160

    It doesn't cancel the fact that his haste add-ons encourages missing with power or teleports done in messy way without actual interactivity and meaning. On PTB, for example, with haste incentives and specific build he were able to zoom around map and getting free downs just because high haste can deny any skill from survivor and make every 50/50 pallet trash. The way how they artificially limited his special ability to justify turning him m1 killer for this few seconds just work because they recycled another killer's ability. Not a rework, not a new take, but a recycle with an artificial limitation and a crutch in the form of speed.

    I can’t support such approach just because he is new player friendly killer and not op, as I told before.

    Nothing bad about the players themselves, and I don't experience anything unpleasant towards people who main them. I appreciate when his main trying to use max potential of m2. I still enjoy playing against this killer and I’m not some dc fan just because I saw principles I don’t like. For me it's just a matter of how BHVR did the character design, and how they keep doing this. Krasue doesn't have free hit scan as Ghoul, her power just wasn't limited like Animatronic’s one with one axe only.

    If you remove the artificial limitations on Springtrap's ability usage, giving him 4.6 speed after miss will seriously break the game. Because the core design is poor. Just like Krasue's. Her problem can be solved with literally one principle: switch the flight to a different button, and make her whip a special ability rather than a basic attack. That's it. Another limitation as a crutch for a problematic design approach

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    It doesnt matter.

    It's fine if he gets options for alternative and potentially easier playstyle.

    You are not seeing the forest behind the trees here.

  • tes
    tes Member Posts: 1,160
    edited September 25

    It doesnt matter.

    Why?

    It's fine if he gets options for alternative and potentially easier playstyle.

    casuals cried too hard about being bullied and tunnelled/slugged

    So when survivors gets alternative and potentially easier gameplay from system that encourages their misplay — it’s bad, yes? But when killers…?

    Do you understand that you can't have your cake and eat it too? You either support simplified and primitive gameplay for everyone, or remove the ability to cheese at the beginning and force player to progress through skill only. U can’t tell “well, u have a skill issue” after switching to some build or character who is relatively easier to play from the start, and provide you unfair advantage towards survivors who also may just be newbie and start the game. That’s imbalance

    Unlike the tunnel, which is a way to play and an approach, haste is an in-game mechanic driven by numbers that is straightforward exploitable.

  • Skitten56
    Skitten56 Member Posts: 555

    Even if she was balanced for that kind of game balance design, it would still be horribly unfun if implemented within such a system.

    There is nothing fun about getting easy downs due to an OP power in order to force quick chase times. or going down quick with no counterplay options because BHVR decides punishing killer mistakes is unfair.

    Designing / balancing killers the way Krasue was is a HORRIBLE mistake we're seeing play out LIVE.

    Their design and balance direction as of late is just terrible in general for the game and will lead to bad outcomes. I'm deeply worried for the future of the game at this point. Killer powers and map rebalances have been utter garbage as of late.

  • OrangeBear
    OrangeBear Member Posts: 3,472

     Let's not break what is already working with ACTUALLY fun and interactive killers like Wesker, Springtrap or Unknown. THESE are the killers that offer the best for both casual and competitive playerbase and they should be what the game is balanced around.

    This 1000%. It makes me very sad that people think springtrap is weak only because the other killers being released are so broken. Like literally the game would actually be better right now if ghoul and krasue didn't exist.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    of course she would be unfun, that's the courtesy of the "killer is somehow supposed to win twice as many chases for 60% killrates" design mentality.

    the only way BHVR can maintain expected killrates, fair killers and no tunnelling/slugging is if they drastically nerf generator times, because killer cannot afford to spread hooks if they are not crushing survivors in every chase.

    or to just watch every killer play endgame builds, that will also work.

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  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    yup and then they'll use her and similar killers as justification for these systems.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Why is it that people should have "wait and see" for the phase 2 changes, but survivors can instantly know if Springtrap addons need to be changed and didn't need to "wait and see"?

  • JustWhimsical
    JustWhimsical Member Posts: 617
    edited September 26

    Wish they remembered the infection issue wesker had on release. Because due to his infection not going away when hooked, you just got tunneled out. After they tweaked things they made him feel way better to play against and play in my opinion.

    I think she can still be fixed, but if they wait too long to fine tune her ability and infection, I am afraid she might be in the perma unfun to play against category with ghoul. It sucks cause we were actually doing pretty well with new releases like Springtrap, he was pretty well received, but they went really bit the bullet and went overboard with her.

  • Anti051
    Anti051 Member Posts: 873

    If they nerf it now, they'll just have to buff it again after the revised anti-snowball effects go in. So quit hooting, hollering and crying like kids in a day-care and just chill out.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Or they can just nerf it and NOT release the systems that will require every new killer to be this mind numbingly boring slop.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    yeah, too bad springtrap is simply unfit for the game they're trying to make around failures like krasue or ghoul

  • Blizer
    Blizer Member Posts: 77

    Krasue apparently is also Flashlight Save immune if she looks into the sky in head form

    https://www.reddit.com/r/deadbydaylight/comments/1nqzyq7/bug_krasue_immune_to_flashlight_saves/

    This killer man…

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    this is luckily a bug, but this is just salt on the wound atp yea

  • fussy
    fussy Member Posts: 2,099

    This is what I am keep saying for last 3 years. If survivors want killer be able to do nothing but chase different survivors on different sides of the map – be ready to get Krasue and Nurse level of killers. Killers with 20 seconds chase no matter how good or bad survivor is. And it will be uninteractive hell and total reduction in need for skill for both sides.

    I don't think even 10% of playerbase understands it, but when we suddenly will find ourselves in the game where chase as interactive as doing gen, it will be too late. But at least it will be casual party game that survivors wanted.

  • Ohyakno
    Ohyakno Member Posts: 1,499
    edited September 26

    They just want dash and easily dodgeable projectile killers, for forever. It's horribly boring and killing killer design.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    How does nurse power creep demo when she came out before him? That's not how power creep works.

    It seems like you're advocating for all killers to be high C tier. Demo sucks. Against good survivors his shred is just a zoning tool rather than something you use to get hits outside of animation locks because it's piss easy to crouch tech and dodge at max range. I've had games where I didn't even have time to set up portals because gens got done so fast and it was back to back chases constantly.

    Like if demo is your gold standard for what killers should be then you've got problems. You want pre-6.10 queues for survivor.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    no, im advocating for all killers to be not stronger than high A tier killers (Singularity / Spirit level) and no weaker than low B tier (Knight / Demo level).

    Demo is a solid killer if you're good, it doesnt mean he isnt outdated or cant be buffed, but he is a good showcase of the lower end of killer power/difficulty.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    the biggest irony is that it backfires first and foremost on these casual players because when killers will be forced to play fair on unfair killers, there wont be any skill issues or self regulations with spreading hooks on balanced killers.

    better players will be better.

    in a very messed up way, the game will become even more competitive.

  • fussy
    fussy Member Posts: 2,099

    It won't be more competitive, there won't be any skill on both sides. No need for survivor and killer be good in chase, because chase only limited by killer's cooldowns. No need for survivors make decisions or risk something, because their butts are always safe due to 500 mechanics, no matter how many mistakes they made. Competition of what, who press m1 button faster and bring stronger perks?
    It will be another F13, extremely casual rainbow poop party game, where at some point you need to accept that you are dead on timer, if killer sees you. But hey, killer can't tunnel you off hook, can't left you on the ground, can't defend hook, can't defend gens for too long, can't punish your mistakes, can't create any risk situation, can't defend himself in some situations.
    Literally survivors' dream they asked for years, isn't it? Sadly in reality it will be DBD's end, because this is not what we play this game for.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    well competitive in a sense there won't be "chill" gameplay anymore.

    people will be forced into playing efficiently.