Rebelancing options for gen speed perks, gen items and heal perks
It's not a secret that gen speed went a little bit our of hand. While increasing repair time would be pretty boring, adjusting the time it's possible to decrease that time is a must. Same with altruistic heals that are completely out of control while self-healing might need a very slight buff.
Autodidact
→ Decrease healing penalty back to 25 %, max healing progress 60 % →50 %
Bardic inspiration
→ 1-10 tokens 0.5 % (was 1 %)
→ 11-19 tokens 1 % (was 2 %)
→ 20 tokens 1.5 % (was 3 %)
Boon: Circle of healing
→ revert healing speed bonus to 50 % (was 100 %)
Botany Knowledge
→ decrease healing bonus to 20 % (was 50 %)
Built To Last
→ Items get replenished once to full (revertion to old version)
Clean Break
→ Increase time of passive heal to 120s (was 60s)
Déja Vu
→ Decrease repair bonus to 3 % (was 6 %)
Desperate Measures
→ Decrease bonus per injured survivor to 15 %, (was 20 %), no longer works when holder is injured (max 45 % when all other survivors are injured)
Empathic Connection
→ Decrease heal speed to 15 % (was 35 %)
Fast Track
→ Decrease tokens per hook to 1 (was 3), now lose all tokens when holder is hooked
For The People
→ Cause 150s broken (was 60s)
Friendly Competition
→ Decrease speed bonus per competed gen to 2 %, now stacks up to 10 % when doing gens together with perk holder = same as using prove thyself but in way more entertaining way
Hyperfocus
→ Decrease bonus per token to 10 % (was 30 %)
→ Increase trigger odds and speed by 8 % per token
→ No longer stacks with other perks (bardic, stake out, fast track)
Inner strenght
→ Increase healing time inside locker to 16s (was 8s)
Invocation Weaving Spiders
→ Decrease all generator progress by 5 charges (was 10)
→ now works on blocked gens (buff)
Leader
→ Decrease bonus to 15 % (was 25 %)
Moment of glory
→ Increase time to heal to 150s (was 60s)
→ triggered by one search (buff)
Overzalous
→ Decrease repair speed to 4/8 % for blessing or cleansing totem (was 10/20)
Prove thyself
→ Decrease repair speed per survivor to 3 % (was 10)
Quick Gambit
→ Decrease bonus to 3 % (was 5 %)
Reactive healing
→ Decrease heal progress gained to 30 % flat (was 50 % missing) Buff
Resurgence
→ Decrease heal instantly gained after being unhooked to 25 % (was 70 %)
Scavenger
→ Decrease the repair speed by 75 % for 60s (was 50 % for 30s)
Self care
→ Unlocks ability to heal at 45 % normal healing speed (buff)
Solidarity
→ Decrease the heal from healing others to 35 % (was 70 %)
Stake Out
→ Missed skill checks become good skillchecks (new)
→ good skill checks become great skillcheks (no longer grant bonus progress)
→ great skill checks when out of tokens don't give bonus progress either (new)
Strenght in shadow
→ Decrease self-heal speed to 55 % (was 70 %)
Wiretap
→ decrease range of aura reading to 8m (was 14m)
Toolboxes
→ Worn out tools (decrease charges from 16 to 9, disable usage for repair, decrease sabo action from 15 % to 5 %)
→ Toolbox (decrease charges from 20 to 10, decrease repair speed from 50 % to 30 %, disables sabo action)
→ Commodious Tolbox (decrease charges from 32 to 15, reduce repair speed from 50 % to 35 %, removes sabo speed bonus, unlock sabo action)
→ Mechanic's toolbox (decrease charges from 16 to 10, reduce bonus speed on repair from 75 % to 55 %, increase sabo speed to 30 % from 25 %)
→ Alex's toolbox (decrease charges from 18 to 12, reduce sabo speed from 100 % to 50 %, increase respawn time by 5s - new)
→ Engineers toolbox (reduce charges from 16 to 12, increase repair speed from 100 % to 102 %, reduce sabo speed from 10 % to 5 %)
Toolbox add ons
→ Clean rag - decrease repair speed bonus from 20 % to 5 %
→ Scraps - increase charges of toolbox by 4 (was 8)
→ Socket Swivels - increase repair speed by 10 % (was 30 %)
→ Wire pool - increase charges by 6 (was 12)
Thank you for reading and leave you comments. :-)
Comments
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So you want to nerf surviviors yet again.
NO to everything.
-4 -
Those are pretty reasonable nerfs. It would still make gen be repairable within 70s but won't be popped in 30s.
0 -
What nerfs? Survivor is the stronger role. What nerf are you pertaining to?
0