Ormond Realm
Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.
In this thread, let's focus on the Ormond Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!
And as for this poll, overall, how do you feel about the current state of pallets in the Ormond Realm?
Ormond Realm 345 votes
Comments
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Played Trapper on this map during the update and I felt trapped
20 -
too many safe loops every single loop does not have to be pre droppable and unmindgameable.
8 -
loops impossible to mindgame since if you try, the survivor can just leave the loop and get to another safe pallet. No interaction whatsoever, just boring gameplay. The map was already strong, there was no need to make it even worse.
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This content has been removed.
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Too many safe loops and the double pallets are stupid here.
12 -
I like less natural dead zones but it does feel overturned rn
3 -
Ormond has mostly clear line of sight and is massive. You do not need 35 pallets alongside that. Half the added pallets the survivor can see you over so you cannot mindgame them, and the other half interconnect and can be chained with minimal effort. The pallet change hurts weaker killers the most on maps like this and encourages unfun territorial play because spending 20 seconds crossing Ormond to find the survivor who has had eyes on you for half that time already cost you half a gen (at least) and they'll get a chase in afterwards and even if it's short you'll lose another half gen crossing the map again.
7 -
This map wasn't playable for survivors before the change to you? I have never heard anyone claim this.
Considering you have replied to every post asking about pallets with "This is great, don't change a thing" makes me question your objectivity on the subject.
10 -
feels way too common for pallets to spawn so close to jungle gyms or even other pallets that can make 50/50s not matter if they force you to break and they have enough time to use another pallet right next door or around a corner
5 -
I don't know why survivor sided map needed buff at all. And you didn't even cut it before buff, like you did with Disturbed Ward, just buffed giant map with a lot of safety.
5 -
For each of my ratings I'm going to break them down into two parts with info/map specific info afterwards.
Tile Type: ⭐⭐⭐❌❌
Pallet Density:⭐⭐❌❌❌
Map Specific: none of my feedback is related to Ormond Lake Mine
Overall: I'd like to give a small reminder that all of my map feedback is coming from both sides, but also on killer mainly as Wesker, a collision killer. I normally LOATHE Ormond. Back when you guys made multiple variations, it was my personal hell (besides Nostromo, it will always be top). However, for me it wasn't even how many pallets there were, even though some of them had an INSANE amount, it was the TYPE. Most of them involved very large rocks that were basically impossible to use my power at against decent survivors. So, while I do think you've overall made a lot of the tiles incredibly boring due to no mind games, I'm torn, because I can actually USE MY POWER at most of them. So please, consider making the tiles more skillful for both sides by allowing mind games as killer, BUT DO NOT GO BACK TO 90% BEING ROCK PALLETS, I BEG OF YOU. Keep these sorts of shapes! As for density, it's betterISH, but not even close to where it should be. There seems to be some confusion on this realm on if it's okay to just reduce and spread the overall amount as long as they're super safe and I don't personally enjoy that, especially when the few tiles that allow for mind games directly tie into a safe one - every time.
2 -
You were crazy adding that amount of pallets. What were you even thinking of?
3 -
- Mount Ormond Resort already had a very strong, central main building. Having a strong main building like that, that Survivors can easily get to means that the rest of the map needs to be relatively weaker in order to balance things out. There's too many safe pallets on the map now, including pallets which easily chain into the main building bar window and shack.
- Ormond Lake Mine is pretty well-balanced IMO.
1 -
The map is currently survivors sided with the extra pallets, but not one of the worst. Before the changes though, I thought this map realm was one of the most balanced realms in dbd. Never felt unfair for me to play on Ormond regardless of which side I was on unlike some of the other maps.
Also I realized I accidentally voted wrong for this one, sorry for messing up the results. If an admin or someone could change my vote to, "The pallet distribution favours Survivors" that would be great.
-3 -
Mount Ormond Resort
The main issue of Ormond is and was always that this map was a bit too large. You tried to fix dead zones with pallets but the better solution would have been to make the map a bit smaller. Now, the map is still way too large and has a lot of pallets that are good interconnected with each other. For example: The shack is on the edge of map and no killer without mobility can chase there without losing gens on the other side of the map because it takes three business days to go to these generators.
Yes, Ormond became even better for survivors and much worse for killers, especially the weaker ones. The best way to fix it is - as I said - make the map a bit smaller and this should also fix the bigger dead zones.
Ormond Lake Mine still feels balanced and fine overall.
2 -
It was already a good survivor map with all the line of sight you can have on the killer. You didn't need more loops when you can pre-run most of the time.
0 -
Ormond is especially rough with the pallet density update and definitely needs to be reverted or adjusted, Ormond was already in a pretty good spot balance wise before (I'd argue the Lodge arguably favored survivors, but not by a huge margin to make it a problem or anything), but now it's really rough if you aren't playing an S tier killer like Blight, Kaneki, Nurse, or Krasue.
0 -
plz stop stepping in your own traps 😞
(point noted)
Would you be able to share any screenshots of loops you're feeling are impossible to mindgame?
To confirm, are you referring to both Ormond maps, or one in particular?
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Double pallets are awful to play as killer, and the map could benefit from a little reduction in size. Ormond was already a comfortable map for survivors, and rarely had deadzones, but now there are pallets galore.
1 -
Honestly, Ormond was fine before these changes. The map is enormous and already has plenty of pallets. Most of them are safe, so adding more is ridiculous. Especially the double pallets.
3 -
My biggest issue with resort was the sides of main. The loops that spawn, especially when they're double pallets, make the sides way too safe. The loops easily chain into each other while also being right next to main. Like other changed maps, the spawns make it so you can easily run the killer around the perimeter of the map. You can devote the time to get rid of resources to make an area safe, but by that point, your only option is to clear out an area for a 3 gen, but then theres the issue of one side being completly unsafe for survivor, and the other being completely safe for survivors, causing a boring stalemate.
1 -
This realm was already in a pretty good place prior to the update, although shrinking the pallet loops a bit was a good call.
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Already strong survivor map with strong tiles, a strong main and shack. Didn't need double pallets and didn't need more filler pallets.
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Ormund is already a top 5 survivor map. Why it was considered for something that would make it even stronger is strange. The side opposite of the snowplow loop often gets 3+ pallets with 2 often being very safe. This side also leads to shack, which can lead along the back wall and to the snowplow, which can legitimately lead to the entire outside of the map being a big loop.
All of this, without even mentioning the immensely strong main structure.1 -
Ormond Resort is pretty awful now. I do like some of the new filler tiles that aren't just rock loops since it adds a bit more variety to the filler selection, but overall there are too many pallets now and the double pallet tile feels particularly obnoxious on this map. That, combined with often being able to chain filler pallets into jungle gyms now, it's a little too much overall especially since this map was already a bit survivor leaning before the changes.
Ormond Lake Mine is fine and I'm not sure it even got changed, it doesn't feel any different than before. It's still one of the best maps in the game currently.
1 -
Ormond Lake Mine is fine, it seems like it barely got touched, which is good cuz it’s one of the best maps in the game. DO NOT TOUCH LAKE MINE EVER. Ormond Resort on the other hand is way too big to put all of these safe pallets on. Reducing the size of Ormond Resort would be great, and then just move the safe loops away from Main Building and Killer Shack. You can have like 4 safe pallets spawn around Killer Shack that can be connected and it is way too much. Either reduce the safety of the pallets, move them, or remove them. Also more evenly dispersing line of sight blockers would be nice on this map. You tend to have all of them on the left side and middle of the map, and pretty much none on the right side where shack spawns.
-1 -
Are you serious about buffing this place?
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Ormond feels much better. It could have multiple bad deadzones which are now abolished. Definitely much better balanced and fair for both sides.
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Would you be able to elaborate on which of the new filler tiles you like? This is one part of the feedback on this Realm I'd love some clarity on.
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From some of the comments im gathering survivors are expected to have 1 average strength pallet at any given location and then get hit before being able to find another pallet or window. Every mention of "chaining 2 pallets together" or "this pallet into a window" is code for "bring back garbage filler pallets and mile and a half from each other so I can turn off my brain and still get a hook handed to me". Won't be surprised when all the pallets get reverted but maps being shrunk, main buildings nerfed, and jungle gym tiles replaced with weaker versions stay. Funny how all those killer sided changes didn't get their own individual feedback threads.
1 -
I'm just going to say this here instead of on each individual post:
The pallet density has had zero effect on my outcomes and I'm not playing Ghoul, Blight, Nurse, or Krasue. My 30 day stats are 20% above the target 60% out of 200+ matches and these changes have been in play during that time. The massive unsafe dead zones, either mid-map or edge, needed to be filled. You shouldn't be able to get free hits because the RNG gave no resources. I don't want to see this be something that killlers get to decide for survivors.
-1 -
Was mainly referring to liking this one, most of the fillers on this map are rock loops so it was nice seeing something different:
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Revert it on this realm.
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This realm was a little bit surv sided before, but now it's another one where you can mindlessly drop pallets and connect weaker loops with another week one, then a strong one…
A 50/50 is not a 50/50 if it connects to other loops.
Also the double pallets are the worst thing you guys could've cooked since Greenville Square was added and now it feels like a plague that's bleeding to the other realms. A lot of killers powers, like Wesker's, is completely useless on them.0 -
This realm was always survivor sided, now is a survivor escape guarantee
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