Perk Change Proposal for The Animatronic - Help wanted
We all love Animatronic, and it's a really nicely designed killer.
But his perks are a bit lacking.
Phantom Fear is usable on high mobility killers, but that's about it.
Haywire… Well, it's useful if you play Singularity in Endgame.
Help Wanted might be the worst one and I wanted to propose a different perk for this killer.
Here is a basic explanation, and I hope you read this and consider it, since a perk like this would encourage going after healthy survivors instead of tunneling or slugging, and should make the game more interactive for both sides.
Remnant Fury -
After hooking a Survivor, a random healthy Survivor is marked with Remnant for 60 seconds.
While marked, they emit full grunts of pain, leave visible scratch marks even if they have a perk/boon to hide them and a purple trail, and rushed actions inflict Exhausted and Hindered for 6 seconds.
Enters a 60s cooldown after marking.
This is a really basic idea, but I thought sharing it since it could improve the game.
I intentionally left out the values for hindrance and exhaustion since it will need tweaking if considered.
Have a good one.
Comments
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TBH, I feel like perks are good, they just need number buffs:
Help Wanted: Increase attack cooldown by 32 %
Haywire: Once the exit gates are powered the switched will regress from 99 % to 50 % once it hasnt been touched for at least 10s
Phantom Fear: Decrease cooldown to 40s and aura reveal to 5s
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Honestly, the gate should just regress to zero at the same speed you open it. With this perk's current effect, it can't even stop 99ing that well if the opening survivor has wakeup or sole survivor. If it at least goes to zero, survivors will know they need to choose between opening the gate and starting the EGC, or delaying the gate and only opening it once all survivors are in a better situation for escaping, or you be a useless teammate and keep tapping the gate switch
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Sadly because of Singularity pairing with Terminus and Remember me, it would be a guaranteed win combo.
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Okay I got a change to propose:
- If a survivor lets go of an exit gate switch, the Entity blocks it for 16 seconds and the gate will regress at the same speed you opened it. The blocked switch is highlighted in a yellow aura
- This can only trigger once per switch
At least this way, he can't keep defending it to stop it from opening, but the perk still punishes survivors who 99 a gate.
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Help Wanted could get an additional effect of making pallet breaks 15% faster.
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Haywire is 100% a troll perk, because if Larry let's you get to the endgame it's usually because he wants you there
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