Hexes QOL
An idea:
→ Hex's lit up is invisible beyond 12m, looking as a dull totem.
Comments
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It doesn't really solve the problem, though. Firstly because most totems are in tiles, so you're closer than 12m when you come across them anyway. But also because the issue is that without Thrill of the Hunt, they're way too delicate, which having to search a few extra seconds to find the totem in the first place doesn't rectify.
Totems need a small guarantee of value - stack-based totems shouldn't light until they have a stack, and totems active from second one should lock until the earlygame is through, as a simple solution.
Then you can slightly tune down Thrill to ease the fact that it's currently weighing down how strong you can make totems because the difference with and without Thrill is night and day.
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what if hexes were blocked till like 2-3 gens remain? so the killer has time to "setup"
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I'll give you one better.
Hexes now light up only once their effects take place for the first time or after 60 seconds of the match starting.
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Tha is also an option. The fun thing is that totems (dull one) now tell you that killer has undying for free. On top of that you can deduct that there will most likely be at least one additional hex in a play as standalone undying makes no sense.
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Now this would be great.
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I also think we should have offerings that increase the totem count on the map, this offering should not be hidden.
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