Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Krasue feels so slow

OrangeBear
OrangeBear Member Posts: 3,472
edited October 23 in Feedback and Suggestions

I don't know why you would play this killer anymore over other killers.

Sure she can play around pallet loops but she's pretty slow at doing so, and at some point you'll come across a pallet and window loop that's too strong that you'll have to switch forms to break.

So… this is basically just like every other killer except they dont have to switch forms.

With the removal of leeched on hooking any form of strategy she had is also non-existent now, you can't really ever make survivor run out of mushrooms.

Headlong flight also sucks for map mobility… 7m/s on a limited resource? This feels so outdated. Dracula can become 6.5m/s permanently and teleport at 12m/s…

This killer has just felt like a miserable addition to the game. Overpowered at launch in unhealthy ways and she's hated and getting hit with a barrage of nerfs. So frustrating

Comments

  • OrangeBear
    OrangeBear Member Posts: 3,472
    edited October 23

    she cant break pallets and you need to infect survivors before hitting them in head form. They've made the pallet vault really slow.

  • adam1233467
    adam1233467 Member Posts: 1,396

    she has auto aim so it’s not hard to infect survivors and she moves at 4.8m/s in head mode and has a long dash attack, you can pretty much get hit on every tile in the game besides dropped shack with her power if you use headlong rush on loops, it’s not that crazy.

  • OrangeBear
    OrangeBear Member Posts: 3,472

    i mean difficulty of the projectile is irrelevant to my point, its a time delay no matter what that other killers dont have

  • Elan
    Elan Member Posts: 1,402

    I think they nerfed her a bit too much in wrong part of her kit. You can now dodge her dash pretty easily, they can vault back once you vault as your bodyblock with increased time don't stop them anymore, same is with dashing around loops. She's just not that great against good survivors anymore, but I think it's fine. I just hope they won't nerf her further as they annouced and if, they might just tweak the cleanse time as I think she's currently in balanced state. I started playing her after 2nd nerf and I can defienetly feel the difference from PTB version, where she was weaker in dashing over loops but overall didn't feel so slow while changing her kit which now feels very slow - the post-fyl cooldown, post-vault cooldown, transition etc. But as I said if they leave her as she is now I'll be fine with it. They might give her some tweak in the future if we see her not being as oppressive as she was after release, which was mainly why I didnt want to play her - especially due to the free tunneling.

  • Elan
    Elan Member Posts: 1,402

    You can now dodge the spit as it autoaims in the degree. I saw a lot of survivors really good at dodging this autoaim perfectly. I like the theme of the killer and the design but she defienetly dropped a few tiers with the nerfs. But as I said she's now in better state towards health of the game, which is fine for me. I main Houndmaster and played Krasue for like 5hrs total and it felt refreshing.

  • Elan
    Elan Member Posts: 1,402

    I feel that the scamper wasn't problem. It was mainly lack of survivors to play around dashes after vault where you are locked in the dash and have enough time to react and dodge it. But most survivors I played against don't even look around when I played Krasue, which was like if you play against Nemesis or Xenomorph and just hold w without any attempt to survive. The only nerf Krasue needed was faster cleanse time and cleanse off hook. Not even saying how frustrating it is to play against bodyblocking survivors that will force you to even hit them three times or go through the forever switch animation to infect bodyblocker and eat the hit, which again won't work if the other guy has fungus in hand.