http://dbd.game/killswitch
Michael Myers needs more buffs
I like him being more chase-oriented now, but he still feels weak and Slaughering Strike is pretty much useless half of the time.
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He needs his old power back
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They confirmed he's getting more buffs later this month.
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Hopefully they don't remove his counterplay in chase since he now has on demand stealth plus on demand instadown. Not really interested in another brainless overpowered killer. Would prefer they revert to his old power. the old stalking fit his character better than this.
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If you think mayers will be overpowered when he can get into evil incarnate mode fast then you like more blights and ghouls for sure, he was strong only because of two specific addons which were tombstones and they could give him kills in situations about s-tier killers could dream of that was his strongest version we ever had and I dont think they will buff him enough so this reworked version can get stronger than tomstone mayers.
Currently his evil incarnate mode has more cooldowns and debuffs than onis blood furry which is mad but nothing wrong when bhvr is balancing things same as in 2017 something is made weaker then it should be (reworked mayers) for no reason and other things are busted beyond understanding (krasue).
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Oh, I'd highly expect this very thing to happen. Good Mikey players still 4k with no problem, you just can't play "stare at you in the distance" as much anymore, you have to engage players. I have no idea why they feel like he needs to be buffed, his changes were sort of a buff with the "on demand" things. I guess he's not broken yet, so yea, BHVR will keep buffing him.
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I mean thanks for tacitly admitting that you know blight and ghoul are busted as hell. But that's a blight and ghoul problem. Myers was pretty normal as far as the rest of the roster goes. You just had to be smart about the angles you approach tiles from to catch survivors off guard. You probably wouldn't go on 1k winstreaks but no killer should be able to do that. He could have gotten some buffs in exchange for reworking tombstone and infinite T3 but tbh i kind of liked going against tombstone. One of the few ways the game still felt like an actual horror game.
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And now he got so many cooldowns so he feels slow as hell and there is no longer the threat of being downed fast when he has his power which is sad, compare to oni who has faster instadown attack and dash mobility attack that is better than blights or billys but its limited by time.
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Oni with no turn restriction is completely busted in chase. The exploit should have been fixed and his power buffed in other ways. Making an instadown impossible to dodge feels awful. That said, at LEAST Oni doesn't also have basekit on demand stealth to go with his instadown.
How do you want them to buff Myers without making him Billy at pallets but with zero mechanical skill?
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Mayers basekit stealth is only good in some indoor maps or high walls structures from which survivor can tsee you but you are 105 speed (if you dont run addon). Onis power is one of most balanced when acquiring his power because he has to get m1 hits. Worse turnrate on slaughtering strike is something I dont understand its even worse for me tha hitting saw with billy its so slow and cluncky.
No turn restriction? I dont know this bug but if you mean his flicking is now easier than before yeah thats hard to counter almost inmossible but take in mind oni will get nerfed when antislug arives because he needs to get as many survivors injured as he can or he wont have his power which will cost him too much presure and he is easy to counter for good loopers because they can hold him out of his power at the start for long and now with more paletts this hurts if other survivors do gens.
Whole reson why his turn limit was incrreased was because console players wanted it too but on one hand its glitch that is called skilled and increses his depth of a killer on the hand before the change only pc players could do it because you needed crack your mause dpi high so you could 180 flick. Simular tech is on pyramidhead when he shoots there is 1 frame where when you flick as you shoot you can make flick (looks it depends on dpi the higher the better and fps the smaller the better and its also buggy).
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I agree that he needs a buff.
I would do this:
- Revert Evil Incarnate's duration to 60 seconds.
- Revert Stalking range to 40 meters.
- Increase the amount of Stalk Points needed for Evil Incarnate to 7.
- Increase the maximum bonus dash range to 1,2 extra seconds (or more)
- Remove the sound that plays once the Stalk meter is full.
- Delay the stalking warning sound to at least 75% of the Stalk Meter.
And two not necessary, but nice to have things:
- Reduce the cooldown between dashes.
- Reduce his Evil Incarnate TR to 32 meters.
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Reversed Stalk range bonus returning would be nice too...🙏
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True.
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I played one match with him just to see what the changes felt like a day or so ago. It was kind of slow going at the start of the match until I just stopped stalking altogether and stayed in pursuit mode. I'm not practiced with the new version of him so with time this might change but my initial impression is that using his power is frequently less effective than just running around and hitting people twice.
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