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Rebelancing options for gen speed perks, gen items and heal perks

Elan
Elan Member Posts: 1,402
edited November 5 in Feedback and Suggestions

It's not a secret that gen speed went a little bit our of hand. While increasing repair time would be pretty boring, adjusting the time it's possible to decrease that time is a must. Same with altruistic heals that are completely out of control while self-healing might need a very slight buff.

Autodidact

→ Decrease healing penalty back to 25 %, max healing progress 60 % →50 %

Bardic inspiration

→ 1-10 tokens 0.5 % (was 1 %)

→ 11-19 tokens 1 % (was 2 %)

→ 20 tokens 1.5 % (was 3 %)

Boon: Circle of healing

→ revert healing speed bonus to 50 % (was 100 %)

Botany Knowledge

→ decrease healing bonus to 20 % (was 50 %)

Built To Last

→ Items get replenished once to full (revertion to old version)

Clean Break

→ Increase time of passive heal to 120s (was 60s)

Déja Vu

→ Decrease repair bonus to 3 % (was 6 %)

Desperate Measures

→ Decrease bonus per injured survivor to 15 %, (was 20 %), no longer works when holder is injured (max 45 % when all other survivors are injured)

Empathic Connection

→ Decrease heal speed to 15 % (was 35 %)

Fast Track

→ Decrease tokens per hook to 1 (was 3), now lose all tokens when holder is hooked

For The People

→ Cause 150s broken (was 60s)

Friendly Competition

→ Decrease speed bonus per competed gen to 2 %, now stacks up to 10 % when doing gens together with perk holder = same as using prove thyself but in way more entertaining way

Hyperfocus

→ Decrease bonus per token to 10 % (was 30 %)

→ Increase trigger odds and speed by 8 % per token

→ No longer stacks with other perks (bardic, stake out, fast track)

Inner strenght

→ Increase healing time inside locker to 16s (was 8s)

Invocation Weaving Spiders

→ Decrease all generator progress by 5 charges (was 10)

→ now works on blocked gens (buff)

Leader

→ Decrease bonus to 15 % (was 25 %)

Moment of glory

→ Increase time to heal to 150s (was 60s)

→ triggered by one search (buff)

Overzalous

→ Decrease repair speed to 4/8 % for blessing or cleansing totem (was 10/20)

Prove thyself

→ Decrease repair speed per survivor to 3 % (was 10)

Quick Gambit

→ Decrease bonus to 3 % (was 5 %)

Reactive healing

→ Decrease heal progress gained to 30 % flat (was 50 % missing) Buff

Resurgence

→ Decrease heal instantly gained after being unhooked to 25 % (was 70 %)

Scavenger

→ Decrease the repair speed by 75 % for 60s (was 50 % for 30s)

Self care

→ Unlocks ability to heal at 45 % normal healing speed (buff)

Solidarity

→ Decrease the heal from healing others to 35 % (was 70 %)

Stake Out

→ Missed skill checks become good skillchecks (new)

→ good skill checks become great skillcheks (no longer grant bonus progress)

→ great skill checks when out of tokens don't give bonus progress either (new)

Strenght in shadow

→ Decrease self-heal speed to 55 % (was 70 %)

Wiretap

→ decrease range of aura reading to 8m (was 14m)

Toolboxes

→ Worn out tools (decrease charges from 16 to 9, disable usage for repair, decrease sabo action from 15 % to 5 %)

→ Toolbox (decrease charges from 20 to 10, decrease repair speed from 50 % to 30 %, disables sabo action)

→ Commodious Tolbox (decrease charges from 32 to 15, reduce repair speed from 50 % to 35 %, removes sabo speed bonus, unlock sabo action)

→ Mechanic's toolbox (decrease charges from 16 to 10, reduce bonus speed on repair from 75 % to 55 %, increase sabo speed to 30 % from 25 %)

→ Alex's toolbox (decrease charges from 18 to 12, reduce sabo speed from 100 % to 50 %, increase respawn time by 5s - new)

→ Engineers toolbox (reduce charges from 16 to 12, increase repair speed from 100 % to 102 %, reduce sabo speed from 10 % to 5 %)

Toolbox add ons

→ Clean rag - decrease repair speed bonus from 20 % to 5 %

→ Scraps - increase charges of toolbox by 4 (was 8)

→ Socket Swivels - increase repair speed by 10 % (was 30 %)

→ Wire pool - increase charges by 6 (was 12)

Thank you for reading and leave you comments. :-)

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