Rebalancing healing perks
Botany of Knowledge - balanced.
We'll Make It - balanced.
WGLF - 10 seconds of endurance decreased to 5 seconds.
Empathic Connection - 35% healing speed is increased to 50%.
Solidarity - Conversion rate reduced to 50%. The bonus now also applies also to injured survivors who heal you. Doesn't stack.
Aftercare - Redesign. You and the last survivor you healed now always see each other's aura. They heal you at 50% increased speed. The effect is no longer lost when you are hooked.
Desperate Measures - Redesign. Each time you unhook a survivor for the first time you gain a token (up to 3 tokens) that permanently increases your unhook and healing speed by 25%.
Road-Life - Redesign. You gain a token for each great skill check on a generator up to a maximum of 10, each token is worth 20% additional healing speed on your next heal. All tokens are lost when you complete a heal or enter the dying state. No longer requires you to be injured.
New diminishing returns
Diminishing returns now only applies when healing values are are stacking from multiple perks and the values are above 100%. These values are decreased by a flat 50% and cap at 200%. (Example, 10 Tokens of Road Life will give you 200% healing speed with no diminishing returns, but We'll Make it And Botany of Knowledge would be reduced from 150% to 125%.)
(this was just for fun, the truth is we don't have many viable options for healing. many perks are fairly useless or inefficient. yet with minor tweaks that wouldn't be the case.)