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Krasue Changes Feedback

TripleStryke
TripleStryke Member Posts: 239
edited September 30 in Feedback and Suggestions
  • Mushroom economy changes are pretty insignificant.
  • Lowered collision window to 0.35 is great, makes her harder to use.
  • Increased pallet stun to 2.5 seconds is also great, makes it more rewarding to outplay her.
  • Increased pallet vault time to 2 seconds and the Head Form window vault to 1.8 seconds are fine as well, BUT it's just so un-interactive, the pallet vault should be removed as a whole.

Further Suggestions for 9.2.2:

  • Replace Pallet Vault with a Pallet Break

Pallet vaults (outside of current Chucky) are only one of 3 things: too weak, only strong against casual players, too strong/noninteractive. This slows her down, and may force her to break more pallets, but it is just flawed as a concept and is always going to feel bad for either the survivor or killer because she has to switch back to Body to break. Replacing it with a pallet break would feel so much better for both sides.

  • Regurgitate Cooldown: 3.5 seconds (was 2.5)
  • Extend the delay after Regurgitate before you can Basic Attack
  • Remove Regurgitate Ricochet Aim-Assist

There is a great opportunity for skill expression here, but it is currently just a little bit too forgiving in the 3 aspects above. Remove these and it's fine.

  • Head Form → Body Form Transition Speed: 1.6 m/s (was 1.15 m/s)

HEAR ME OUT: She is overpowered RIGHT NOW. Think about this in the context of the above changes as well.

With the above changes making her chase more interactive and weaker, body blocking, and using a mushroom in chase will become more viable, so this would be a little compensation to let her deal with it a bit better in case she needs to infect/reinfect. This translates to about a meter less distance loss (0.99m) when transforming. It is super minor. The ideal is for the game to feel fluid and fair for both parties. Body blocking and such will STILL be super viable this is minor.

I think once the pallet vault is gone it solves the majority of her issues, that is the most important thing that needs to go.

Post edited by TripleStryke on

Comments

  • fussy
    fussy Member Posts: 2,099

    Agree on everything, with 2 seconds it's only useful in some very long loops or god pallets, so I would rather take pallet break instead at this point. Also making pallet stronger against her is W anyway.
    I just don't get why we need max amount of Fungus now, but with no pallet vault it will be good change.

  • TripleStryke
    TripleStryke Member Posts: 239

    Ideally she would be nerfed to a place where a small compensation buff would be fine. If they need to do anything further I think lowering from 120% to 117.5% or 115% to be more fair. The ideal is for her to be good to play as and against, and that is something that could feel bad to play as.

  • TripleStryke
    TripleStryke Member Posts: 239

    The thing is as well, this type of buff will do nothing to hurt solo queue, it would help her slightly against some teams (I swf a lot and personally do deal with her in this way, but it's not realistic in solo). A simple scenario is just eating a mushroom, and having a teammate body-block for you for the 30 or so seconds. Currently that's pretty hard to pull off, but if she is weaker in chase, can't counter god pallets and such with a vault, having her lose a little bit less when dealing with that bodyblock is fair imo.

  • ABAEX
    ABAEX Member Posts: 333

    another killer nerfed by survivors crying.

    Survivors don't even want to spend a week practicing how to deal with the new killer.

    From now on, survivors have no right to complain that the game is boring or not scary.

    You yourselves asked for the killer to be boring and not scary.

  • CompetitifDBD
    CompetitifDBD Member Posts: 822

    Wrong. Her head to body form is actually very punishing. Not to say every other part of her kit isn't broken. She really just needs to have a longer Regurgitate cooldown, recovery from Regurgitate and Mushroom should instantly cure a full tier of Leeched. And survivors should lose the Leeched effect upon being hooked, seeing as its super easy to apply anyway

  • TsukiYurei
    TsukiYurei Member Posts: 168
    edited October 1

    What do you except, They need there handholding.

    And they don’t wanna learn, Or play both sides equally to learn counter-play and how to mind game/loop effectively against any Killer/Survivor, So there form of balanced is nerf nerf.

    Not actually learn her counter play, She was barley A- B+ if that.

    But we are not allowed new strong Killers only Nurse & Blight forever. Yet they complain about why they don’t see different Killers?

    This is why we have survivors mains, That are babies (Not all are babies just majority) When they can’t abuse there 8 second chances each against a new killer.

    Wah wah throws toys out pram nerf nerf nerf new killer op (Which in most times they really aren’t op) Please I need more handholding mommy Behavior.

    This is why Dbd won’t ever have a fair balance unfortunately.

    Because of toxic tribalism mindset, As well coping people have when there 8 second chances each perks/bully tactics fail.

    She didn’t need an nerf at all.

    Guess ptb’s aren’t for balance now behaviour right?

    (Even tho there meant to be, And Behaviour promised they wouldn’t nerf any new Killer/ Survivor Chapter in no less than a 1 month or 2)

    So it would give players a fair chance to adapt/ learn counter play to a new Killers/Perks/Maps etc.

    But nope that went out the window eons ago huh Behaviour?

    Play both sides equally people, Learn and adapt. Have fun it’s 1 vs 4 the Killer meant to have a very slight edge.

    Remember it’s an horror game, Let’s not let the game become an gen repair simulator.

    Peace.

  • DeeBeeDeeAddict
    DeeBeeDeeAddict Member Posts: 74

    Please go play solo queue against her for 10 matches and then come back and tell us all how you feel.

    It sounds like you already have some secret counterplay for how to deal with her. Care to share with the class what your tips are? Hell, even record your gameplay against her and share it with everybody.

    Until that time, sit down. There are literally COMP players with 17k hours in the game who have basically said "she has no counterplay."

  • ABAEX
    ABAEX Member Posts: 333

    how hard it can be?

    just body block head from if you not be Infected.

    if chase by head, drop 2 pallet then loop.

    all can force head Transform to body.

    ↓All solo queue

    a17dcc24-9f8a-420d-a71e-699fbfcb8a16.png

    2 free gen,

    image.png

    ↑Too many pallets piled together, krasue Tunnel and camping.

    I have DS and DH and Styptic Agent. no teammate body-block. 4min can let teammate done 6gen(4*60=240 240/90=2.6 and 20s to open the escape gate)

    1e64c1d3-e1a3-4fe6-af9c-e800f14865c4.png

    ↑All not nerfed Krause, now this killer nerfed, it will be more easy and boring to against.

    10 round Vee Boonyasak task only get 3 Krause in HK server.

    there are more blight in this server. and survivor are More efficient and more willing to carry item and add-ones.

    If you're not good, you should practice more. If you can't afford to lose don't play.

  • ABAEX
    ABAEX Member Posts: 333
    edited October 1

    This "17k hours player" only play 1V1?

    the 17k hours players say “The water is extremely poisonous.” Will you admit this?

    Do you have your own understanding?

    If not good, should practice more. If can't afford to lose don't ready in lobby.

    The past is the past, The present is the present. If keep comparing the past to the present.

    Why don't compare it to 2016?

    do they have 17000 hours experience?

    OR

    just have 1000 hours experience but use it 17 times?

  • TsukiYurei
    TsukiYurei Member Posts: 168
    edited October 1

    My dude comes out with data / Facts,

    Shows you these alt/none new accounts and can’t cope with hard facts.

    Baby Survivors (Again not all)

    Trying to spread the misinformation of a Killer being OP to suit there one sided agenda.

    That’s right bro proofs in info/sat pudding.
    The Survivor main toxic tribalism needs to be stopped by Behaviour.


    She was barely A- B tier so let’s nerf her to Super low B- or decent C.

    Totally unjustified nerf she got for nothing.


    Props for keeping it civil and not to attacking like these tribalistic sided mindset people.

    Post edited by TsukiYurei on
  • fussy
    fussy Member Posts: 2,099

    Chill a bit. It's first time in DBD history, when pretty much all players, even most biased killer mains, said that she is Nurse level or even better.

    I also afraid of overreaction, which can lead to nerfing her to some bad state, but if you truly believe she isn't at very least high A tier now, it's on you. 99% of experienced players won't agree with you.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478
    edited October 1

    The simple solution is to remove 1/2 the plague levels when a survivor is hooked, She should not be able to have full power against unhooked survivors the range attack is that good.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Her auto aim is the biggest problem. You cant loop her without getting infected and damaged.

  • ABAEX
    ABAEX Member Posts: 333

    So, the biggest problem with this game lies here. People who play very poorly completely affect those who want to play seriously, and at the same time, the poor players make the game's killers feel less threatening, turning the game's horror label into a joke.

  • fussy
    fussy Member Posts: 2,099

    That's partly true, and it's more MMR problem, if anything, but how does that relate to Krasue? Hens and KnightLight are both known for best results on both sides, survivor and killer, at the same time they both understand that this killer is at least on a par with Nurse, but requires much less skill to play as.

  • ABAEX
    ABAEX Member Posts: 333
    edited October 1

    I mean

    Some people with MMR that has remained very low for a long time, or those who have never reached the top 5%, affect the game and all players' experience for a long time.

    Ideally, the top 5% of players should be the ones that all players strive to learn from.

    It shouldn't be that in order to accommodate the 60% of players who don't even know where the generators are or the general layout of the map, everyone is given a base kit, making it easier for higher-skilled survivors to deal with killers.

    this is problem of mmr? yes

    this mmr problem effect Balance? yes

    this affected balance influence the overall gaming experience? yes

    so why don't behvr see top 10% mmr to Balance?

    If they poor to angst krasue. they have no say in this.

    Hens and KnightLight are both known is true.

    but They will not always be authoritative, nor will they be right about everything.

  • DeeBeeDeeAddict
    DeeBeeDeeAddict Member Posts: 74

    This isn't 'proof' of anything. This is cherry-picked matches that lack any context. You said you're great at looping her and counterplay. This shows none of that. For all we know, your teammates could have looped her the entire time and you sat on gens or totems, based on your builds.

  • ABAEX
    ABAEX Member Posts: 333
    edited October 2

    If krasue is op.

    why survivors can escape?

    It wasn't just one person who managed to escape by luck.

    It was three or four survivors escaped.

    you can say that is cherry-picked matches.

    BUT

    match time is sep 28, 8:06PM/8:16PM/8:29PM

    you say:

    "Please go play solo queue against her for 10 matches and then come back and tell us all how you feel.

    It sounds like you already have some secret counterplay for how to deal with her. Care to share with the class what your tips are? Hell, even record your gameplay against her and share it with everybody.

    Until that time, sit down. There are literally COMP players with 17k hours in the game who have basically said "she has no counterplay."

    I play solo queue when krasue is not nerf.

    I feel krasue is weak.

    I play 10 matches, Encounter more blight than krasue. but when against krasue, we escaped easily than blight.

    I have already explained how to deal with the krasue, and it still applies after the nerf, although its strength is so low that teammates help are no longer needed.

    rip krasue. this killers perk are weak too.

    Post edited by ABAEX on
  • ABAEX
    ABAEX Member Posts: 333

    You are not Blind.

    You can see the Evader Emblem is gold, right?

    this Emblem only get point in chase or hide.

    gold need 560 points. Iridescent Emblem need 880.


    if hit by killer -10.

    1 point per second:
    added for being in proximity to the Killer without being chased by them; applies a distance-based multiplier that diminishes the farther the Killer is from the Player and also accounts for the Z-axis (different floors):
    up to 5 meters: x6
    up to 10 metres: x2.2
    up to 20 metres: x1.1
    up to 30 metres: x0.5
    up to 45 metres: x0.3


    +50 points:
    added for stunning the Killer with a Pallet

    (On-going Chases are evaluated every 15 seconds, banking the current scores for the Player.)

    up to 250 points per second:
    added for being chased by the Killer and awarded after the Chase ends; its Gain rate is increased the longer a chase goes on:
    initial value: 1 pt/s
    after 15 seconds: 60 pts/s
    after 30 seconds: 60 pts/s
    after 45 seconds: 125 pts/s
    after 60 seconds: 250 pts/s

    Additionally, the following multipliers may be applied:

    x2
    applied to all points gained during a Chase, if the Chase was won (losing the Killer without getting hit)
    x0.5:
    applied to all points gained during a Chase, if the Chase was lost (getting hit or being downed)

    so……

    if only hide, i need keep in 93s in 5metres or 254s in 10metres or 509s in 20metres.

    This is not realistic.

    If I not get chase once, my Unbroken Emblem will be Iridescent.