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The Problem With The New Rift System

To let you know where I'm coming from, let me start by saying what my connection to this rift cycle has been as a player.
Specifically, that I haven't really been engaging much. Important IRL stuff, bad internet, other things to play- I've only really been able to log on for a handful of matches every three or four days or so, with my most concentrated playtime being for the 2v8 duration (half of which was spent on the PTB, so no rift fragment gain).

Despite this, I've almost maxed out the rift completely and I'm well past the point where I've unlocked all the unique cosmetics. I know a lot of people say this system is more grindy and user-unfriendly than the previous one, incentivising FOMO and daily play, but flatly, I cannot see how that could possibly be correct.
Being able to work on multiple quests at once alone is enough that I can log on, bang out a bunch of quests in a short duration, and gain considerable progress on the rift. Add onto that dailies, milestones, and various event quests, and it only gets better- point blank, the amount of time you have to actually spend repeatedly playing matches to gain progress is noticeably lower than before.

However. I do also have a suspicion I understand why people come to the conclusion that this is a grindy, play-every-day, FOMO-reliant anti-consumer system, and it's because what I just described basically only applies while you have weekly quests left to do.
Don't get me wrong- that isn't a problem because progression is slower or grindier than before overall, but because finishing your weekly quests kinda leaves you not making progress until the next batch after they weakened milestone quests in this context. While you aren't being pushed to play every day if you want to finish the rift - you're really just being pushed to do that OR wait until the next batch of weeklies/event quests - it doesn't really feel very good to know you're basically not making any meaningful progress in the times you're actually able/in the mood to sit down and play, even if that only happens once or twice. Weeklies stick around, so you're still probably going to have something to do, and there's been plenty of event quest categories too, plus dailies.

Thankfully, I think this is pretty easy to fix from multiple directions. All you need is something to meaningfully progress when you're out of weeklies, even if they're slower overall than the weeklies themselves. The simplest way of fixing this would just be to make milestones tick up faster- they don't even need to give more rewards than they currently do, just not be quite as grindy.
Other good ways of doing this would be to bolster the Chapter Quest concept, expand it to more quests that last longer + maybe give multiple sets of characters at once, that kind of thing. It'd also be pretty doable to add in some extra themed quest drops, just small batches for doing actions related to something thematic- a bunch of healing quests for survivors, for example, or stealth related quests for killers. Maybe add in some quests for running universal/base character perks for variety without penalising people who don't own optional characters.
These are all optional and would just be an improvement beyond equalisation. All that's really needed for this problem is to improve milestone quests.

In short, the system isn't grindier than the old one but it does create lulls of progress that don't feel very good, after milestones were adjusted. It'd be nice to see that addressed so players can make consistent progress without relying on weeklies specifically between bouts of event quests.

Also rename them back to Rituals pls.

Comments

  • jesterkind
    jesterkind Member Posts: 9,503

    It only seems grindy comparing two current scenarios, but if you think about either player in the old rift system, they're both benefiting from a much less grindy system.

    If you play one six-hour session on Saturday or whatever ratio of hours over the weekend now, it's much less grindy than doing the same thing before, that's my point.

    I do agree you get more progress playing daily. I don't necessarily mind that - online games need a regular flow of players logging in - but I do think the alternative could stand to be a lot better than it currently is.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 186

    Had to buy the last two tiers so I hit t100

    I hate this new system, the old one was good, could catch up my late in a weekend

    So I learned my lesson, i'll play everyday to get the dailies

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I play the game every weekend since blight came out and this is the first rift I've ever not completed.

    It's focused on the daily thing. I am not giving this game an hour of my time every single day. It's not happening. It's ridiculous and anti consumer to expect it.

  • SoGo
    SoGo Member Posts: 4,191

    Lol, now there are no milestones at all.

    So that solves it I guess?

    We also got more weeks of Weeklies.

  • jesterkind
    jesterkind Member Posts: 9,503

    My entire point is that this isn't true. You don't have the log in and do dailies to finish the Rift, because the other changes made to the system mean you're going to be making more progress in fewer games as long as you have weeklies to do, exempting event quests from the equation.

    The issue isn't that there's a hefty grind that promotes FOMO, log-in-every-day kinds of attitudes. The problem is that the system currently creates lulls where it feels very grindy because milestones are the only real connective tissue between the release of weekly and/or event quests and they tick up quite slowly.
    That doesn't actually encourage only logging in daily. You certainly can do that, and it's quite effective if you do, but you could also just wait until the next batch of quests and get significant progress over your play session that way.

    It's a problem of feel that pops up here. It feels bad to stop making noticeable progress because you finished your weekly quests and you know it'll be a genuine grind to make progress, which means you at least might feel inclined to stop playing and wait until the next batch- that happened to me multiple times over the course of this rift, at least.

    Again, this system is less grindy than the old one. Instead of one set of quests (two during events) that you can only progress one at a time, you have multiple sets that can all be progressed and even completed at once. There's no way that shakes out other than you needing to spend less in-game time to achieve more progression while you have quests available.

    The old system did also have this problem to a degree, but it didn't feel quite as pronounced because it took longer to run out of quests… because it took longer to gain that progress.

    I did lay all of this out already, it's the main crux of my post.

  • Lunalaria
    Lunalaria Member Posts: 6

    I can't believe they came out with a tone called "Reverence" and forgot to make a plague skin for it

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922
    edited October 8

    It's more grindy in a way of how much you need to do daily quests.

    Permanent quests and long sessions less often are way worse compare to challenge system.
    To compansate daily quests of one day you have to play 20 games, which is just insane. That's just result of less fragments per game.
    It's slightly less, but I still have no idea when you get 10 fragments

    If they increase fragments to 10 per game so it matches previous system, then I am fine with it.

    While you aren't being pushed to play every day if you want to finish the rift

    That's simply not the case, at least not for last rift. I have done every weekly quest, every event quest and even all chapter quests, yet didn't finish the rift. I simply did not play enough days.

    I have calculated it for last rift and you had to finish daily quests for 46 days. Otherwise play tons of games to compensate.