My 2 cents worth of thoughts on the recent stream for the upcoming PTB
Where do I even begin. I am genuinely curious as to does the overall team not see killer players as actual players. I am genuinely wondering, not being sarcastic here or facetious. The stream had so many moments of where the mindset of the speaker is, "poor survivors cannot enjoy the game because of killers". Like, killers are a part of the game and they are people as well like survivors. They are not there to ruin someone's day any more than a survivor player is.
Let me give an example, one of the speakers said base kit pop is hand holding for killers and not much later he says we are going to introduce unhook protection for survivors. Isn't unhook protection not hand holding? I am not even arguing if it's a buff for survivors or not. I am genuinely asking, if base kit pop for a killer player is hand holding, is it not hand holding for survivors when they get unhook protection? A free advantage for killer is hand holding but for a survivor it is not? Getting free elusive and aura read is not hand holding but a killer getting some gen regression is too much hand holding?
Then the moment where the stream moderator points out that everyone on stream is spamming pallets during the segment on tunnelling and the person speaking says, "I am glad they like the pallets". I am sorry, what? Guys, you surely could not have been so in the dark to not know that across social media, everyone is pointing out how pallets have ruined the quality of life for low tier killers. Like, it is literally everywhere. How could you be that in the dark, to not understand what everyone in the community is saying?
Even saying things like, it doesn't feel nice when you die too quick in the game. Okay, I agree that is true but it does not feel fun to see 5 gens pop in less than 5 minutes either as killer. So, does the feel nice aspect only apply to the survivor experience? What about the killer?
There is so many more instances where the bias was a little too on the nose to just dismiss it as me being petty as a killer main. Which I am not. I literally have every survivor and killer unlocked. It would be absolutely ridiculous for me to spend so much getting all survivors but choose to not play them as much as killer. So, I am saying this as a neutral as I can be with lots of concern for the game's health.
I think the team members in the stream and everyone in the back really need to take a hard look at yourself and have a sincere reflection. Are you really pushing things out for the betterment of the game. Which means survivors and killers or are you more concerned about the survivor experience over the killer?
I know the stream moderator said, these are just for testing and are not in the game yet. That's not the issue is it though? Many of the things you are pushing out to test are indicative of the mindset that the team has on what is good for the game vs what is bad.
All that said, let me at least give some direct to the point feedback on what you can do to target things like tunneling, camping and slugging. The methods you suggested are an extreme over kill and a flat out major buff for survivors and it doesn't even address the root cause. All these 3 tactics are symptoms of the same problem. Killers use these tactics because they are rushed for time and these tactics are the best way to buy time. There is a reason why gen regression perks are still popular despite the heavy nerfs they had.
So, the answer to stopping these tactics is to find out why killers feel time constrained. I can tell you the biggest problem is gen speeds. Yes, you extended them a little but then you dropped a billion pallets in half the maps in the last update. If you play a killer that cannot ignore or get rid of pallets quick, that game basically becomes a pallet breaking simulation.
So, reverse the pallet changes and make map specific changes. Haddonfield is a map that definitely needs the pallet update. Maps like asylum were already strong enough to play as a survivor, there was no need to make it even stronger. Then change gen speeds. You already did this during the 2 v 8. Gens went faster when the killer was winning and slower when they were losing. If the killer tunnels out one person early, give a gen speed boost for the remaining survivors. Similarly, if the killer hasn't got a single hook when the first gen pops, slow down the gens. Just the gen speed boost/reduction, nothing else. No need to make gens unkickable or survivor hindered or anything like that. That is how you address the root cause without over killing it.
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