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How to make dead by daylight balanced and fun for both sides

juciy8717
juciy8717 Member Posts: 86
edited October 31 in Feedback and Suggestions

Revert some of the pallet densindy changes

Nerf tool box's and resilens, prov thy self

Nerf Nurse and blight

Nure, Increase movement speed to 4.4 m/s (was 3.8 m/s)

1 blink (was 2)

Blight, 4 token rush's (was 5)

Decrease movement speed 4.4 m/s (was 4.6 m/s)

We need to buff these killers

  1. Ghost face
  2. Chucky
  3. Trapper
  4. Hag
  5. Sadako
  6. Demogorgon

Giving more auric cells in the rift 50 cells 1-40 100 cells 43-70

Nerf built last 85%/70%/10%

These are my opinions

Comments

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    Chucky is in a fine position, there are other killers who need to be looked at first before him, like houndmaster and and pinhead and Bubba, Bubba hasn't gotten changes in ages similar to demo and sadako, ghosty,, deathslinger, hag and legion, they need changes and buffs bc some parts of their kit is lacking compared to modern killers

  • ABAEX
    ABAEX Member Posts: 333

    nope.

    Cancel anti-face camp / tunnle / slug.

    let player Actively think and come up with ways to respond.

    Reduce the information that survivors can obtain when falling, repairing, and getting hooked.( already get coded )

    give all survivor basekit that give all team killer aura when see killer in 64m that can't be block by blind. (for killer that have )

    make survivor perk that can see killer aura Share to all team.

  • terumisan
    terumisan Member Posts: 2,150

    in order to make to make it balanced you have to cripple the survivor role

    all 2nd chance perks and gen progression perk need to be nerfed into oblivion

    get rid of the survivor hud

    make kindred basekit make babysitter basekit

    get rid of basekit bt

    buff every killer that weaker than houndmaster up to her level

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 490

    survivors currently lose 60% of the time. By cripple do you mean make it so it’s next to impossible for survivors to win or nah?

  • kit_mason
    kit_mason Member Posts: 682
    edited October 31

    I just wanna laser-focus on the Nurse "nerfs" and the Blight nerfs too.

    Matchbox basekit (a 110, 1-blink nurse) gets thrown around by a lot of people that do not understand how a basekitting of Matchbox would get optimized. Nurses with Matchbox would just walk you down, wait for you to be in a forced animation and then blink to get the hit. Constructing lose-lose scenarios like this is fairly bread and butter for nurse, but right now she has to blink to keep her pressure up and also often will make use of auras to make up for the ease of LOS loss. 110 nurse has no such issue because she actively gains on you even when she doesn't blink - there is next to no LOS loss, and next to no loss of pressure from waiting on your power use. As much as I'd love to say this was a nerf to Nurse, it's actually a sidegrade that mostly makes her more boring to play and to vs.

    As for the Blight nerfs, I never understood the 110 blight obsession. It implies blight spends a long time not in power when in reality he has incredible power uptime (which a max of 4 rushes would not change, he gets his stacks back one at a time so one less rush to recharge means he's still able to use his full power most often), whereas most 110s have inbuilt offsets to their power usage - Spirit and Chucky have recharges, Slinger and Huntress both have to reload - which makes their 110 catchup more pronounced. But a blight literally won't notice because they're not chasing you out of power, they're chasing you with it. They're catching up with it, traversing with it, etc etc.

    I agree both of these killers need changes to make the game more in line with a balanced experience, but this is not the route that will achieve that.

  • Elan
    Elan Member Posts: 1,402

    Those are pointless changes, I will post my idea about solution to game balance, that will reflect the current problems.

  • Colt45m
    Colt45m Member Posts: 246

    Highly doubt they will ever look at the cenobite again after removing him.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    Not necessarily, when demo got taken on the market, he still got adjustments, the only reason why they are taken off is bc of the licensing has expired so they can't make money off of cenobite anymore, bc that would be illegal to do when the license is already expired

  • terumisan
    terumisan Member Posts: 2,150

    yep because the game is supposed to be harder for them since it's a team of 4 vs 1

  • Gandor
    Gandor Member Posts: 4,365

    It's supposed to be harder for the individual survivor, but easier for a team.

    Right now survivor is harder in both terms = harder as a team (still 60% kill rate) but also as individual (1v1 vs killer virtually always ends up with killer getting down instead of survivor shaking off killer)