A clunky Shape, an overpowered bodyless head and the palletgeddon
This patch without a doubt was...a thing.
First we got a new killer that in PTB worked fine and just needed a little polishing. But instead, almost every aspect of her was buffed, making her unstoppable. Krasue is overpowered and broken, I would have just reduced the time it takes to go from head to body, since it's the only thing that kills the momentum and the vibe with her.
Myers has become overreliant on chase perks. Without them, he feels wrong. Plus his dash is quite odd to control, one feels you should be able to turn more freely, but you can't. Plus, it takes oddly long to charge evil within just for it to be so disappointing. Not only do you need to rely on a dash, but also you are promised small buffs you won't usually notice, and unlock the worse pig ambush. Tier III should have remained the same as before without the need of an add-on, but the flexibility of transitioning between stalker and pursuer is a welcome thing. The infinite stalk pool also was much needed. But the good things are overshadowed by the flagrant weaknesses Myers was given.
Pallets. As if in certain maps we didn't have enough with oddly strong buildings (looking at Crotus Prenn). Deadzones are needed in this game. Match after match with M1 killers I found myself struggling because the oversaturation of survivor resources is demential. Ghostface, Sadako, Freddy and the bunch have become obsolete and circumstancial. And this change specifically should be fully reverted. These scenarios make any skill expression as survivor simply voluntary in these maps. Plus it obly encourages killers to use top tier killers and Krasue (not saying she is top tier yet since she hasn't found her spot)