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Perk Rework Ideas :)
DrKnockers05
Member Posts: 137
So I got to thinking earlier about how some current perks could be improved or changed to be more viable. Feel free to leave suggestions for these or other perks:
Thanatophobia -
For each hit you land on a survivor, gain a token up to a maximum of 3/5/7. Each token reduces action speed by 3%.
An additional action speed reduction of 5% is applied for each injured, dying, or hooked survivor.
No Mither -
You start the match healthy. When you are first injured, you receive the Broken status effect for 60 seconds. Once the initial Broken status effect expires, for each time you are injured afterwards, you remain Broken for an extra 15/10/5 seconds on top of the standard 60.
Left Behind -
If you are the last Survivor remaining in the trial, Left Behind activates. When active, gain a 25/35/45% bonus to Repair speed, a 50/75/100% bonus for Objective bloodpoints gained thereafter, and a 5/10/15% chance of finding a Dull Key when searching a Chest.
A few other ideas include bonus bloodpoints for;
Thanatophobia -
For each hit you land on a survivor, gain a token up to a maximum of 3/5/7. Each token reduces action speed by 3%.
An additional action speed reduction of 5% is applied for each injured, dying, or hooked survivor.
Fire Up -
Each time the survivors complete repairs on a Generator, Fire Up grows in power and grants a speed bonus to pick up, drop, Pallet break, Generator damage, vaults, and missed hits.
- 1 Token: receive 4/7/10 % action speed bonus.
- 2 Tokens: receive 7/10/13 % action speed bonus.
- 3 Tokens: receive 10/13/16 % action speed bonus. Successful hits are now affected by the action speed bonus.
- 4 Tokens: receive 13/16/19 % action speed bonus. All aspects of your power are now 4/7/10 % faster.
- 5 Tokens: receive 16/19/22 % action speed bonus. All aspects of your power are now 8/14/20 % faster, and your movement speed is now increased by 4/7/10 %.
No Mither -
You start the match healthy. When you are first injured, you receive the Broken status effect for 60 seconds. Once the initial Broken status effect expires, for each time you are injured afterwards, you remain Broken for an extra 15/10/5 seconds on top of the standard 60.
- Pools of blood disappear almost immediately.
- Grants the ability to fully recover from the Dying State.
- You gain an extra 10/20/30% chance of escaping hooks and beartraps.
- Receive 100/150/200 bonus bloodpoints in the Survival category for every generator that is completed whilst still in the match.
Left Behind -
If you are the last Survivor remaining in the trial, Left Behind activates. When active, gain a 25/35/45% bonus to Repair speed, a 50/75/100% bonus for Objective bloodpoints gained thereafter, and a 5/10/15% chance of finding a Dull Key when searching a Chest.
A few other ideas include bonus bloodpoints for;
- Hooking Survivors in the Basement with Monstrous Shrine.
- Whenever someone enters the Basement and/or searches the Basement chest with Territorial Imperative
- Successfully luring the Killer away with Distraction
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