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The Skull Merchant (rework) I like to see

Skull merchant is very weak and hated. They will get reworked or changed in the future. However, it is difficult to please everyone. I want to make her a better version that contains aspects of her old power.

What is the problem with her?

  • Too many status effects
  • Too overwhelming/not fun to play against
  • Bad feedback on the survivor's end
  • Weak power (chase/traps)

What is the goal?

  • To make SM stronger and more fun to play
  • To make SM easier to understand from both sides
  • To add and encourage more counterplay/skill play

Skull Merchant - Rework

Change

  • Drones are now split into 2 different drones (see Attack and Defense drones below)
  • Claw traps have a different functionality (see claw traps below)
  • Added a different way to injure and down survivors (see claw traps below)

Buffs

  • Increased the total of drones to 8 (was 6)
  • Increased the battery life of a claw trap to 60 seconds (was 45)
  • Removed the power cooldown after placing a drone (was 10 seconds)
  • Decreased the disabled duration of a hacked drone to 30 seconds (was 45)
  • While a Survivor is Claw Trapped, you see killer instinct for 5 seconds

Nerfs

  • Removed all status effects: Hindered, Haste, Undetectable, Broken, and Deepwound
  • Increased the terror radius to 32 meters (was 24)
  • Hacked drones cannot be recalled for the disabled duration
  • Hacking a drone gives the survivor immunity to scans or lasers for 30 seconds
  • Claw Trapped Survivors see an icon (eye) while being watched on the radar

Attack Drones

  • This drone creates a sweeping scan with a radius of 10 meters when deployed
  • When a survivor is hit by the scan, they get a stack.
  • If the Survivor has 2 stacks and gets scanned, they automatically get a claw trap
  • The scan is immediately active, the way you are facing
  • The scan lines are only visible within 16 meters to survivors
  • They rotate 105 degrees per second, and the direction can be manually switched
  • The scan can be avoided by crouching or standing still

Defend Drones

  • This drone creates a horizontal laser beam with a distance of 8 meters when deployed
  • When a survivor is hit by the laser, the drone will shoot a claw trap (like a dart/projectile)
  • The laser is active after 15 seconds
  • The SM can manually activate the projectile if a button is pressed, even if the laser is inactive
  • The laser is only visible within 8 meters, and the projectile goes 8 meters
  • They do not rotate/static (one way)
  • The projectile (claw trap) can be dodged by crouching
  • The laser can be avoided by crouching underneath

Claw Traps

  • If the claw trap is attached, the survivors can be seen on the radar until the claw trap is removed by any means
  • If the survivor is scanned by an attack drone or hit by another claw trap, the claw trap explodes.
  • When a claw trap explodes, the survivor loses a health state

This creates a new ''Chess Merchant'', but without gen defense hopefully. I hope some aspects of my changes are good. Thank you for reading.

Comments

  • Barin
    Barin Member Posts: 46

    If being downed across the map by a drone is unhealthy, then only have hindered be applied to injured survivors.

    When injured: 10% hindered for 5 seconds when hit by a scan and 5% hindered for 30 seconds when hit by a laser beam.