New desicive strike feature.
My suggestion is that once you get downed with desicive strike, it actives to prevent slugging and make it a bit more useful. So the killer can't just wait it out or go after someone else. This makes the perk alot more useful and I think this is pretty valid. Don't forget that this is my favourite game and keep up the great work!
Comments
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Sure, buff already broken perks. DBD is only competitive game where competitive playstyle is punished. If DS should be buffed, then buff top tier killer perks too, there are a very few that can even compete with average survivor perks.
1 -
Yes we need decisive strike buffed and lets get the old dead hard back.
-3 -
So the already insanely survivor-sided game is a free win for them. Nice way to balance the game.
-1 -
yeah no lets not add "press e to win chase" back into the game when every map is gideon now and m1 killers are borderline unplayable bc of it (oh and they boosted the WORST maps for some reason)
2 -
DS is fine as is. If you want anti slug, run unbreakable in unison
0 -
Dead Hard- Should become permanently usable again, like a regular exhaustion perk, with a cooldown of 40/50/60s.
- The 0.5s timing is too short considering ping, servers, and hitboxes.
- Slightly increase this timing to make it viable.
Decisive Strike- Stun duration 6 seconds or timer 80 secondes (increase the timer to penalize tunnelers)
- Should not deactivate when self-healing (but keep deactivation for gens/totems/unhooking/endgame).
-2 -
Constructively, the first thing that should be thought of when buffing a survivor perk is "can swf teams abuse this?"
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